This post has been edited 2 times, last edit by "ruisen2000" (Nov 3rd 2014, 5:18pm)
This post has been edited 4 times, last edit by "BlankMinded" (Nov 3rd 2014, 6:13pm)
Crit % buffs ADD, not multiply. With +16 rings during a fight, any player has a crit damage modifier of
(1.3 base + 0.552 + 0.552 (2 +16 OD rings ) + 0.1 (caviar sandwhich) ) = 2.504 ---- ANY class can achieve this.
Useful information.But it didn't make meWith combat master, you will have 3.104 ------ this is only a 23.96% increase in damage, not 60%. While it does increase your crit damage by 60%, its "60% additive", not a flat increase as most think it is. Not to mention it only applies to crit hits. So unless you have a 100% crit rate, combat master adds less then 24% to your overall damage output on a boss fight. Again, the skill isn't as good as many think it is.
. Combat master therefore is very deceiving. But with it on and without is a huge and clear difference in damage and dps which is a start. Most people gear as glass cannon now with over 110k patk unbuffed. Could also be crappy weapon, not using the correct burn buffs, or wrong rotation. That and R/M is much better, like mentioned above. Also, you mentioned buffed with hk and pet. I'm assuming you use more buffs then that, otherwise that would be another problem. Also,, if you're in a group with no instruments comparing to one that has instruments, you're dps will be low in comparison.
Also depends on what class you're comparing to. Magic users get a big advantage in Bethh due to low boss mdef, so don't bother comparing to mages. Even my mage in full honor gear and 70k matk crits for 1m w/o K/W lol

This post has been edited 1 times, last edit by "Silverfangz" (Nov 4th 2014, 8:01am)
Me -
*runs away* 
