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Warrior ReaL Warriors

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1

Saturday, July 26th 2014, 5:51am

ReaL Warriors

So when are the real warriors meaning not warrior warden and warrior mage going to get a real upgrade? Most of our skills are based on probing attack hitting we want spammable skills like the other s. Our rage should start off at 100 or like scouts and rogues energy and focus or at least regen better than the crap it does now i want to hit stuff for a million with my white strike like knight mage. Come on quit crapping on us we havent had a real upgrade ever.

Cike

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2

Saturday, July 26th 2014, 6:01am

warrior could use an update, but i would say no to most of the "fixes" you proposed. rage already essentially starts at 100 with ISS/skills and pots. adding infinite spammable attacks and "afk-dps" skills are not real fixes(imo, it's the lazy way out, both programmer and player, and i wouldn't want that for any class), they just make playstyle boring as heck.

one of the problems with warrior is each warrior's dps increases the more warriors there are in the party. since warrior, besides w/wdn, is not played much, current warriors don't see the full potential of their class.

since i do not play warrior to have any more educated analysis, i would say what warrior is missing is a filler. not spammable, but a decent filler skill to use between rotations, or a rotation that can be looped more. either that, or some sort of party support/utility to make up for the lack of dps.

personally, i'd like to see an all-w/wdn(all the dps that is) burn party. i'd imagine the dps would be off the charts.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Jul 26th 2014, 7:13am)


3

Saturday, July 26th 2014, 7:08am

play w/ch if you want spammable attacks, Slash uses HP instead of rage >:D
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4

Saturday, July 26th 2014, 7:10am

If you wanna be a warrior so bad and hit stuff for a million like K/M, its called Warmage. :dash:
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5

Saturday, July 26th 2014, 8:01am

o.o

"Real Warriors" "Not Warrior/Warden"

That's when I stopped taking this thread seriously.

Warrior/Wardens are the most "warrior" of all the Warrior class combos. Other warrior combos may be fun and they *can* be practical-ish.. I've heard W/R can still dps if you want to put the time and money into it.

Also.. W/Wd's who actually do decent dps don't just spam 1 skill. You still use the probing attack rotation, you just filter in the spam between the skills. It's a great rotation class for people who want a challenge or just want to use Diyce and do 2m dps.

Note: You will not reach anywhere close to top dps with w/wd unless you are using Diyce. You cannot do the rotation as efficiently as a code can.

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Saturday, July 26th 2014, 8:04am

Note: You will not reach anywhere close to top dps with w/wd unless you are using Diyce. You cannot do the rotation as efficiently as a code can.

unless you have all your skills macroed with CC....but yeah, because of CC weaving, really any melee dps class /wdn will be good dps.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Inferiority

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7

Saturday, July 26th 2014, 12:32pm

There is absolutely nothing wrong with the Rage mechanic starting at zero.

The only time your rage should constantly be at 100 is if your name is Bruce Banner.

I do agree that the general Warrior needs a wee boost but I think just putting that extra 5% back onto the weapon masteries we had taken off a wee while back is pretty much all we need.
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8

Saturday, July 26th 2014, 3:07pm

As a lifetime Warrior, I still truely belive W/R can be an endgame DPS that can carry it's weight. Shadowstab is a spammable skill as long as you have the energy from it. Most of your DPS will come from rage skills though.

I don't think giving all warriors, a rage regen will be a smart thing. I do W/K in SW and I'm already tough to kill, now imagine being able to have 100 rage when I start any fight. Not many would stand a chance with all the stuns a W/K can do, not counting the fact it has spammable skills due to the Knight side.

5% dmg boost would make me almost impossible to stop in SW. Except for that Flame Spam. Can't do much against 20 flames that crit for 20k from a fail 50k hp M/WD.

:borg:

9

Saturday, July 26th 2014, 3:35pm

any warrior can start with 100 rage.its called a rage pot.

10

Saturday, July 26th 2014, 5:14pm

or aoth valliance cape.
99/99/99/99/99/99 W/WD/S/D/R/M

11

Saturday, July 26th 2014, 6:23pm

then make scouts and rogues start with a pot see how they like it

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12

Saturday, July 26th 2014, 6:38pm

I believe the thinking behind a warrior is that you must take damage to get angry, thus building Rage.

Cike

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13

Saturday, July 26th 2014, 6:44pm

then make scouts and rogues start with a pot see how they like it

ok, then give us energy and focus generation on attacks, damage, and other skills.

right now, ur generating more rage during normal combat than scout or rogues. also, your skills, for the most part, cost less. rogues and scouts(aside from a couple combos/skills) just have to kite around, not using any skills if they run out of energy/focus and don't use a pot.



it's honestly apples and oranges.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Rougetopriest

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14

Saturday, July 26th 2014, 7:28pm

5% dmg boost would make me almost impossible to stop in SW. Except for that Flame Spam. Can't do much against 20 flames that crit for 20k from a fail 50k hp M/WD.
That's what Mdef is for. :)

Edit: Or cake/serentrum/silence/run out of range
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15

Saturday, July 26th 2014, 8:13pm

5% dmg boost would make me almost impossible to stop in SW. Except for that Flame Spam. Can't do much against 20 flames that crit for 20k from a fail 50k hp M/WD.
That's what Mdef is for. :)

Edit: Or cake/serentrum/silence/run out of range


Ofc this is true, but what makes that difficult is multiple M/WD rotating their flame spams, as most guild's do.

:borg:

Nerf M/WD

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16

Saturday, July 26th 2014, 8:18pm

To be honest only problem I see with warriors is just how expensive it is to gear. Basically for top dps, they stat str/patt which is very hard to get, even farming minigames they rarely drop, at least for me. Also chain gear seems to drop less than leather/cloth. I started statting my champ/rouge for dps and after realizing how expensive it really was, I put it in standby for a warmage.

ruisen2000

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17

Saturday, July 26th 2014, 9:12pm

Isn't this the same as any other class? At least warriors have 2 viable combos. Some classes only have 1 viable combo. Scouts have none.
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18

Sunday, July 27th 2014, 2:11am

The reason chain "seems" to drop less Is purely for the fact there is 2 sets of cloth, 2 leather but only 1 chain.(using grotto as an example but its same everywhere) eitherway I'd still say chain drops fairly regurly.
99/99/99/99/99/99 W/WD/S/D/R/M

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19

Sunday, July 27th 2014, 3:19am

Why is there 2 sets of leather anyway?
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20

Sunday, July 27th 2014, 3:26am

Why is there 2 sets of leather anyway?

officially for both rogues and scouts...well, erm...we use the same gear, unless there is ISS. and even then, most people pick the best set, stat that, then just get ISS from the other set.

biggest difference besides ISS would be offhand damage. and even thats not worth losing possible crit/attack/dex for rogues if the "scout" set is has more...and doesn't hurt a scout if they decide to go with the "rogue" set...


this is also assuming people play scouts.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.