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General Discussion aggro skills

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1

Tuesday, March 24th 2015, 9:07am

aggro skills

In the description of skills, some are very specific on how much % of aggro is increased, others such as holy strike and whirlwind shield say it increases with skill level. does any really know the math and how did they come by it? I read a lot of old post that gave calculations, but I don't know where they got there numbers and how the skill changes since then applies to todays newer skills.

2

Tuesday, March 24th 2015, 2:37pm

correct me if i'm wrong but i heard wws is 10X the damage, tbs 10X the damage, holy strike 5X the damage and nothing else has agro modifier for knight... thinking k/w here
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3

Tuesday, March 24th 2015, 3:11pm

The values are calculated by:

1) remove all aggro buffs, including hatred rune
2) find a monster you do not 1 shot
3) use skill X
4) immediately after, remove target (so you don't white hit the monster, generating more aggro)
5) re-target monster, and check threat/hate/aggro value (can use a macro or an addon to do this, the game itself only updates aggro list every 3-5 seconds so spamming it won't necessarily get you to-the-second accurate information)
6) divide threat by damage dealt

If done quickly, even with holy strike, you can see the aggro generated from the intial hit, but before any holy seal damage. Also note that this formula isn't exactly equal, but when you get 2.50045 when computing holy strike value, it suggests that there's a small variance in threat generated (like how dps skills do 50 001 one hit and 49 985 the next, perhaps aggro generated jumps). Also, once in combat, you generate 1 threat per 3 seconds or something like that standing around doing nothing.


WITHOUT Holy Power Explosion, holy strike has 2.5x, WWS x10 and TSB x1. TSB goes to x10 with holy power explosion (this x10 doesn't factor in the increase from the buff itself).

Total aggro done = (Damage Dealt) x (Skill Multiplier) x (Total +aggro buffs).

+aggro buffs add. A hatred X, Holy Power Explosion (+52.5% for calculation), and Threaten give a (base of 1 + 0.54 + 0.525 + 1.1365) x3.43 bonus (significantly less then multiplying 1.54 x 1.525 x 2.365)

Here we see that critting directly results in a 2.5 (more or less depending on rings) increase in aggro dealt, far greater then any single buff, even threaten. One reason why k/w is so strong, b/c it gets a huge crit rate increase from Quick Reflexes Skill. You can also see that more damage dealt = more aggro, so even a knight who does 30k crits benefits from using strong stm and any other dmg/attack speed buffs they can get (or patk buffs if you have enough patk for it to make a difference...see other threads about patk vs pdef ).

Skills that "increase aggro by 5%" do EXACTLY that. If you currently have 1 000 000 threat, using the skill will get you 1 050 000 threat.

Finally, when a skill says "aggro increase with skill level" what it really means is "the skill does more damage as you level it, which therefore means more total aggro generated". The multiplier, as far as i know, stays the same, but the Damage Dealt portion of the formula increases. Maxing skills increases aggro, but not by huge leaps and bounds (a 400%-->440% main hand dps skill increase leads to only 7% increase in aggro/dmg, not 10% which is the "skill increase").

This post has been edited 6 times, last edit by "BlankMinded" (Mar 24th 2015, 3:48pm)


4

Tuesday, March 24th 2015, 9:14pm

Quite informative post, I have been looking for this up to date information. Looks like someone took time and patience to test and crunch the math. I have been testing the use of different buffs like quick reflexs and berserk and rotations using threat meter and I can really see the diffference in aggro. I knew crit important, but I didnt know potentially you can get more aggro from rings than threaten, so learned alot from your post thanks for reply.

5

Wednesday, March 25th 2015, 12:07am

Yeah, non-critting your first wws or tsb really sucks on boss fights where you have high aggro players....

Also, none of that information has changed in 3 years (or more), except for the tsb/holy power explosion (when those skills were changed a while back with a knight update)...The aggro calculations are the same as they have been since at least chapter 3, when I started.

