

I don't think detection range is very important in siege, except for one shot sieges.noony, you probably missed all the detection range discussion when you were away, so I'll just sum it up.
detection is designed to give scouts an edge against rogues in hide. detection effective range is ~150, which is the same range as throw/throw. since rogues now have decent ranged capability, any rogue with half a brain will, if they decide to engage a scout, use ranged first. as "sneaking" into melee is pointless.
as the rogue approaches scout, they open with t/ct at 150 range. at 150 range the rogue is out of hide, no help from detection.
simply put, detections only use in SW is killing truly stupid rogues and clearing out invis towers.
a buff to the range would make it actually functional as the rogue finder it was before t/ct was buffed and HAD to use melee.
not to mention the fact that scout has to manually target, while rogue has scout targeted entire time.
that being said, even a very large detection range won't stop the skilled rogues from ganking scouts with melee...
off topic: t/ct is is still unnecessarily strong as a ranged attack :/
I don't think detection range is very important in siege, except for one shot sieges.

This post has been edited 1 times, last edit by "Cike" (Mar 6th 2015, 2:07am)
Because the people who program the game play as Rogues and hate Scouts.i'd like to see a buff for scouts , not only to their ranged dmg .. but what about better ammo? lol
rogues get nice purple daggers (or buy cheap whites) , and scouts have only white arrows.. why???
scout/mages are evil in siege! <3
when a scout is
them. Anyone disagree?