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gigilomann

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41

Monday, April 13th 2015, 3:15am

At least Borella agrees with me about curing shot.

AS far as Heal. My heals crit almost geez, 1-200k. my urgents crit for 80k. But When I need to heal a raid fast? As i jsut solo healed grotto hard the other day.

I use urgent b/c I dont have time for heal. click the tank if hp is low, he has a little more hp than he had, if your dps is about to die you can click him and heal him before the tank dies. If you "heal"ed the tank the dps would probably die in the time it takes to cast.

Heal does heal well, it's just the cast time that brings it down. Yes you can argue about speed pots and such.

The only valid arguement I See for Heal would be P/S because Heal resets the CD of curing shot, well it has a chance too.

If you have time to use heal, sure. Go for it but i will always use urgent over heal unless its a lower instance.

So Ill urgent group 1. and use Group heal for group two via being in group two due to Aoe's it works well I'm just out of practice solo healing b/c god forbid you bring two healers.
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42

Monday, April 13th 2015, 4:33am

Yea, I've never had an issue casting a Heal or two on the tank and having dps die while waiting. I use Heal if the tank is low on HP and if I don't have other people near dead. My priority is Almost Dead People if tank has enough hp to survive a hit or two, then the tank, then the people that don't have 100% hp, and then the other healers (cause, why not?). I focus on the whole raid (raid hp bars are a lovely thing) and I can alternate between people pretty easily.
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43

Monday, April 13th 2015, 5:41am

I always felt like druid tend to be better in runs where priest tend to be better in pvp. i did play both druid and priest so i can tell the differences. mainly, it's harder although not impossible for a priest to solo heal a raid on hard mode, the main reason been the only aoe heal you have is hitting only 1 party wich means you either need to swap groups or uh each member of the other group where as druid can do it all with mother earth fountain. Feels like the good use of moef is the biggest skil required from druid in runs. I would tend to say it's cd is not high enough and doesnt punish hard enough the bad druids who spam it instead of using it for boss aoe. the other reason druid is stronger then priest in instances in general is the seeds wich help with burns. the one thing priest has over druid as far as pve goes is their tank healing as 1 second urgent heal is always going to be better then 2 second recover/restore life.

as far as siege goes.... well holy aura for ninja cap, sod to survive burns, strike of punishment to avoid taking too much damage, cleanse to get out of ligthning and mouvement restriction. priest is just better. i'm assuming p/k vs d/wd in siege as all the other classes are not nearly as good in siege.

for the uh vs h debate: usually 100-120k uh is good enough to top off someone, 2x 1 sec cast is better then 2 sec cast for obv reasons. only moment heal is usefull is when you have casting speed cap so both take .5 second to cast or close to and they have similar cast time.

for the heals are overpowered thing: this is a tricky one, i think yes heal are overpowered, but damage from dps also is. kinda thinking siege here, say i'm spamming 100k uh on a dps who has over 300k hp and he still dies doesnt feel like heals are too overpowered. if i think of pve then i think one of the main reason for healing to be so easy is the fact that most bosses die before any damage can be dealt or do ridiculous damage like 3rd pom or 2nd coe wich makes you unable to keep up for more then a few seconds no matter what
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44

Monday, April 13th 2015, 5:54am

I always felt like druid tend to be better in runs where priest tend to be better in pvp. i did play both druid and priest so i can tell the differences. mainly, it's harder although not impossible for a priest to solo heal a raid on hard mode, the main reason been the only aoe heal you have is hitting only 1 party wich means you either need to swap groups or uh each member of the other group where as druid can do it all with mother earth fountain. Feels like the good use of moef is the biggest skil required from druid in runs. I would tend to say it's cd is not high enough and doesnt punish hard enough the bad druids who spam it instead of using it for boss aoe. the other reason druid is stronger then priest in instances in general is the seeds wich help with burns. the one thing priest has over druid as far as pve goes is their tank healing as 1 second urgent heal is always going to be better then 2 second recover/restore life.

as far as siege goes.... well holy aura for ninja cap, sod to survive burns, strike of punishment to avoid taking too much damage, cleanse to get out of ligthning and mouvement restriction. priest is just better. i'm assuming p/k vs d/wd in siege as all the other classes are not nearly as good in siege.

for the uh vs h debate: usually 100-120k uh is good enough to top off someone, 2x 1 sec cast is better then 2 sec cast for obv reasons. only moment heal is usefull is when you have casting speed cap so both take .5 second to cast or close to and they have similar cast time.