6

Wednesday, March 25th 2015, 9:22pm

So what is the best rotation? Currently I have been doing Threaten - WWS - Holy Seal - Punishment then AD then 4X Holy Strike then back to Threaten and repeating. I typically save Truth Shield Bash until Shield of Discipline runes out.

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7

Wednesday, March 25th 2015, 11:06pm

There are bosses in this game that last longer then Shield of Discipline?? Whaaaaaaaa!
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8

Thursday, March 26th 2015, 1:05am

My rotation is as follows, Threaten-WWS-HS-AD-TSB then repeat Threaten-WWS-HS spam.
When I have w/wd in the party, I try to stack Slash for them when I can. (increases their dps, look up tactical attack+slash)

I stack Berserk with SoD so I can generate aggro properly in instances.

Most bosses shouldn't last more than 30s, for SoD.

:borg:

Loving this thread btw. Great info folks.

9

Thursday, March 26th 2015, 1:32am

stacking slash is a good Idea, Ill use that. Seems like everyone is going r/m now much easier on the agro.

10

Thursday, March 26th 2015, 2:51am

I have to do AD as my second skill b/c ppk dps don't understand the idea of letting tank establish aggro before hitting, leaving AD too late results in fail burn dps....QQ.

11

Thursday, March 26th 2015, 6:42am

it's not just ppk, everyone like that wants AD first, won't give 3 seconds to establish aggro and then complain you didn't. That's why I was trying to figure out what skills give the most aggro. I pop all buffs and when music playing hp and go in threaten, Hs, wws,ad, tsb repeat Hs,threaten,wws. How current game is I was considering going 2 handed too reduce the skills used, but the loss of pdef and 10% aggro for tsb and wws make me hesitate.

This post has been edited 3 times, last edit by "Shaffer" (Mar 26th 2015, 6:50am)


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12

Friday, March 27th 2015, 2:11am

2h tanking is a bad idea.

I don't care what the dps say, if they don't wanna go splat, I establish my aggro. :P

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13

Friday, March 27th 2015, 4:38pm

My rotation is as follows, Threaten-WWS-HS-AD-TSB then repeat Threaten-WWS-HS spam.
Glad to see you swapped threaten and wws ;).

For boss burns i personally do threaten > wws > ad > tsb then hs spam until one of the other skills are up. Sometimes ad and tsb get swapped if the party is slow to the boss (rare occurrence). I try to run in on count 2 or 3 of my cd to use those couple seconds to gain additional aggro but my guild always follows the tank in 95% of the time :pinch:
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14

Friday, March 27th 2015, 6:34pm

no usually they pull before you even move isnt it? rofl
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15

Friday, March 27th 2015, 8:06pm

Too many people are inclined to go before the tank gets aggro, scared that another guildie will do more on scrutinizer than them, big whoopie, who cares as long as the boss is dead and you get your rewards. From now on if i do an instance and people can't wait for me to get aggro, well i guess I'll just go charging in at the back wall of the boss loll

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16

Saturday, March 28th 2015, 2:13am

no usually they pull before you even move isnt it? rofl

That and your oak haha. "all r? oh hell nvm cerbs oak went all leroy again"

and zid they realize their mistake when they get one shot. ;)

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17

Sunday, March 29th 2015, 12:25am

haha exactly how i feel when it happens, great reaction by that guy hahahaha!!!

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18

Sunday, March 29th 2015, 3:03am

its ok guys... us wd/w usually tank in full dps gear anyways ROFL jkjk *stirs the pot* :pump:
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19

Sunday, March 29th 2015, 6:53pm

its ok guys... us wd/w usually tank in full dps gear anyways ROFL jkjk *stirs the pot*
But can you hold aggro while doing 70k dps? :minigun:
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20

Monday, April 20th 2015, 5:56pm

Cerb!! shhh ;-) hahaha KNIGHTS RULES!!!!!

BTW elves are frail creatures, stick like state, only good to be mages or rogues hahaha

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