You are not logged in.

Rogue/Mage Nerf the R/M

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

21

Thursday, November 27th 2014, 11:17pm

15 focus every 2 seconds when standing still, if I remember correctly.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

22

Friday, November 28th 2014, 12:39am

energy regenerates 15-20 per 2secs no matter run/stand.
focus regenerates 4 per 2 secs if moving.

and in sw u WILL be moving

making iceblade cost 40 focus is insane. even 25 is much

Gutterboy

Intermediate

Posts: 306

Location: Oregon

Occupation: Exotic Dancer

  • Send private message

23

Friday, November 28th 2014, 7:50pm

Oh god, here we go with the P/S Iceblade talk again. Every balancing thread turns into an Iceblade thread..

That's completely off topic, this is a thread about Rogue/Mage. Take your Iceblade talk back to last year plz.

On-Topic: My only opinion on what should be nerfed on rogues is the throw damage. Their throw skills do too much damage for what they are, they should do 25% of what they do now. The fact that there are rogues that are prioritizing throw skills as the first skills to max before everything else.. that's not a rogue to me..

As far as everything else I'm ok with their kit. It's just an easy dps class right now, you can be way outgeared by almost any other class and do 2-3 times their dps without really trying.

People think if they put up super high dps that it means they have skill at this game. Well.. that completely depends on what class you are playing. If you put up really high dps as a Wd/W or W/Wd etc.. I would say yes you are at least skilled enough to use their weave rotation. With a R/M.. Sorry it's a super easy class to get to the top of the scrut with.

24

Friday, November 28th 2014, 7:57pm

I agree with Mongo about the throw damage.

As for regen rate of focus and energy, I've wondered why about the difference or rationale for the difference.

Heddin

Trainee

Posts: 126

Location: govinda

  • Send private message

25

Saturday, November 29th 2014, 1:39am

1. Any nerf - more people leave, how many left as it is? Buff dont nerf
2. R/m is not even op in sw if you get 1 shot by r make pvp gear and if you don't then dont complain
3. R/m while best rogue combo is not top of dps chain, wd/w with much worse gear will outdps better geared r/m
4. Skill lol most just use dyice to weave dont kid yourself with skill
Proud member of Bteam

Gutterboy

Intermediate

Posts: 306

Location: Oregon

Occupation: Exotic Dancer

  • Send private message

26

Saturday, November 29th 2014, 2:42am

Well sadly that's what endgame comes down to a lot of times, people just finding a way to do something that won't require any actual effort.

27

Saturday, November 29th 2014, 3:39am

1. Any nerf - more people leave, how many left as it is? Buff dont nerf
2. R/m is not even op in sw if you get 1 shot by r make pvp gear and if you don't then dont complain
3. R/m while best rogue combo is not top of dps chain, wd/w with much worse gear will outdps better geared r/m
4. Skill lol most just use dyice to weave dont kid yourself with skill

this guy gets it

edit: The fact that there are rogues that are prioritizing throw skills as the
first skills to max before everything else.. that's not a rogue to me..

Better delete entire w/m class then, swinging a staff and doing magical damage isn't a warrior to me.
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

This post has been edited 1 times, last edit by "TWMXC" (Nov 29th 2014, 3:45am)


28

Saturday, November 29th 2014, 4:46pm

I am chiming in here and Agreeing 100% with TWMXC.

I made pvp gear out of bag stats for my m/p and I am no longer just an insta kill for r/m's any more. I have enough HP, and reduction to live long enough to react. Do I still die... yes.... after all it is PVP, you are gong to die, get over it.

Nerfing any class is NOT the answer, never the answer. Heddin is right.. it will just make more of the low player base leave... which no one should want.

Skill?? lol Skill? Between DIYCE and the basic design of the game.. cmon. I mean really the pvp for a lot of cases is just who hits the button first. There is some strategy for siege at least, but unfortunately in most cases this games PVP system severely lacks skill (IMO). It is more class/gear based than anything else. No amount of skill on a low geared player will allow you to kill a highly geared player consistently. YOu may get lucky, but that is it. In lots of other fights it is who gets the silence/stun/etc off first, or gets off a high dmg skill off first. Compared to other PVP MMOs I have played, this games PVP system is pretty mindless. I enjoy it for that fact it is mindless, but lets be honest... you don't have to have skill to be good at RoM PVP... you just need the right class/gear and some skills (you cant be completely inept).


And to comment on the throw and rogue comment... Lots of games (computer and not) have rogues with some type of ranged attack that can be useful.

29

Saturday, November 29th 2014, 6:15pm

Any throw damage change would not really be a nerf as much as a fix to a fix/buff to an already viable class, though I agree that nerfs in this game have generally been bad, with the exception of some of the more recent minor nerfs.

Lots of games have priests which are viable killers too. :) :) :) Useful I think is good. A rogue saying why low blow in PVP when he can just use his throw skills because of their damage I think is bad.

30

Saturday, November 29th 2014, 11:07pm

Damage reduction to all rogues across the board, but it's not really a nerf.

Makes sense.
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

31

Sunday, November 30th 2014, 12:10am

You can call it what you want. :) I'll give an example. Let's say they fixed iceblade again. Not here advocating for it. Is that a buff, or a fix to a fix? I'd say a fix, but if you started playing p/s after the nerf, you'd probably call it a buff. The rogue damage for throw skills was buffed/fixed. It's the same thing. I don't care what you call it, but as for making no sense, if you were here before the buff, it seems pretty understandable. :)

And since I'm pretty sure you did understand, I'm sure that's your way of pointing out you do not want throw damage touched. :) I will point out that many rogues in the past did say that the damage was too great after that buff, and that CT in particular did need to get nerfed. For me, it doesn't seem that long ago. For others, maybe it seems like an eternity.

