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Rougetopriest

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1

Wednesday, May 20th 2015, 7:04pm

Sort of offtopic, but its a r/p question having to do with Blind Spot sooo, to the OP, in a long fight, have you tested which gives better dps sneak attack to open or blind spot? Just thinking about how sneak attack allows for the primary bleed to be on the boss/mob for 30+ seconds saving you energy on first bleed, allowing for more wound attacks throughout the fight... Or is my thinking way off base?
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2

Wednesday, May 20th 2015, 7:20pm

Sort of offtopic, but its a r/p question having to do with Blind Spot sooo, to the OP, in a long fight, have you tested which gives better dps sneak attack to open or blind spot? Just thinking about how sneak attack allows for the primary bleed to be on the boss/mob for 30+ seconds saving you energy on first bleed, allowing for more wound attacks throughout the fight... Or is my thinking way off base?



the reason I start with a bind spot is lower cd.
which means I can apply another blind spot as "filler" faster later on.
when I start with a sneak attack that wrecks the whole rotation.
while its an OK substitute option that I have been using for years when I had to disable my blind spot, and I will continue with this while I remain broken .... it is NOT optimal.

blind and sneak hit roughly the same damage (sneak slightly higher)

in a LONG fight .... like a GM boss for example it doesn't matter nearly as much which bleed you start with .... you will get plenty of chances to apply MANY blind/sneaks and many WA's full (where wound tear (more wound crit) shows its value ). in a burn 10s or less fight Wound Tear doesn't have anywhere near as much value, even if I can hit all my skills you'll only get 6 WA hits in.




ps
and the other reason(s) I start with a blind are

to increase the odds of applying sinster methods/demo evil buffs faster.

and

having the 30s sneak bleed is more of value to me while my rogue energy is recouping from the first WA rotations, means I don't need to apply another blind/sneak to get a max WA rotation second/third times through.

This post has been edited 1 times, last edit by "danielrayment" (May 20th 2015, 7:30pm)


Cike

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Wednesday, May 20th 2015, 7:29pm

tbh, I don't think you should be using BS for the bleeds anyway. too much energy taken away from WA.

once you get your buffs, switch over to SA and stick with it. if you don't care about buffs, lead with SA. as it is, you can't afford to do a full rotation every WA. heck, even 1 LB every 2 WA is still too much energy.

leeching bleeds is the way to go. if a rogue can get SA up(r/p shines at this), then all other rogues should not be even using SS/BS/SA(except r/d).

passive energy regen is 45 in 6 seconds. WA costs 35. do the math and leech bleeds.

for short duration fights(<12 sec), energy is a non issue, but longer than that, it becomes more about damage/energy than damage/skill.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

4

Wednesday, May 20th 2015, 8:09pm

Cike once again buddy stay off my thread with your useless nonsense.

Maybe I should join some of these scout threads and start posting stuff about how to play scout for fun.
TBH I think your scout should not use snipe to start a fight, or any of there best hitting skills (< sarcasm).
Where is the GM when I need it to remove this useless batter.

1) BS and SA are the foundations of R/P right after WA. There is no ET spam skill options. Not using your best skills is stupid logic.

2) If I am soloing something how exactly am I going to leech a bleed? That and if every rogue thinks like that then nobody will put the first bleed up.

Ya I can put up SA as a first hit for bleed but it is NOT optimal (for soloing or running a group as the only rogue, or running anything for that matter).

Ya in a pinch well into a fight (after using rogue energy pots ) if my rogue energy is low and I am running with a group and there are bleeds already on the boss I will leech as priority number one is throw up as many full WA's as possible.

TBH This is not a gdam how to play R/P thread I am here to report a broken skill.
I answered RP as a courtesy since he was asking a legit question, but I am not going to continue along this lines on this thread. You go play R/P however you think it should be played but don't tell me how to play a class I have been playing since the beginning of time.

End of thread. FIX THE CLASS PLEASE.

Cike

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Wednesday, May 20th 2015, 8:25pm

1) BS and SA are the foundations of R/P right after WA. There is no ET spam skill options. Not using your best skills is stupid logic.
Using your second and third best skills too much preventing use of your first best also doesn't make logical sense either.

2) If I am soloing something how exactly am I going to leech a bleed? That and if every rogue thinks like that then nobody will put the first bleed up.
If solo, you don't. Which makes minimizing the energy cost of your bleed that much more important. Also, communication helps in group environments. Secret:

Spoiler Spoiler

slash works as a initial bleed as well


Ya I can put up SA as a first hit for bleed but it is NOT optimal (for soloing or running a group as the only rogue, or running anything for that matter).
Please, explain why. I explained why a 30+ second bleed as an opener would be more beneficial than using a 6 second bleed multiple times. If you are the only rogue running with warriors or x/w that keep slash up, leech that bleed instead of wasting energy on SS/BS/SA.

