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Zerienga

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61

Thursday, April 16th 2015, 11:57pm

Zid, go learn your class! :P lmao

Well, I learned how to heal about a year or two ago in Bethomia HM. So, I think I'm good with knowing how to heal in HM :P Shout out to the people in EDH at that time that helped me :D

Zid, that's the thing about group heal. If they make it hit 12 players, the ones not in your group should get a lower heal, imo. And if they reduce it by 50% for out of group, then so be it. Considering a 300k crit, 50% reduction for the outside group is not that big of a deal. It's still a 150k crit. It's not like priests can just spam it like crazy.
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62

Friday, April 17th 2015, 2:59am

GH if for the whole party of 6 or more 50% for everyone to make it fair to druids also and not too OP.

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Cike

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63

Friday, April 17th 2015, 3:06am

idea me and some guy(you know who you are) discussed:

endgame instances cater towards druids simply because of % based aoes.

this means that endgame dps run with close to minimal HP, and attacks are % based. that means a druid, which has HoT's and less hitting group heals will soak up an adequate amount of damage. simply put, you don't NEED the massive aoe heal that GH is. GH hits far more than MEF, or any other druid aoe heal (sans d/wdn elite). yet half of a GH, even if everybody is at 1% HP, will be overheal (and thus, unnecessary).

heck, half the time a druid can just stacks HoTs on everybody and it's fine...

% based damage -> glass cannon dps is literally the ONLY reason a druid can solo heal a raid. if you had endgame dps with 200k+ hp getting hit for 150k with an aoe, a solo druid won't be able to keep up. you will need to bring 2 healers, and at that point, a priest in each group would be perfectly viable. if your dps only have 100k HP, and ur MEF is nearly completely healing them with an instant cast every 4 seconds, no reason to wait 3 sec cast for a 200k+ heal.


another point about burn or die instances: MEF has a small range compared to GH. if strat is required in which people spread out, MEF would be nearly useless. then GH becomes necessary unless the druid can spot-heal sufficiently(which isn't hard with HoTs + low HP). bring up the HP requirement, add movement-based strats, and GH(and priests in general) becomes viable again.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 5 times, last edit by "Cike" (Apr 17th 2015, 3:24am)


Rougetopriest

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64

Friday, April 17th 2015, 5:25am

Well for one thing, most if not all the dps I'm use to running with, remove HoT's from themselves to prevent overbuffing. So ignoring that point as to why a druid can heal dps so easily atm, and agreeing with your other point, how MEF currently almost full heals dpsers every 4 seconds.

However, on bosses like PoM 3rd or HoE 3rd, when damage is done so rapidly like it can be, a priest can actually be a better healer in that case over a druid (some priests) Even more so when you look at a boss like CoE 5th where everyone can be too spread out for MEF to hit everyone.

The biggest reason druids are currently run instead of priests (for us) is because of seeds and group buffs, not healing capability.
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65

Friday, April 17th 2015, 3:27pm

i think both healers have the tools to keep ppl alive, wether priest or druid is easier/better depends on the actual circomstances, but if you know how to play your class you should be able to do your job regardless. if i were to make any change to the healer classes, i would give priest the equivalent of seeds instead of the fairies so their skill can be the deciding factor of wether or not they get invited to run rather then their class.
another suggestion i would be very carefull with would be to give mana increase to mef if it is use within 5 seconds kinda like priest group heal. i am not a fan of nature's power as d/s pretty much gets them for free but other druid have a much harder job doing so.
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Tuulikki

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66

Friday, April 17th 2015, 7:10pm

Agreed. There are very few circumstances where either would be required over the other and even then it is more a matter of convenience and/or preference than the ability (or lack their of) of the class.

There is an old mmo adage: Bring the player, not the class. A skilled healer is a skilled healer regardless if they are a druid or a priest. I'd rather have a priest who knew their class over a druid that just spammed group heals (and vice versa) anytime.

Now, could each of the healer use some tweaking? I'd say yes, there's always room for a bit of improvement. Can either competently heal the current content? Again I would say yes, provided they had more than just a basic knowledge of their class combo and a group willing to make alter their approach slightly (if at all).
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gigilomann

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67

Friday, April 17th 2015, 8:34pm

i think both healers have the tools to keep ppl alive, wether priest or druid is easier/better depends on the actual circomstances, but if you know how to play your class you should be able to do your job regardless. if i were to make any change to the healer classes, i would give priest the equivalent of seeds instead of the fairies so their skill can be the deciding factor of wether or not they get invited to run rather then their class.
another suggestion i would be very carefull with would be to give mana increase to mef if it is use within 5 seconds kinda like priest group heal. i am not a fan of nature's power as d/s pretty much gets them for free but other druid have a much harder job doing so.
Well I mean P/k have Disarm ( which doesn't usually stack with other debuffs) and priest get the skill set altar of shadoj which is only 3% more magical damage on target?

