ok, this thread has gotten less about the actual fixes and more about how people should go about suggesting fixes...so i'll chime in...
I did say that that is too many skills maxing at 50, that is easy to see my suggestion is LESS. I do still think not THAT many should be capped at 50. If every skill in the game capped at 50.. yes it would be easier for all the players, but also would become more of a "whats the point to even log in" if you don't even need to do dailies for tps....
scout is currently the most TP-starved class in the game with the exception of warlocks. most scouts have a rotation which includes 5-6+ skills that all do about the same overall damage, and then you still need to keep all your passives and buffs leveled as well. so no, it's not making dailies useless for scout. capped skills simply puts it on par with the rest of the classes in terms of tp cost.
3) too high of a % dmg increase--- SUGGESTING to pick a lower number, and putting it in line with melee %-- That is a Suggestion
i've been doing the math with BB for a while now, and a couple things to point out:
1) doubling the %dps component on skills =/= double skill damage. it's actually much less than a 100% damage buff(somewhere around 50%, but depends on damage and %, etc). heck even with ALL damage being doubled, scout is still miles behind most dps classes(.5x their dps). so no, a double for all %'s will not be making scout the new FotM.
2) until RW decides to be smart and change the ranged damage formula to resemble the melee one, we are comparing apples and oranges when trying to compare tooltip damage. might as well compare mage and warrior skills for all the parallels you can make. melee damage formula =/= ranged damage formula, so really any argument comparing the two besides "they should make ranged formula exactly like melee then fix from there" is a moot point. if people still don't understand this, i encourage them to play around with the formulas for themselves.
@ GCD: the suggestion for shot to be taken off GCD has nothing to do with trying to bring machine-gun shot back. the suggestion merely aims to take shot off GCD, not take away the CD altogether. it would work essentially like CC weaving. shot can have a minimum CD, just make it so it doesn't share a GCD with anything else. personally, i think this is a cheap fix, but yes, it would fix it(much along the lines of boosting autoshot damage by 600%).
from comparing #'s with BB, using a majority of his fixes together will only put scout on par with a "meh" dps combo.
yes, they all seem to be drastic, but when one of the top combos for a class is doing 1/6th the damage of a popular dps class(not even the best one), then i believe drastic measures should be taken.
i understand that we will never have a true consensus on what the "right" fix should be(heck, i would put some of BB's suggestions at the bottom of my "desirable fixes" list, no offense), but we have to at least accept the fact that a fix is a fix, even if it does not cater to your personal views on "proper" gameplay.
be good...i'm going back into retirement...and i don't wanna keep having to comment on scout threads...