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heirienza

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1

Thursday, October 30th 2014, 3:36am

Different Ideas to Fix Warlocks (US side)

Ok, So here is a thread for anyone and everyone to post fixes they think would fix the warlock class's and make them viable for endgame. Any suggestions are also up for any debate and/or discussion about how/why it would fix the warlock class. Let's Discuss!
Figured I'd bring this discussion to the US side for even more thoughts and opinions. You can view the EN thread here.
Imagine a raid with:

Tank: k/w
Dps 1: d/r
Dps 2: m/d
Dps 3: m/wl
Dps 4: wl/r
Healer 1: p/r

Dps 5: wl/w
Dps 6: wl/m
Dps 7: wl/c
Dps 8: wl/c
Dps 9: wl/c
Healer 2: d/wd

and got buffed with the m/p and p/s buffing alts....

They do easily double the dps of a raid full with bleed leaching r/m's

So warlock aint the problem, players are...

x Ellen 8)
- make the 6% attributes buff to be active ONLY if warlock 1)is in party and 2)is in range of 200, so to end this alts-madness
- make Surge of Awareness to apply to 6 party members (this means ideally your group in raid if all in range with u), and not count pets and trash in the number-6 as happens now
- make the miss rate of the converted physical-to-magical skill to NOT be dependent on the training of ur mainhand. since their r transformed to magical skills, they should only miss due to magic resistance issues and not act like physical skills (eg: shadowstab of wl/r, electrocution and rune energy influx of wl/ch and others)

OR

get 1 tank 1 druid and 10 wl/w --> use 10 slashes on boss --> 1378% increased dark dmg received --> enjoy psychic arrows hit for 7kk each
While I agree, that dark damage % bonus is amazing, achilleas, that would only allow the effectiveness of wl/w in parties. Yes, some classes should have different roles, but for only one, maybe 2 classes to be effective is not good balance.
sure, was just trolling :)

btw the number r actual. just stack slashes by wl/w and they ll hit for x13 from that after. just sick
Well, if GF would fix damage calculation it would be a huge step in the right direction. For example: Consistent Heart Strikesome (wl/w) is supposed to hit for around 4300 dark damage at rank 70 but that's total bs compared to like Fireball for mages that is supposed to hit for around 1400-1500 at rank 50. Fireball hits equally as hard if not even harder then Consistent Heart Strikesome... Consistent Heart Strikesome even cost 2 Psi, I know it dosent got any cd so I probably would be OP if it hits as hard as I should but the point is; Damage is broken :(

I also think that a real 5min skill would be good, I know that wl/m got a 5min'ish (Thinking Overload) but I belive that Warlock needs a real 5min skill. If you would give warlock a skill that reg. a lot more focus (like 50 focus every 5 sec for 15 sec) and that increase either magic damage or dark damage (like 20-25%) that would really help the burst dps.

If GF only intended warlocks to be a support class you need to give warlock some real support skills, atm I dont think warlocks got anything that only warlock can bring to the table. (Except maybe ress in combat, but k/p can do that to so...) We got a skill that can increase matt/patt by 20% but it got a limit the amount of people it can cast on and pets & npc gets the buff aswell if they stand close enough so not everyone gets it that it was intented for.
Sure, warlock got plenty of %damage reduce but I belive that they are way to low and just by bringing in a extra priest/druid you get better survivability then if you get a warlock instead. It might just be me that have no clue what the whole warlock class is about, but in my oppinion it dosent really got a spot in the party. (Except outside to give that 6% attr. buff.)

This is just what I think would HELP warlock to get to a better spot then what he/she/it is at today...

Please fix my baby GF, I will buy some dias and give every admin here a cookie! (<- Last part is a lie)
Currently, the only warlocks that have a possible position in a endgame party are wl/m, wl/ch, and wl/r. Of the 3, 2 are good for debuffing the boss and buffing the group and 1 is purely survivable steady dps. THIS SHOULD NOT HAPPEN TO A CLASS!

Some suggestions:

- Make Shield of Solid Mind and Sace's Embrace create a bubble based off of both the healing bonus from magic damage and the healing power increase points. They are both "healing bonuses".
- Have the warlock attacks scale the same way mage attacks scale.
- Have warlock party aoe buffs (Surge of Awareness, Calm Paradox, etc.) affect any and all npc's/pets/players that are in the aoe.
- Remove GCD from the instants that have a CD attached or make it a shorter GCD. Warlock DPS is majorly affected by it's WA set skill, Abyssal Footsteps which requires you to move in order to stack, leaving hardly any time to even cast a skill that's not instant.
- Make our dots deal a little more damage to be semi useful, please? I think wl/p is the only class that really uses dots because of Touch of Faith and Soul Pain whereas other combos have a better place for their tp.

