Yeah, P/K is pretty darn amazing in PvP. Hard to beat EA, SoD and Life Link for pocket heals in siege lol.I always felt like druid tend to be better in runs where priest tend to be better in pvp. i did play both druid and priest so i can tell the differences. mainly, it's harder although not impossible for a priest to solo heal a raid on hard mode, the main reason been the only aoe heal you have is hitting only 1 party wich means you either need to swap groups or uh each member of the other group where as druid can do it all with mother earth fountain. Feels like the good use of moef is the biggest skil required from druid in runs. I would tend to say it's cd is not high enough and doesnt punish hard enough the bad druids who spam it instead of using it for boss aoe. the other reason druid is stronger then priest in instances in general is the seeds wich help with burns. the one thing priest has over druid as far as pve goes is their tank healing as 1 second urgent heal is always going to be better then 2 second recover/restore life.
as far as siege goes.... well holy aura for ninja cap, sod to survive burns, strike of punishment to avoid taking too much damage, cleanse to get out of ligthning and mouvement restriction. priest is just better. i'm assuming p/k vs d/wd in siege as all the other classes are not nearly as good in siege.
for the uh vs h debate: usually 100-120k uh is good enough to top off someone, 2x 1 sec cast is better then 2 sec cast for obv reasons. only moment heal is usefull is when you have casting speed cap so both take .5 second to cast or close to and they have similar cast time.
for the heals are overpowered thing: this is a tricky one, i think yes heal are overpowered, but damage from dps also is. kinda thinking siege here, say i'm spamming 100k uh on a dps who has over 300k hp and he still dies doesnt feel like heals are too overpowered. if i think of pve then i think one of the main reason for healing to be so easy is the fact that most bosses die before any damage can be dealt or do ridiculous damage like 3rd pom or 2nd coe wich makes you unable to keep up for more then a few seconds no matter what
This post has been edited 2 times, last edit by "ruisen2000" (Apr 13th 2015, 6:03am)
I dont know what you're talking about <.< andthe buff Darkmoon I think lasted 5 mintues <.< when he put it on me
Quoted from "gigilomann"
And druid/rogues dogood damage in mage gear, just not "endgame damage" not from what ive seen anyways. Their Dark moon buff is nice too.
100% crit chance for 15 sec is OP...
Druid/rog should be allowed to use 2 wands since they cant use talis (lmfao that would be funStill waiting to get a OD hammer from CoE before testing D/R some more :s
And I think Patchat hit the nail on the head when mentioning that druids are more used because of their seed debuffs. If it weren't for that it wouldn't really matter if you were a priest or druid as long as you provide a party buff and can heal well.
). I have had time to experiment with both classes and while they both have strong points, I think their main strength is working conjunctively and how they complement each other. mefs are extremely OP but the timer on it balances the druid class out; especially because their only other heal(s) are 2-3 second cast.Pfft... I have... Altar of Shadoj! and.. and disarm! xD I mean who doesn't want that 3% magic damage increase on bosses xD I mean since other class set skills dont benefit anymore <.< I never know what to use in item set skills. Since cleanse and Heroic guard share the same cd, I use, two set skills for priest.Still waiting to get a OD hammer from CoE before testing D/R some more :s
And I think Patchat hit the nail on the head when mentioning that druids are more used because of their seed debuffs. If it weren't for that it wouldn't really matter if you were a priest or druid as long as you provide a party buff and can heal well.

if anything bring NP back to make druids a more complicated class