32

Sunday, November 30th 2014, 12:26am

Throw and combo throw should just be throw skill + projectile damage. Mainhand weapon damage is just too much. For example, how can throw do more damage than R/S tiered xbow damage? That just makes no sense, assuming RL lol. A simple adjustment to throw will bring R/M back down to earth.

33

Sunday, November 30th 2014, 2:24am

lol comparing damage to a scout skill

lol real life comparisons

re-read heddins post as he nails pvp and pve aspect in simple number format (hint 2 and 3)

if your experience is otherwise, get better
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

34

Sunday, November 30th 2014, 4:11am

only change to throw and combo throw is range.

reduce it to 100.


~Fly into the distance, disappear for awhile~

35

Sunday, November 30th 2014, 8:47am

1. Any nerf - more people leave, how many left as it is? Buff dont nerf
2. R/m is not even op in sw if you get 1 shot by r make pvp gear and if you don't then dont complain
3. R/m while best rogue combo is not top of dps chain, wd/w with much worse gear will outdps better geared r/m
4. Skill lol most just use dyice to weave dont kid yourself with skill

re-read heddins post as he nails pvp and pve aspect in simple number format (hint 2 and 3)

2. I agree I don't really see that many R/Ms anymore in siege.

3. That's a really lame argument. Hey, this lamborghini isn't expensive because look this bugatti is even more! This just means both are expensive, as both R/M and Wd/W elites need a nerf. How many classes have elites such as these?

Just do me one thing, explain what is the basis for making throw and combo throw to be based on mainhand weapon damage? Do you throw your sandos claw or what? Hell, if I'm a scout, I want all my skills to also be based on mainhand weapon damage because my sandos claw has 600 more dps than my spirit beast sniper. If throw damage has no connection whasoever to the weapon that it comes from, why should my arrows be connected to my bow? You see how this makes no sense.

As others have stated, ROM seems to intentionally create FOTM classes to get people to change and regear. I'm pretty sure r/m, wd/w, k/w will get nerfed some day and even scouts will have their day in the sun again.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

36

Sunday, November 30th 2014, 9:08am

R/M = meh in PvP geared sieges
R/M = OP in any siege that's a oneshot.

This argument will never get anywhere because PvP conditions are different.

They need some sort of damage reduction without making the really tanky immortal.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

Heddin

Trainee

Posts: 126

Location: govinda

  • Send private message

37

Sunday, November 30th 2014, 5:15pm

To Radeon -

You have missed the key number 1 as I said dont wish nerfs alreDy each server has like 50 ppl left on average

Regarding why main hand damage - two reasons:
1. Since you mention scout how come vamp arrow bleed is based on main hand :)
2. Why throw was buffed - till the buff best r was r/wd with r/s way behind.
So if you are human like iam you are screwed and only option is to start over as elf or quit. See number 1 in my original post, dont nerf class many people play.
3. Wd/w was just an example w/wd will outdps r/m too so nerd them too?
4. To remind you if you are new, they already nerfed throw damage recently it was not huge but it was significant
5. Stop be butt hurt over sw stat hp sta and you will own most rogues though then you will start to a about m/wd who will hit you with 100 flames using their diyce :) sw is not what it used to be, i personally dont. Other about it anymore
Proud member of Bteam

38

Sunday, November 30th 2014, 6:52pm


1. Since you mention scout how come vamp arrow bleed is based on main hand
2. Why throw was buffed - till the buff best r was r/wd with r/s way behind.
So if you are human like iam you are screwed and only option is to start over as elf or quit. See number 1 in my original post, dont nerf class many people play.
3. Wd/w was just an example w/wd will outdps r/m too so nerd them too?
4. To remind you if you are new, they already nerfed throw damage recently it was not huge but it was significant
5. Stop be butt hurt over sw stat hp sta and you will own most rogues though then you will start to a about m/wd who will hit you with 100 flames using their diyce sw is not what it used to be, i personally dont. Other about it anymore

1. w/k shield throw is also mainhand dmg now too. They're all stupid, but easy way to calculate damage without making up any new formulas.

2. Good point. I doubt that was ROM's motive but who knows it's possible you could be right.

3. Simple GCD on charged chop will take care of all Wd classes dps.

4. Yes I remember like 5%.

5. As I said, I don't see as many r/m in siege as before, and m/wd is as bad as p/s used to be.

Heddin

Trainee

Posts: 126

Location: govinda

  • Send private message

39

Sunday, November 30th 2014, 7:01pm

Problem with gcd on cc is that the class then becomes simple buff and hitting cc only nothing else
Proud member of Bteam

40

Sunday, November 30th 2014, 9:09pm

5. As I said, I don't see as many r/m in siege as before, and m/wd is as bad as p/s used to be.
Share the drugs you're using. I see rogue/mages all the time in siege, in fact, 5 of them in one guild last night. And you say M/WD is as bad as Priest/Scout used to be? Yeah.. Because we totally have a perma spammable skill, can heal ourselves, and have Holy Aurora, totally.. M/wd isn't near as bad or even close to being as bad as what p/s used to be. We have one skill, that lasts 5 seconds (less than 4 seconds actually because of a GCD and lag) that allows us to instantly cast skills, and a 3 minute cooldown.. And you say it's as bad as P/S? Did you even play RoM when P/S was so OP? M/WD gets destroyed by rogues, knight/mages, WD/W/S, *cough* guild guards *cough Warrior/Mages and (sometimes) other mages.... :minigun:


Mini-Rant is done, you may continue.
TheNewSlash (Mage/Warden/Warrior) ~ Veni, Vidi, Vici. ~ Mithras
Noxlupus (Warlock/Champion/Mage/Warrior/Rogue/Priest) ~ Corruption ~ Mithras