WL/P only:

- Give a slight % healing bonus that is not reliant on Willpower Construct. They get two elites (see Great Salvation and Ring of Comfort) that are heals. This could even just be tagged on to, say, Mind Shield's description such as "Heals Cast increase by 25% effectiveness."
- Give it an elite that generates PSI please (maybe make Soul Pain Generate 2 or 3 PSI). Every other warlock combo gets a skill or 2 that generate PSI, while wl/p gets nothing. They build PSI the slowest out of all other combos since they have to use Puzzlement and four Psychic Arrows just to enter Willpower Construct or Willpower Blade, whereas wl/ch can turn all its rage into 6 PSI, wl/w can turn all its rage into 5 PSI, wl/m gets an instant that generates 3 PSI that's cooldown can be reset during Willpower Blade, wl/r gets 3 PSI from Shadow Step and 1 PSI per Low Blow (courtesy it's 70 elite) as well as 1 PSI after Willpower Blade or Willpower Construct ends, and wl/p get's nothing. Not very balanced between the different warlock combos imo.
- Make Psychic Rising Tide transform Rising tide into Dark Damage. It's Psychic, should be dark damage. Not to mention that all other warlock combos with modified secondary attack skills have those attacks transformed into dark damage.

I honestly, don't know enough about the other warlock combos to give suggestions to buff them individually, so feel free to add to the list.
That's all I can think of atm.
Great thread and great posts! Go on guys, have my full support! :)
Fineas tnx for notice them about my pain SW :)
[/quote]
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 7 times, last edit by "heirienza" (Oct 30th 2014, 9:07pm)


heirienza

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2

Thursday, October 30th 2014, 9:30pm

And the EU side has been quoted. Took me a ton of tries to get it all quoted properly with nothing not quoted, and no links going further past where the should have, but I finally did it!
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

3

Friday, October 31st 2014, 12:38am

just an idea but i think if warlock or any support class for that matter could bring something like short durations buffs to the party that require to be hitting the target and you add some stronger stuff you can use if they get enough psi. for instance a skill that increases attack/cast speed of party member for 5 seconds everytime it's cast and if you stack it enough you get a party increase to pa/ma for 30 seconds.

in short if they made warlock in a way they allowed the party to have better sustained dps it would be interesting imo.

obviously that would only work if they make bosses that cant be killed within the first 30 seconds of a fight or close to that.

edit: and also they need to make the skills scale in some way with the gear so it is actually worth gearing a warlock up
Tankyhealy P/K 98/98
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4

Friday, October 31st 2014, 4:49am

"Currently, the only warlocks that have a possible position in a endgame
party are wl/m, wl/ch, and wl/r. Of the 3, 2 are good for debuffing the
boss and buffing the group and 1 is purely survivable steady dps. THIS
SHOULD NOT HAPPEN TO A CLASS!"

It
shouldn't, but it kind of describes all of the classes in RoM at the
moment. If you're a mage you're m/w, if you're a warden you're wd/w or
wd/s, if you're a rogue you're r/m, etc. The only exceptions are scouts
who have no good combos at all.

Anyway on the subject of
warlocks I can only think of a few ideas to improve them, given the only
two warlocks i've played are wl/ch and wl/m.

- Make it so Severed Consciousness' damage is effected by dark damage increasing buffs like Ill Will/Rune Energy Devotion.
-
Buff the skills used in Willpower Construct significantly, at least
enough to make up for the dps the warlock could be doing in Blade form.
Otherworldly Whisper gives way too little of an attack boost to be
useful, why not make it so it gives damage as well/instead?
- as stated before, fix Surge of Awareness to hit party members only.
-
Void Shift should last a solid 6 seconds. This 3 second damage
reduction, 3s of nothing and 3s of more damage reduction just feels
kinda odd.
- also as stated before, fix the skills like wl/r
shadowstab, wl/ch electrocution and energy influx strikes so that they
hit based on your magical accuracy, not staff mastery. Also make it so
they can't hit though walls in the same way set skills/anti-magic arrow
can.
(Wd/w)/s) (82/70/62) Kritzalot - WTB fourth class already, I want my rogue side back D:

"My pet ate your honor student."

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Friday, October 31st 2014, 3:41pm

"Void Shift should last a solid 6 seconds. This 3 second damage
reduction, 3s of nothing and 3s of more damage reduction just feels
kinda odd."

Wait....you are getting a full 6 seconds of damage reduction with void shift? I've only ever seen it effective for the first 3 seconds, and I am not even that sure it even lasts three.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

heirienza

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6

Friday, October 31st 2014, 4:55pm

It lasts 3 seconds, and then after another 3 seconds, it pops again (if you haven't died by then ;) lmao)
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

Auros

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7

Friday, October 31st 2014, 8:32pm

Ahh, that was my problem, I'd survive the first hit, but not the second. Yeah, having it pop again after I'm already dead does not sound very useful. From the tooltip description I assumed that it lasted 6 straight seconds, but was very disappointed in practice when that was obviously not the case.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

Mrpushpop

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8

Tuesday, December 30th 2014, 9:32pm

I have been out of the game several months (for which my bank account thanks me). I was probably one of the top Warlocks when I left and I would argue that if played correctly they are just fine. Sure I would of like more op skills but they already have very nice skills that pair well with other classes. The problem most see is they cannot out dps a group of all op classes. So really your asking for Warlocks to be changed to be on par with the other 4ish op dps classes. Which I am against. It is a complicated class but fun and great as hell once you test the heck out of everything and play it well.