This post has been edited 1 times, last edit by "aceofsleep" (May 10th 2015, 6:09pm)
Only because K/M didn't exist back then lol.s/wdn used to be king of SW, and everyone played it because it was so ridiculously OP. Buffing scouts so that they can keep up with other classes in instances WILL make them incredibly powerful in PvP.
That being said, this game is PvE 23 hours of the day, and I know Runewaker doesn't know how to balance for both, balance for PvE first.
Actually most classes are viable now in siege that's one great thing pvp gear does. When it comes to sieges between endgame guilds then yes there is a more noticeable difference between class choice ofc.Do you guys know how rediculously OP other classes are in seige? k/m? wd/w? m/wd? r/m?
radeon: obviously you have never player m/wdn in PvP. it plays exactly like a scout, but with more utility and defensive buffs. I have CD's on my main skills. 10, 15, and 6 seconds respectively. just spamming shot will not make a scout "win" in PvP. even s/wdn should be mixing in hidden peril, snipe, and CC, all 6+ second CD skills.
scouts simply have more. that being said, scouts can't burst in siege like other classes can.
buffing scouts will not make them OP, I don't understand how people think this. the only reason scouts appear strong in PvP now is the only scouts left have put more resources into their gear than average, just to keep up. many other classes can do a lot more for less.
By far I'm unsure how scout was back in the day, however like Cike said buffing scouts will not make them OP (unless things return back to how they were I suppose), scouts are harder to deal with in melee just like buttstabbers (rogues) because of having more dex, now I might be wrong about this because I don't see many scouts at all so I don't even get to see much of their builds at all
Only because K/M didn't exist back then lol.
K/M would probably have wrecked S/Wd's back in those days too.
This post has been edited 1 times, last edit by "radeon" (May 10th 2015, 8:33pm)

As much as I wish that scouts being fixed would bring the server population back somehow, I have high doubts on it being the only thing needing to be fixed, because there are MANY other issues besides scouts needing to be fixed for this game to really have an impact onto anything, and considering there are other games out there, and aside from that this isn't what the topic is about but I felt like addressing it anyway.
Would like to point out that when scouts were op in chapter 3 pvp there was also no line of sight system built in to rom and had every single advantage over melee at least now it will be a lot more balanced. Also if scouts are buffed properly I think this will bring back a more lively population than even the server merge would
TBH frost arrows need to be their own skill to allow for the scout to have a crowd control ability that will be two things, cooldown balanced, much light many other crowd control abilities, allow for an opening when needed during such cooldown as well as the crowd control to have wore off, etc etc. thing is nuclear missile bombs and stuff.
couple points: relying on WA slow as CC is just asking for a headache. detection cost is BARELY less than in combat focus regen, so relying on focus past that is just asking for focus issues(except s/w).
shot is a weak skill. weaker than even WA, so using it is a filler if anything.
m/s and m/wdn CAN fire instants nearly continuously like a scout(m/s wind/fire cult, m/wdn has 3 ranged attacks to cycle through, all longer range than a bow).
Quoted from "gigilomann"
Do you guys know how rediculously OP other classes are in seige? k/m? wd/w? m/wd? r/m?
Actually most classes are viable now in siege that's one great thing pvp gear does. When it comes to sieges between endgame guilds then yes there is a more noticeable difference between class choice ofc.
Yes Honor gear will reduce critical damage, as well as lower the chances of you receiving critical hits.Actually oddly enough does pvp gear even reduce critical hit damage? Because sometimes I feel as if I get hit for SO much more when getting crit in comparison to a normal hit that feels reduced, that and to add onto things I know that accessories boost up the crit damage potential so I guess there's that as well.
Also this is wrong. Line of sight has always been a major problem, and even more so for scouts. As somebody who's played warrior, warden, rogue, and primarily scout I can tell you I did a hell of a lot less dancing around objects as the other 3. As stated in my scout fix thread, line of sight is a fairly major problem with the scout class.
Quoted
Would like to point out that when scouts were op in chapter 3 pvp there
was also no line of sight system built in to rom and had every single
advantage over melee at least now it will be a lot more balanced.
This post has been edited 8 times, last edit by "Mamn00n" (May 11th 2015, 4:51pm) with the following reason: more detail
Because cloth gear has so much Pdef!The mage has always been a top player, even before the level 65 buffs. It always had the defensive skills to survive the first part of any encounter and continue to put out damage. It could also put up defenses as needed later. The Scout then and now dies anytime any other character sneezes in its direction. Its complete lack of any real defense is still absurd.
The huge damage a Scout put out then was against the instances bosses where another character tanked and the Scout never got hit, it was never really in the battle just outside the range of the boss. Then it was useful. Without that damage and with its now reduced range it is now useless