You are not logged in.

Knight/Mage knight/mage

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

Arclnferno

Beginner

  • "Arclnferno" started this thread

Posts: 27

Location: Pioneer Colony

Occupation: Killin wolf cubs (especially Bubsitan)

Mood: Crying

  • Send private message

1

Friday, August 1st 2014, 9:51pm

knight/mage

couple questions about this class
what are the main moves to pour TP into?
what are the combos to use?

Best weapon to use? +16 t10
specific shield? or would any heavy def shield work?

Gear: i know im supposed to stat like a war/mage or any mage
is there a plate set that gives magic attack base
is honor gear with all intel/stam viable?

most likely plan to get a full set of plate honor gear and statting it intel/stam

how much magic attack is good to one shot or at least 2 shot people in SW with my full attack?
Themightychuglin Scout(87)/Warrior(85)/Priest (23)
TY new patch for giving Scout/war the best elites ever! (invincible in SW!!!)
unbuffed Phy attack: 112k
Str: 9k
Dex: 23k
Stam: 19k

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

2

Friday, August 1st 2014, 11:27pm

are you donig DPS for PvE or DPS for PvP?

In pvp this is a stupid op class gotta say. It's really simple to stat and gear and it has mega resistance. Super tank with super strength. It is probably the easiest thing to gear right now PvP wise.


~Fly into the distance, disappear for awhile~

Arclnferno

Beginner

  • "Arclnferno" started this thread

Posts: 27

Location: Pioneer Colony

Occupation: Killin wolf cubs (especially Bubsitan)

Mood: Crying

  • Send private message

3

Sunday, August 3rd 2014, 2:52am

pvp
how much intel and how much magic is needed?
Themightychuglin Scout(87)/Warrior(85)/Priest (23)
TY new patch for giving Scout/war the best elites ever! (invincible in SW!!!)
unbuffed Phy attack: 112k
Str: 9k
Dex: 23k
Stam: 19k

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

4

Sunday, August 3rd 2014, 3:03am

intel unsure.

matk, prob 45k. anything higher and ull be doing some crazy damage.

You can probably go 3x stam/int 3xint/matk and be super survivable aswell as super strong.

It's really crazy OP currently. In siege, if you are tanky, you can deal tons of damage while being survivable.

Good luck.


~Fly into the distance, disappear for awhile~

Arclnferno

Beginner

  • "Arclnferno" started this thread

Posts: 27

Location: Pioneer Colony

Occupation: Killin wolf cubs (especially Bubsitan)

Mood: Crying

  • Send private message

5

Sunday, August 3rd 2014, 8:56pm

can i use my *physical knightmoves since they are based on stam+
or is it magic only+
Themightychuglin Scout(87)/Warrior(85)/Priest (23)
TY new patch for giving Scout/war the best elites ever! (invincible in SW!!!)
unbuffed Phy attack: 112k
Str: 9k
Dex: 23k
Stam: 19k

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

6

Sunday, August 3rd 2014, 11:26pm

I do NOT know. Sorry. :(


~Fly into the distance, disappear for awhile~

Amberwave

Intermediate

Posts: 369

Location: Chicagoland

  • Send private message

7

Monday, August 4th 2014, 2:42am

I am told K/M boss rotation is run to the boss, go make a sandwich, and come back and get your loot.

8

Monday, August 4th 2014, 5:51am

I play K/M as dps and in SW. My 2h hammer and Intensification is enough to 1hit almost everyone.


If I get all buffs, 100k matt, 450k hp, 475k pdef and 245k mdef with HLD.
Mythomage from Siochain!


W95/M95/K95/P95/S95/R85


9

Tuesday, August 12th 2014, 1:57am

How do I get the broken "full attack" fixed?

In the beginning I just dealt with it, now it's becoming really annoying.

Imagine "Full Attack" is a sticky grenade while regular white strikes is the method of planting the sticky grenade.
My hardest hit (Full Attack) requires my white strike to make contact first.
Now if my target is almost dead and killed by my white strike, I've made contact and so the sticky grenade is planted and ready to explode.
However!! When the target dies, the sticky grenade is planted on myself and I essentially kill myself.

