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Champion/Mage Champ/Mage in SW

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1

Wednesday, May 21st 2014, 3:36am

Champ/Mage in SW

so whats the PvP rotation for Champ/Mage?
i know to keep my 15 sec buffs spammed but what do i do after?
mana moves are weak and rage takes a while

any ideas?

Cike

Rogue

Posts: 4,171

Occupation: Being Human

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2

Wednesday, May 21st 2014, 3:40am

keep 15 sec buff up...run into group, pop 60 elite. rinse and repeat.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

3

Wednesday, May 21st 2014, 4:35am

yeah but what do you do as Elemental Rampage, Kinetic Burn, and Bubbles are on cooldown?
attacking seems slow

ruisen2000

not a wallet warrior

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4

Wednesday, May 21st 2014, 5:05am

While you're waiting for CD's, you watch your opponents nerd rage about how they just got hit for 3 million damage.

I remember getting hit by Shadow Pulse and Rune pulse against C/M, and SP one shots me for 200k noncrit lol.

Edit: Hmm... SP is C/R elite... how did a C/M use it on me >< I could have sworn he was C/M the whole siege...
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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5

Wednesday, May 21st 2014, 5:22am

Our ch/m simply runs as the buffer-boy lol. Just spams Energy Barrier on our priority players while tries to soak up as much damage as he can. And does 'swap to dps gear - nuke group' every 5 mins.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

6

Thursday, May 22nd 2014, 8:30pm

also i know champs are supposed to use hammers but Reni's AH refuses to put one for sale....

should i just transfer and use my wardens 2h axe or keep waiting

Mrpushpop

Master of the Storyteller

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Location: Indigo - The small and feisty server

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7

Thursday, May 22nd 2014, 9:00pm

Thats odd, maybe endgamers are vendoring them. I can't imagine many people use them. We are usually trying to give them away.

8

Thursday, May 22nd 2014, 10:35pm

Firstly, the mana based attacks on c/m are very strong -- against dodge players. They are based on physical damage and patk, but deal magic damage -- like knight holy stirke damage is magical. Thus they cannot be dodged by rogues using evasion -- very good for finishing off low hp rogues. Also don't forget about feedback drive or w/e, the temporary damage reflect, + the elite skill that reflects dmg when you parry.

Secondly, if you can find someone who doesn't move around much, like a tank or healer, or a tower you can auto attack them. With forge buff up, that lets you spam your rune pulse b/c chain drive activates.

Rune overload is pretty strong if you can supply the rage for it -- sardo item set skill energy supply is good for this, along side rage potions, VN cape, and dalanis set skill energy restore. That plus kinetic burn make champs in general one of the strongest aoe classes, at least for sw -- the ability to clear towers and/or groups WITHOUT NEEDING the 60 elite makes it strong.

There are some item set skills that don't use as much rage, or none at all. Clone conversion works like the mana attacks i mentioned earlier, and it does a lot of damage. Dissassembly step only uses 10 rage iirc, and ultimate desturction has a cast time but 0 cost.

If these options aren't available, then you're better off trying to support/distract. As alreaqdy mentioned, cast high-energy barrier on priorty players, key rescue to reduce dmg received on a friendly target (it can be cast on others).

I'm not a fan of champs myself b/c of the limit on attacks per second, but they can be very effective if you learn how. C/m is argueably one of the hardest classes to kill, and has the ability to dish out a lot of damage b/c of that.