Hello everyone. I know that this thread is old and hasn't been updated since March but I had a query regarding Knight statting and i thought it would be more appropiate if I posted here than if I made a new thread. As Cerberus said, I hope this thread serves as future reference/guide to knight tanks.
The general dispute regarding knight tanking stats revolves around the debate between those who go full sta/def/hp and those who decide to genereate a bit more aggro through patt and dps. I personally favor the def/hp route but by no means do I believe is the only one. To get back on point, the other day I had an epiphany regarding a third route; magical defense. You heard that right, mdef!! Before you furiously input your credentials and try to log in to rage at me or tell me that mdef in a knight is only useful for pvp, hear my argument and give your opinion as to whether this alternative is reasonable or not.
There is a consensus amongst all tanks (not just knights) that there does seem to be a cap in PvE in terms of defense. This "cap" seems to be around 600k pdef or so. Statting more defense beyond this point doesn't really reduce the amount of damage you take. At least not for a significant amount. At the same time, there does seem to be a "cap" for hp. With stamina giving 5 hp per attribute, along with pots, food, and buffs, most tanks barely need more than 350k-400k hp. Some of the hardest hits do not do flat damage, instead they hit by percentage terms. They take away the same portion of your hp bar whether you have 700k hp or 40k hp. In essence, these hits actually become a liability to your healer. With the exception of p/wl (maybe there is another one), healers heal based on flat hp and not percentage of life. Having high hp on you while getting hit by percentage, can create a burden for your healer.
With that said, the big issue regarding running instances nowadays is that you either burn bosses or get hit with a WTF hit of insane amount. These hits tend to be magical hits. What about if we could possibly mitigate them? That is, what if we could stat some mdef to counter these OMG damage? Most bosses have considerably less matt than patt and thus it will only require a relatively small amount of mdef to counter their magical hits. 1 or 2 mdef stats per gear should be more than enough. For example, I believe Grotto and POM bosses have around 350k-400k patt compared to only 45k matt. Now that I have made my case, do you see the logic behind it? Could statting a few mdef make any difference in terms of increasing survivality? Maybe these big magical hits take out a ton of hp regardless of how much mdef you have and there is no way to counter them.
One counter argument to my theory is that because these outrageous hits are magic based, they tend to be aoe's and affect everybody, not just the tank. In which case, the survivality of the tank is useless (you can't tank when everyone is dead). Nevertheless, it will still give your considerable survivality without sacrificing much unneeded pdef or hp. Has anyone tried ever statting mdef for PvE tanking, and if so, what has been their results.
It would be great if anyone of the most experienced tanks could give their feedback or opinion. It would be greatly appreciated. Thanks.


This post has been edited 4 times, last edit by "BlankMinded" (Jun 12th 2015, 4:27am)
This post has been edited 2 times, last edit by "zidlef" (Jun 13th 2015, 7:41pm)
from personnal experience, it also seems like bosses white hits have a much lesser chance of been parried then trash mobs hit and by that i mean it's a much bigger difference then only levels could explain i might be wrong here, but i think crit resist reduces parry chance too.