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21

Tuesday, May 26th 2015, 8:27am

Well, i fully agree with Zid on this.

His argument was about the NewSlash's comment, who was supporting the concept of "a healer should not be able to dps".

As Zid said, and i agree on this: why on earth should a wd/w be able to play both tank and dps roles (based on his skills), while a priest or druid should Only heal?! Sounds abit problematic to me.

22

Tuesday, May 26th 2015, 5:08pm

Back to the topic please, folks.
Heron,

Can you comment on the change to D/S? From the Patch Notes :

"Fixed an issue for which the AoE effect added to "Camellia Flower" when acquiring the skill "Spring Carol" would also heal friendly objects."



This sounds like it was intended to remove the ability of D/S to heal towers in SW or to limit the graphic spam. The effect is that Camelia flower is group only thus, making D/S only viable in ToSH runs.
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23

Tuesday, May 26th 2015, 5:58pm


Well, i fully agree with Zid on this.

His argument was about the NewSlash's comment, who was supporting the concept of "a healer should not be able to dps".

As Zid said, and i agree on this: why on earth should a wd/w be able to play both tank and dps roles (based on his skills), while a priest or druid should Only heal?! Sounds abit problematic to me.
"Wardens are a melee-oriented class that focuses on damaging their enemies. They can summon strong pets that will fight by their side in combat; these pets are unique to Wardens and are not related to Magic Pets. Wardens with a Warrior sub-class can wear Plate armor and may be suitable for tanking."


This is going to be my last post on this topic because it's strayed so far from the original CF nerf/bug/whatever. It is my personal opinion and you don't have to agree with it. Wardens can do damage, that's how their skills are made up Charged Chop, Beast Chop, etc. Anyone can tank if they have are capable of simply surviving. Priests can tank (if they can hold aggro), Mage's can tank (Magio Tanked Bethomia at the... 82 cap? Idr). I know of many WD/W's that aren't capable of tanking but are still able to do tons of damage, the addition of plate for WD/W helps the tanking aspect of the class, of course. Even if you go to that old website on.. what was it.. I'll have to double check.. something like www.theromwiki.com. It used to have the combat roles of all the classes. Wardens: Tank/Melee DPS, Priests: Healer. Wardens can tank and DPS because that's what the class was designed to do. But, every person on the game who has ever played P/S or P/W (when it was OP) is going to disagree with me because a class got fixed. That's cool. I don't really care, It's just my opinion that Priests could not be able to DPS as a class that was designed for healing... You don't have to like it, or agree with it.


P.S. Don't hate me Heron <3
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This post has been edited 2 times, last edit by "Thenewslash" (May 26th 2015, 7:16pm)


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24

Tuesday, May 26th 2015, 6:04pm


Well, i fully agree with Zid on this.

His argument was about the NewSlash's comment, who was supporting the concept of "a healer should not be able to dps".

As Zid said, and i agree on this: why on earth should a wd/w be able to play both tank and dps roles (based on his skills), while a priest or druid should Only heal?! Sounds abit problematic to me.
"Wardens are a melee-oriented class that focuses on damaging their enemies. They can summon strong pets that will fight by their side in combat; these pets are unique to Wardens and are not related to Magic Pets. Wardens with a Warrior sub-class can wear Plate armor and may be suitable for tanking."


This is going to be my last post on this topic because it's strayed so far from the original CF new/bug/whatever. It is my personal opinion and you don't have to agree with it. Wardens can do damage, that's how their skills are made up Charged Chop, Beast Chop, etc. Anyone can tank if they have are capable of simply surviving. Priests can tank (if they can hold aggro), Mage's can tank (Magio Tanked Bethomia at the... 82 cap? Idr). I know of many WD/W's that aren't capable of tanking but are still able to do tons of damage, the addition of blade for WD/W helps the tanking aspect of the class, of course. Even if you go to that old website on.. what was it.. I'll have to double check.. something like www.theromwiki.com. It used to have the combat roles of all the classes. Wardens: Tank/Melee DPS, Priests: Healer. Wardens can tank and DPS because that's what the class was designed to do. But, every person on the game who has ever played P/S or P/W (when it was OP) is going to disagree with me because a class got fixed. That's cool. I don't really care, It's just my opinion that Priests could not be able to DPS as a class that was designed for healing... You don't have to like it, or agree with it.


