Heron,Back to the topic please, folks.
"Wardens are a melee-oriented class that focuses on damaging their enemies. They can summon strong pets that will fight by their side in combat; these pets are unique to Wardens and are not related to Magic Pets. Wardens with a Warrior sub-class can wear Plate armor and may be suitable for tanking."
Well, i fully agree with Zid on this.
His argument was about the NewSlash's comment, who was supporting the concept of "a healer should not be able to dps".
As Zid said, and i agree on this: why on earth should a wd/w be able to play both tank and dps roles (based on his skills), while a priest or druid should Only heal?! Sounds abit problematic to me.
This post has been edited 2 times, last edit by "Thenewslash" (May 26th 2015, 7:16pm)
"Wardens are a melee-oriented class that focuses on damaging their enemies. They can summon strong pets that will fight by their side in combat; these pets are unique to Wardens and are not related to Magic Pets. Wardens with a Warrior sub-class can wear Plate armor and may be suitable for tanking."
Well, i fully agree with Zid on this.
His argument was about the NewSlash's comment, who was supporting the concept of "a healer should not be able to dps".
As Zid said, and i agree on this: why on earth should a wd/w be able to play both tank and dps roles (based on his skills), while a priest or druid should Only heal?! Sounds abit problematic to me.
This is going to be my last post on this topic because it's strayed so far from the original CF new/bug/whatever. It is my personal opinion and you don't have to agree with it. Wardens can do damage, that's how their skills are made up Charged Chop, Beast Chop, etc. Anyone can tank if they have are capable of simply surviving. Priests can tank (if they can hold aggro), Mage's can tank (Magio Tanked Bethomia at the... 82 cap? Idr). I know of many WD/W's that aren't capable of tanking but are still able to do tons of damage, the addition of blade for WD/W helps the tanking aspect of the class, of course. Even if you go to that old website on.. what was it.. I'll have to double check.. something like www.theromwiki.com. It used to have the combat roles of all the classes. Wardens: Tank/Melee DPS, Priests: Healer. Wardens can tank and DPS because that's what the class was designed to do. But, every person on the game who has ever played P/S or P/W (when it was OP) is going to disagree with me because a class got fixed. That's cool. I don't really care, It's just my opinion that Priests could not be able to DPS as a class that was designed for healing... You don't have to like it, or agree with it.
P.S. Don't hate me Heron <3

This post has been edited 1 times, last edit by "Cike" (May 26th 2015, 7:41pm)
, i don't know but pretty obvious. Anything in an instance is unfriendly, it would be broken if it healed the boss during a fight, that would be epic!!! lolThat feature/bug of CF was the only reason I would ever consider using S/D in SW because of my ability to set up a bunch of towers and heal them ALL. I never saw it as an exploit or anything. I imagine the genesis of the change was to reduce FPS spam.Technically a lot of instance doors/barriers were considered objects that could be healed by camelia flower. I remember seeing it tick on the floor by where the door "spawns" when you aggro Jenny in ToSH. You can probably find more skills that still behave like this (and many others that used to behave like this)