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Knight/Rogue K/R dual wield

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Grumpdaddy

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  • "Grumpdaddy" started this thread

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Location: Buffalo, NY

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1

Sunday, June 15th 2014, 2:21am

K/R dual wield

:?: If a K/R uses an offhand sword or axe instead of a shield, and picks up extra def by tiering armor while statting it, would it not then generate more damage? And with more damage, would it not also then generate more aggro?

On a tangent to that thought, giving up a shield for a 2-hander or an off-hand weapon would then eliminate the skills that depend on a shield. How importannt are those skills? Is it worth trying? :confused:
Grumpdaddy-100/100/75 r/w/s Erebos
Grumpmama 100/100 m/r
Littlegrump 100/100/50 k/p/m
Grumptwo 100/100 r/k
Sneezzy 100/100 m/wl

2

Sunday, June 15th 2014, 2:49am

Last I tested on k/r (which was a long time ago), none of the k/r elite skills yield bonus aggro.

Whirlwind shield has a x10 aggro multiplier, the highest multiplier of all knight skills. Truth shield bash is the highest dps knight skill and i *think* it has a x5 aggro bonus. Don't quote me on that though. The point being that those two shield skills generate the most aggro.

Whether its worth it or not really depends on how much damage you gain. You would need to actually make the weapons and test this out yourself...meaning how much aggro you generate using each weapon set to see if they are equal or not.

Unless you gain a significant amount of damage, it won't be worth it because you'll be losing your biggest Aggro skills. While being able to use a second hatred rune "appears" awesome, it only yields 19% more aggro (100% base + 136 from threaten +54 from 1 hatred gives 290~, 54 on top of that is less then 20% more). Not to mention that shields allow you to use shield of discipline and shield of valor, both very strong skills for survival. Lastly, remember that due to shield mastery, 1 shield gives you something like 90k pdef (30k base x 1.63 shield master x 1.65 Enhanced armor x1.1 pet def skill )...that's a lot to make up for in simply tiering armor.

This post has been edited 2 times, last edit by "BlankMinded" (Jun 15th 2014, 2:59am)


Amberwave

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3

Sunday, June 15th 2014, 4:50pm

This is what you will have to do better than if you want to forgo your shield.

Aggro multipliers stack, so...

Crafted Aggro pot +25%, Hatred Rune X +54%, Holy Power Explosion Lvl 80, +50%, Threaten LvL 50 +115%, WWS +1000%

1.25 * 1.54 * 1.5 * 2.15 * 10 = 62* your damage in aggro. So on a 10k hit with WWS at the end of the rotation you are generating 620k agro.

(The above is buried in the tanking forums somewhere, most likely on the EU side)

Grumpdaddy

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Sunday, June 15th 2014, 7:49pm

Okay, so stick with the shield when tanking. It may still be interesting to try for general purpose questing and grinding, but then I would need a ton of available TP to put into skills I would probably otherwise leave at low levels. Thanks, folks.
Grumpdaddy-100/100/75 r/w/s Erebos
Grumpmama 100/100 m/r
Littlegrump 100/100/50 k/p/m
Grumptwo 100/100 r/k
Sneezzy 100/100 m/wl

5

Sunday, June 15th 2014, 7:56pm

Threaten overrides crafted (or mem) aggro pots. Also remmeber that no shield = no whirlwind shield, amberwave xD

When you find the time or willpower, I do recommend doing a thorough test with dual wielding though. As I said, if you gain enough damage from dual wielding you might be able to get away with it assuming you're remainind pdef and hp is high enough to tank w/e instance you want to run. We can throw down as much theory as possible, but we won't know for sure until someone actually tries it out -- it might turn out that dual wielding is better for aggro generation, despite losing your best aggro skills.

Amberwave

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6

Sunday, June 15th 2014, 11:21pm

That is what I meant. If he wants to forgo, not use, a shield, he is going to have to figure out how to make up for the *10 aggro modifier he will lose. That is a lot of damage to generate with an off hand weapon. I do not think it can be done, but I believe there is just as much value proving something does not work as there is in proving something does work, adding to our overall knowledge base. Test it out, and submit some results for sure. Try using taunts to hold aggro and see if the true damage is worth while. Try some weapons with faster speeds or that have higher magic damage. Knowledge is power.

Does Threaten override all aggro pots or just the mem ones?

7

Monday, June 16th 2014, 3:11am

It overrides crafted, all mem/codex, and housekeeper aggro pots. Unless there's some i missed, that yes, it overrides all.

Cike

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8

Monday, June 16th 2014, 3:18am

Does Threaten override all aggro pots or just the mem ones?

i am pretty sure it overwrites at least both mem and crafted.

edit: blank beat me :P
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Amberwave

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9

Monday, June 16th 2014, 6:16pm

Does that mean that Knights have no use for aggro pots? Threaten can always be running.

10

Monday, June 16th 2014, 7:19pm

Many knights use aggro pots just at the start of their burn phase. The reason being that the few skills before threaten will have a slightly bigger aggro boost this way. If you can't hold aggro at the very start of a fight, fighting to get it back will be tough later on.