Not as useful as Seeds I don't think per say. And before anyone asks, As a healer yes I have and do put disarm on targets before, not Like I use/need mana for anything else. Sad thing is it last maybe like 5 seconds without spamming it.
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68

Friday, April 17th 2015, 8:34pm

But a skilled Druid is still better than a skilled Priest. You can try and fancy it up all you want, but that's still the truth.
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gigilomann

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69

Saturday, April 18th 2015, 5:59pm

But a skilled Druid is still better than a skilled Priest. You can try and fancy it up all you want, but that's still the truth.
I'm not disagreeing and I could care less what healers are better than me. I know druids are better healers and I have nothing against that. Good for them they deserve it after what ? elves came out in chapter 2.... so maybe 1-2 chapters of being useless b/c the became viable in ch 4.

Good for druids.
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70

Saturday, April 18th 2015, 6:35pm

Well as Cike as pointed out, which i think would revive the priest class on runs, 100K AOE +% dot or 150K +% dot and you will see all those glass cannons die in one shots. I always thought that hardmode would and should have needed both a druid and priest, why is it that only one class can be useful in an instance? just stupid i think.

But in the burn mentality and lazyness of Runewaker programmers to make it % base was the worst thing they did. TOSH and GCH strategy is required more than ever and to make it more fun. Bring back the fun in the game and the challenge so people can enjoy it once more.

Also he makes new player run away once they see they didn't pick the FOTM and will never get on runs ;-(

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msowby2

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71

Saturday, April 18th 2015, 6:44pm

I keep waiting on Runewalker to come up with a race changing certificate. Dat OP Druid/priest ^^



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72

Saturday, April 18th 2015, 9:21pm

offtopic:

tosh and gch had some good strats yet, but there are newer instances with strats too. It kind of amazes me how the majority of people fail to mention belathis. One of the best instances that is relatively new that requires strategy.

Level 70 - Tosh. Strat almost every fight. This was before the alt / debuff burn happened

72 joke
75 - This had strategy until people found out about mr / tac and then found out about r/m. Strat wore off. But 6th / 7th still requires strat. Could not burn.

77 joke

80 biggest joke. 12man full burn. Alts were semi-introduced here (ch/p etc) on 1st release bosses didn't have right stats.
82 - 1st is burn, 2nd is semi-burn, but before it was able to be burned, the strat was this was pretty decent and fun. 3rd is ... YOU NEED HP. This is a highly add fight to kill a boss. A lot of HP is needed here. Strat is involved, but survivability is kind of king / crucial here (aswell as op heals) 4th is kinda strat + burn. You need to organize the raid in a way to burn boss to a certain % before it goes to its next phase, then its burn or die, or lag out and die, or yeah.. 5th boss belathis is super intense. Strat is crazy high and the amount of practice needed on this boss for newcomers is crazy. One of the harder fights for anyone to do.

85 - joke. all burns except 3rd. 3rd strat is still %HP and is a joke though.

87 - Burn OR DIE. THATS THAT. YOU BURN OR YOU DIE. 80/85 were burn or... take awhile to kill boss and have to strat.

90 - Burn OR DIE. 1st burn or die (strat is easy but RW made it a bit gimmicky). 2nd burn or die (high %HP but i'm sure you could strat it out) 3rd. If not positioned correctly, i dont even know how you're supposed to live through AoE. 4th. If not positioned correctly, I don't know how you live. 5th, burn and then live. Still, any kind of damage done to non tanks = %DOT. nothing crazy high but the off-burn is crucial. 6th burn or die, aoe seems to hit me for 220k and can happen 3 times in 4-5 seconds. 7th. Only been burnt.


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msowby2

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73

Saturday, April 18th 2015, 9:25pm

Off topic as well:

^ Speaking of old, fun, instances that required strats, can we please, please, please get new ISS's for new content? I think it would be fun to introduce some new skills in the ISS realm. Also 80/80and 90/90 elite skills would be OP as well ^^
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gigilomann

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74

Sunday, April 19th 2015, 8:00pm

I agree BB, Belathis is super fun. It's an instance to where you almost can't AFK and I love that too many people like to AFK during runs via I know there's a RL but c'mon, we're in a run.

Even running it on easy can be quite difficult/challenging at least.

GCH/Tosh hard are probably two of the best designed instances ingame, well besides the lwoer oes DL/zs we're pretty amazing for their time as well... when they cared about the game..

right now its just pure laziness designing instances.

and Heck there's still people on Palenque that can't run GCH b/c Annelia, and that's a shame. Funnest boss in game. hands down

Others wont attempt these instances b/c you need strat and I can name some of the top people in Aurora. Burn or we wont try.
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