
This post has been edited 2 times, last edit by "Cike" (Apr 8th 2015, 1:52am)
It totally fails to deal with the Scout survivability issue at all. Scouts would still die from one shot from any other player, boss, most instance mobs and elites. The total lack of effective defensive skills or dodge still has to be addressed.
Scouts survivability is that of a mage.

increase all skills range by 100 or double them. That's where scout survivability starts and ends.
To balance the pve side, if bosses just dealt continuous pdef based aoe's but not percentage based dmg, that would force melees to restat with less patk and more stam/pdef and so make dps differences less extreme without really having to change any of the dmg formulas.