P.S. Don't hate me Heron <3

http://www.runesofmagic.gamepedia.com has the combat roles. Just click on the class name.
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25

Tuesday, May 26th 2015, 7:34pm

it says friendly objects.

if we are supposed to assume "friendly objects" means players outside the party, then somebody might want to clarify the patch notes. how it is written, from my understanding, it was to restrict CF to hitting players only. however, the change went farther than that, and restricted it to party.

"friendly objects" has been used to both define all non-player, non-attackable, targets(mb, nodes, NPCs, etc), as well as all "friendly"(not attackable) targets (players included, party status irrelevant). either way, patch notes still don't match the outcome.

simply put, its either bugged or the patch notes are extremely unclear as to the actual nerf.

clarification would be nice, as then we know whether this should be a bug report, or do we just cut our losses and move on.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (May 26th 2015, 7:41pm)


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26

Tuesday, May 26th 2015, 7:42pm

Well seems pretty clear to me on the patch notes, friendly objects : players and pets unless those are not friendly :P , i don't know but pretty obvious. Anything in an instance is unfriendly, it would be broken if it healed the boss during a fight, that would be epic!!! lol

Also healers should be able to AOE their respective groups, not all people in a 12 or 36 man raid. Or give Priest group heal AOE and be done with it, since these are only for healing classes.

enough with the name-calling.

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27

Tuesday, May 26th 2015, 8:04pm

I think you missed the point zid.

since the patch notes are so clear, could you please explain them using a definition of "friendly objects" without rhetoric?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

28

Tuesday, May 26th 2015, 10:38pm

Anything that has a green name tag is friendly. Even some objects WITHOUT name tags are friendly.

As for the nerf, this is very sad, and effect more than just raid healing, it makes a few quests a bit more difficult for druid.

Some off-topic, but at least flameless things removed.

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29

Wednesday, May 27th 2015, 4:10am

  • [Elite Skill][Druid/Scout] Fixed an issue for which the AoE effect added to "Camellia Flower" when acquiring the skill "Spring Carol" would also heal friendly objects.



A raid consists of many chars and pets to be healed. .."On objects"-- something that most likely does not move, ie, a tower or a mailbox, a plant, an NPC possibly (although some do move). So, it is not "fixed" correctly as per the statement from gameforge (by Runewaker) and posted by Saito. It says absolutely nothing, nada, zilch about limiting the effect of CF to a single group in a raid.

Now, If we could possibly get a Community Manager, Team Manager, Board Administrator, Super Moderator, Moderator, Trial Moderator, Game Administrator, Super Gamemaster, Gamemaster or Trial Gamemaster to deign to comment on if this "fix" is intended or a mistake by RW, it would be greatly appreciated.

Edited

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30

Wednesday, May 27th 2015, 5:36am

Can you comment on the change to D/S?


No.

P.S. Don't hate me Heron <3


I doubt I have the energy for that. However, I think it's time to close the thread for a cleanup.

/if you're off topic and you know it, clap your hands.

31

Thursday, May 28th 2015, 6:15pm

Technically a lot of instance doors/barriers were considered objects that could be healed by camelia flower. I remember seeing it tick on the floor by where the door "spawns" when you aggro Jenny in ToSH. You can probably find more skills that still behave like this (and many others that used to behave like this)
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32

Thursday, May 28th 2015, 6:39pm

Technically a lot of instance doors/barriers were considered objects that could be healed by camelia flower. I remember seeing it tick on the floor by where the door "spawns" when you aggro Jenny in ToSH. You can probably find more skills that still behave like this (and many others that used to behave like this)
That feature/bug of CF was the only reason I would ever consider using S/D in SW because of my ability to set up a bunch of towers and heal them ALL. I never saw it as an exploit or anything. I imagine the genesis of the change was to reduce FPS spam.

But anyway...it's official .
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33

Friday, May 29th 2015, 1:01am

Some may see it as official, but it is in the "reported" section of skill bugs in case someone missed it..