for the heals are overpowered thing: this is a tricky one, i think yes heal are overpowered, but damage from dps also is. kinda thinking siege here, say i'm spamming 100k uh on a dps who has over 300k hp and he still dies doesnt feel like heals are too overpowered. if i think of pve then i think one of the main reason for healing to be so easy is the fact that most bosses die before any damage can be dealt or do ridiculous damage like 3rd pom or 2nd coe wich makes you unable to keep up for more then a few seconds no matter what
Yeah, P/K is pretty darn amazing in PvP. Hard to beat EA, SoD and Life Link for pocket heals in siege lol.
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This post has been edited 2 times, last edit by "ruisen2000" (Apr 13th 2015, 6:03am)


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45

Monday, April 13th 2015, 6:27am

I think that the fact that druid has those defense reducing debuffs is because druids were intended to be able to act as either magic dps or healer, whereas priests were originally intended to be just healers. Source: http://runesofmagic.gamepedia.com/Classes
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gigilomann

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46

Monday, April 13th 2015, 7:06am

That is true, Druids were introduced as a healer/dps as priestsare"mainly healers" minus people who wantto stat them with mage gear.hence p/m or p/s or even p/r.

And druid/rogues dogood damage in mage gear, just not "endgame damage" not from what ive seen anyways. Their Dark moon buff is nice too.
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47

Monday, April 13th 2015, 7:14am

And druid/rogues dogood damage in mage gear, just not "endgame damage" not from what ive seen anyways. Their Dark moon buff is nice too.

100% crit chance for 15 sec is OP...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

gigilomann

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48

Monday, April 13th 2015, 9:07am





Quoted from "gigilomann"



And druid/rogues dogood damage in mage gear, just not "endgame damage" not from what ive seen anyways. Their Dark moon buff is nice too.

100% crit chance for 15 sec is OP...
I dont know what you're talking about <.< andthe buff Darkmoon I think lasted 5 mintues <.< when he put it on me
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49

Monday, April 13th 2015, 9:42am

Druids get a skill called Unity with Mother Earth which has a 5 minute cooldown. It makes all spells be critical hits for 15 seconds and increases your heals by 10%. However, you can't move with it in effect.
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50

Monday, April 13th 2015, 10:48pm

Still waiting to get a OD hammer from CoE before testing D/R some more :s

And I think Patchat hit the nail on the head when mentioning that druids are more used because of their seed debuffs. If it weren't for that it wouldn't really matter if you were a priest or druid as long as you provide a party buff and can heal well.
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51

Tuesday, April 14th 2015, 8:28am

Still waiting to get a OD hammer from CoE before testing D/R some more :s

And I think Patchat hit the nail on the head when mentioning that druids are more used because of their seed debuffs. If it weren't for that it wouldn't really matter if you were a priest or druid as long as you provide a party buff and can heal well.
Druid/rog should be allowed to use 2 wands since they cant use talis (lmfao that would be fun ^^). I have had time to experiment with both classes and while they both have strong points, I think their main strength is working conjunctively and how they complement each other. mefs are extremely OP but the timer on it balances the druid class out; especially because their only other heal(s) are 2-3 second cast.

Priest have more passive party defense mechanisms (holy candle, soul source, ext) while Druids have more of "oh ****" abilities which mainly keep them/their group alive. Due to briar (I'm not sure what most druids roll with typically, but I tend to stay d/wrd) the defenses of Druids and Priests stay about the same obviously flunctuating on gear. I'm still waiting for a Druid ISS that does a measurable skill to Holy Candle.

Consider these situations:
CoE Boss one has two wolf adds. In this situation it is best to either have both types of healers, or just a priest. The priest has those defense mechanisms mentioned earlier to keep the wolves at bay long enough for burns. Druid's typically cannot tank the wolves for more than a few seconds, even when popping rock form and even candy. In this particular situation, the priest would be more useful.