It happens on anything and everything. It occurs in PVE and PVP. Here are the 2 most recent cropped/condensed screenshots of combat log..

[img]http://s50.photobucket.com/user/allankremer/media/full_attack_death.png.html?sort=3&o=0[/img]

10

Tuesday, August 12th 2014, 2:12am

issue reported long ago, all you can do is wait for a fix from runewaker.
99/99/99/99/99/99 W/WD/S/D/R/M

11

Tuesday, August 12th 2014, 3:52am

Try not to have ANY patk if possible :)) What you want to focus on is matk, mdmg & accuracy.

12

Tuesday, August 12th 2014, 4:04am



K/M dps action!

LMAO, after all this time, i just noticed I didn't use IBW at Kolanda, gg :pinch:
Mythomage from Siochain!


W95/M95/K95/P95/S95/R85


Posts: 150

Location: Fort Worth, Texas

  • Send private message

13

Tuesday, August 12th 2014, 5:11am

Dat SIGIL

14

Tuesday, August 12th 2014, 3:12pm

In the beginning I just dealt with it, now it's becoming really annoying.

Imagine "Full Attack" is a sticky grenade while regular white strikes is the method of planting the sticky grenade.
My hardest hit (Full Attack) requires my white strike to make contact first.
Now if my target is almost dead and killed by my white strike, I've made contact and so the sticky grenade is planted and ready to explode.
However!! When the target dies, the sticky grenade is planted on myself and I essentially kill myself.

It happens on anything and everything. It occurs in PVE and PVP. Here are the 2 most recent cropped/condensed screenshots of combat log..

[img]http://s50.photobucket.com/user/allankremer/media/full_attack_death.png.html?sort=3&o=0[/img]

welcome to the club mate.

i ll post again what i ve posted many many times:

note: the following skills face exactly the same issue and the (already found) solution is exactly the same. just needs implementation

- r/m: Vengeance Sting. fixed
- w/m: Lightning Burn Weapon. fixed

- */wd or wd/*: Briar Shield. not fixed
- wd/d: Conglometer Attack. not fixed
- k/m: full attack: not fixed

all they need to do is to implement the solution to the other 3 combos apart from r/m and w/m. but seems that these 2 combos r more important than all the game itself.

no more comments..

15

Tuesday, August 12th 2014, 9:13pm

tbh? *cross fingers* Haven't suicided in a while w/ k/m. Even fighting trash mobs.

16

Tuesday, August 12th 2014, 9:37pm

tbh? *cross fingers* Haven't suicided in a while w/ k/m. Even fighting trash mobs.
Be careful when destroying buildings or guards, things can happen ...
Mythomage from Siochain!


W95/M95/K95/P95/S95/R85


17

Wednesday, August 13th 2014, 4:02pm

Let's just say that my patk is so low that I barely do 3k damage to @ lvl mobs... so if the guards are anywhere close to lvl, they'll just get 2-shotted ( no real phys damage + magic damage ).

hrm... haven't sieged in years... if only we could get everyone in the guild to be on at the same time. :))

18

Tuesday, March 17th 2015, 6:16pm

Did they fix the full attack bug btw?
Also planning on trying to make a k/m soon enough, got tired of being k/p in pvp seems how that's the only thing I do anyway

DonJose

Beginner

Posts: 38

Location: USA

Occupation: Full Time Grad Student

  • Send private message

19

Wednesday, March 18th 2015, 12:27am

I don't think they fixed it yet. I personally haven't died from killing normal mobs in a very long time; however, I did end up killing myself in one of the Malatina Games and once in Gobs recently. What is weird about the Gobs situation is that I didn't even have my Full Attack buff on at the time. So I'm not sure if that's part of the same bug or something completely different altogether.
Don Jose
W/K/R/S - - 92/92/90/63
Devilsnight
K/M/P/W - - 92/92/80/54

Artemis

Retired... pending changes that are worth my $1200 a year.

20

Wednesday, March 18th 2015, 3:26am

Not fixed yet. I killed myself in Gobs too-wasted 30 token for bugged skill. This combo kill in slow motion. If you used to Rogue combo you wont like the style of combat of this combo. K/M is good for pvp.

Similar threads