So, we have a new rune to use for Mages.
So the big question is:
Which rune do I currently sacrifice to give me the maximum gain from the NEW rune.
The current 4 rune combination for a M/W for me is:
Advance X
Sage IX
Madness IX
Destruction IX
I ran some numbers to see which rune you should replace for the maximum boost and I have come up with the following results (see attached photos)
**Side Note**
All values are using Judge VIII
As you see from the photos in the top half of the values, obviously the smallest amount of change comes from switching out Sages and Advances, so we immediately rule those out.
So the next question is, do we switch out Madness or Destructions?
Taking out Madness nets you more of a boost to MATTK, but taking out Destruction nets you 62.4 LESS Base MATTK, but a larger boost in INT (116.4)
So, what do we do?
Well the whole thinking these days is more MATTK is better.
BUT, as you can see from the BOTTOM half of my spreadsheet (as see from the increase past just Hero Pot in photo #2), adding buffs to your INT, will eventually overtake the end value of the MATTK. Meaning that if we remove the Destruction, we get the biggest bang for our buck when we're running instances buffed with anything more than a Hero Potion (over 25%)
So, replacing Destruction IX's with Judge VIII's on all 14 pieces of gear nets me a base value of about 6753.6 more MATTK, and 2402.4 more INT.
Thoughts?
This post has been edited 1 times, last edit by "acypcar90" (Dec 17th 2014, 10:00am)