On that note in boss fights that are more calm/burn friendly Druids are able to dish out more healing overall; not to say a druid couldn't handle the first situation, but I like to use a staff on my druid so harharhar. Both are "healers" and ive had the pleasure working with both either on my dps/tank or healer. I don't think personally one is superior over the other, instead they shine in different situations. I'm glad their power has stayed consistent (or arguably better with all this hpb gear coming out) throughout this game, and hopefully it will continue this way (But please,please,please give us earrings with hbp+crit on them xD)

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gigilomann

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52

Tuesday, April 14th 2015, 9:46am

Still waiting to get a OD hammer from CoE before testing D/R some more :s

And I think Patchat hit the nail on the head when mentioning that druids are more used because of their seed debuffs. If it weren't for that it wouldn't really matter if you were a priest or druid as long as you provide a party buff and can heal well.
Pfft... I have... Altar of Shadoj! and.. and disarm! xD I mean who doesn't want that 3% magic damage increase on bosses xD I mean since other class set skills dont benefit anymore <.< I never know what to use in item set skills. Since cleanse and Heroic guard share the same cd, I use, two set skills for priest.
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53

Tuesday, April 14th 2015, 2:34pm

I'm not sure if you people even remember what it was like when druids first came out. I do because no one would take a druid into a party because they weren't a priest. Mef hit only 5 people, and it was random if more than 5 were around. You needed Nature's power to even use Mef, which i demand they bring back :3 *plz i beg of you bring back NP requirements*, that's what made playing a druid fun. I think having an Aoe heal with a 3s cd that hits half as hard as a gh isn't overpowered. The druids that just spam mef aren't good healers at all. Learn to use your other skills and don't be one of "those" Druids. Believe it or not but your recover regens and your blossoming life are useful too :3


Priest just need to learn to play other combo's which are hell of a lot more viable than a p/k right now. p/r has fast heals and benefits to mages in your party. p/s is amazing with chain of light heals and curing shot. P/m has Mp for days for all those pesky wardens in party. I dislike dwarves so i cant comment on their healing combo potential. They are too ugly for me to actually play. Morale of the story; Try another combo for a change and you will see how limited a p/k is in most instance.


Bleeding said it correctly, you can tell the difference between a bad healer and a good one, regardless of which class they are playing. You don't even need good gear on either to heal endgame. If you have a priest that cant solo heal endgame content then you got yourself a bad priest. With all that being said don't let anyone pressure you into changing. Play what you like. If people think you aren't good enough then prove them otherwise. Or if you have tanks that wont take them in then you got yourself a doosh tank and not worth your time.
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54

Tuesday, April 14th 2015, 2:45pm

Minky, the thing that makes the druid aoe with a 3s cd OP in comparison to group heal is that the druid aoe isn't limited by party boundaries, whereas group heal is. I talked with Bleeding on IRC a day or two ago about the whole gh thing... why not just make Group Heal hit 2 groups and the group that the priest isn't in is only healed by 70% of what gh normally hits for.
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55

Tuesday, April 14th 2015, 5:15pm

i get that. but why cry nerf druids when druids are fine the way they are. they were so much worse when they came out. Yes we have mef which isn't limited to a party but when you hit that and it doesn't crit on everyone you cant just turn around and spam it again. you have to use something else. which should be done in the first place.

I'm not saying priests shouldn't get a change. i think a change to gh would be interesting. but at the same time i don't see that as solving much of a problem given that most priests i see healing in runs aren't that bright and giving them a raid wide gh isn't going to help them be better.
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56

Tuesday, April 14th 2015, 6:00pm

si, pls b careful wen crying nerf; i direct you to the scout class
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57

Tuesday, April 14th 2015, 6:36pm

I'd like to see some aspects of druid go back to their ch2 status...

for example, when npp was a thing...(its really an afterthought now...)

druid used to be the "complicated" healer. now its even more ez-mode than priest...


I miss healing on my druid...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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58

Tuesday, April 14th 2015, 9:45pm

I for one am not crying Nerf for anything, I was simply stating the difference. I think both healers are fine :) if anything bring NP back to make druids a more complicated class ;)
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59

Wednesday, April 15th 2015, 4:46am

Hmm.... that was my first post when I said nerf druids, and that was supposed to be a complete joke.... I don't think things should be nerfed.
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60

Thursday, April 16th 2015, 7:28pm

Well as a few have said here, you can quickly see who is a good healer or not, no matter the class they play it on. A lot of players think they can heal, until they do hardmode runs, then you know. As a few have told me in the past : Learn to play your class!! and that is so true. Too many people are trying to get a bunch of toons to level 90 and think that is the end of it, it's not, gotta learn your skills, make sure you have the right amount of TP and gear is the easy part for healers.

Playing a P/S myself for heals makes it pretty cool when you get your rotation on track, as long as people don't run off loll. GH could target 12 people but they would probably nerf it by 50% but that could still work. But i prefer Runewaker not to touch it at all, we all know how that would end ;-(

Nerfs are not needed, just little adjustments will do the trick :thumbsup:

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