Ya in a pinch well into a fight (after using rogue energy pots ) if my rogue energy is low and I am running with a group and there are bleeds already on the boss I will leech as priority number one is throw up as many full WA's as possible.
energy pots have a CD, and you can't use them as a crutch for an inefficient rotation. Considering solo you can't afford to 3xWA every 6 seconds indefinitely, even with energy pots(LB costs ALOT of energy). even between JUST LB and WA(WA every 6 seconds, LB every 10), you are pulling a 15 energy deficit every 10 seconds. energy pots(100 energy) don't have a 65 second CD. This isn't even taking into account the cost of whatever you are using as an initial bleed(SS/BS/SA).

for extra filler dps, kick, throw, and cthrow should be used every time they are up, unless you need to WA.


however, all this goes out the window for a very fast burn(5sec), as you don't even need to really manage energy at all. Just need to get WA out once and then dump your energy into the highest dps skills you have. for <12sec burns, same concept, just need to have 35 energy left for a second WA. the longer the fight drags on, the more important energy efficiency becomes.



I am not trying to argue that this is not a bug. clearly it is a bug, and clearly it needs to get fixed. i am merely mentioning the fact that it doesn't break the entire class combo.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 11 times, last edit by "Cike" (May 20th 2015, 10:06pm) with the following reason: fixed #'s


Rougetopriest

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6

Wednesday, May 20th 2015, 9:03pm

Thanks for the answers, and sorry for the derailment, I'll start a thread "Blind Stab vs Sneak Attack" int he rogue section and ask that if a GM reads this to move the last couple of posts to that thread if the conversation wants to continue. Thanks :)
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Rougetopriest

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Wednesday, May 20th 2015, 9:05pm

Blind Stab vs Sneak Attack - R/P

Which is better to use;

in a long fight?
in a short fight?
when solo?
when in group with other rogues?

(More on this topic in another thread, I ask for it to be moved here as the other thread is a bug report, ty.)
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Wednesday, May 20th 2015, 9:29pm

Done. Timing makes the arrangement of posts a bit odd.

Cike once again buddy stay off my thread with your useless nonsense.

Maybe I should join some of these scout threads and start posting stuff about how to play scout for fun.
TBH I think your scout should not use snipe to start a fight, or any of there best hitting skills (< sarcasm).
Where is the GM when I need it to remove this useless batter.


I'm right here, and the only 'useless batter' likely to be removed is the snip quoted above. There is nothing against forums rules in the post you are finding objectionable. It is part of a civil and reasonable discussion, and makes a contribution to the community. Of course, you may judge the value of that contribution for yourself, but I'll remind you to not venture into flaming.

9

Wednesday, May 20th 2015, 9:45pm

<Given that>:
- Sneak Attack (SA) for r/p (a)has 10sec CD, (b)costs 20 energy, (c)puts a 30-sec bleed on target
- Blind Spot (BS) for r/p (a)has 6sec CD, (b)costs 25 energy, (c)puts a 6sec bleed on target, (d)triggers buff on u for critical hit boost
- Low Blow (LB) for r/p (a)has no CD, (b)costs 30 energy, (c)puts a 10sec grievous wound on target, (d)triggers buff on u for critical hit boost

<we conclude that>:
- Blind Spot is "almost" obsolete in boss fights, but usefull in trash. Why? Well, u can start with SA and have an almost permanent bleed on target. U can then spend ur energy on LB and WA. BS will just destroy ur wonderful long-term SA-bleed if u use it. U want to do extra dmg? Just redo SA after 10secs or spend ur energy on extra LB's (just 5 energy more than BS and keeps untouched the perfect 30s SA bleed) if u feel u have surplus.
- Low Blow should be used only for the grievous wound refresh. U can use further if u feel u have "tons" of energy. LB will also trigger the crit buff for u instead of BS.
- Rogues manual 101: "Leech as much as u can". Target has bleed? Skip the process of putting bleed. Target has grieous wound? Skip LB. So what to use? Use WA. While on CD, then and only then check ur energy to fill with some dps skill: LB or SA. In the very end, u never have that much energy to keep BS-LB-WA at full every 6secs.

<what i would use as an inexperienced r/p>:
- long fight: SA LB WA .. LB .. WA .. LB/SA .. WA .. LB .. WA .. LB/SA etc . Use ur non-energy filler skills in the .. intervals
- short fight: SA LB WA LB (energy pot) BS/LB LB LB WA (boss dead-job done)
- soloing: see the above if u plan to run a long/short fight
- in a group: SA (someone has used LB) WA LB LB (pot) LB WA SA (now if fight is long, leech the LB bleeds) WA .. SA .. WA .. LB .. SA etc

<tl;dr>:
Is all about energy conservation vs dps-output. In short fights, use ur good skills, energy pots and boss is down. No need to care for energy. In long fights, r/p with SA shines and can have always energy up for WA and LB. Need some extra dps? Use extra SA or extra LB's.
BS is a heavy dps skill but keep note that it will overwrite ur SA 30-sec bleed and replace it with a 6sec one. Use at ur own risk. If u do, be ready to keep up the rotation every 6secs. Maths prove that u cant keep it up by urself. Wanna bet?

This post has been edited 1 times, last edit by "achilleas1" (May 20th 2015, 9:51pm)


Cike

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Wednesday, May 20th 2015, 9:57pm

has the energy cost of LB been changed?

I coulda sworn it was 40....but everywhere I look it says I'm wrong xD
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Wednesday, May 20th 2015, 10:00pm

LB = 30 (r/s at 25)
SA = 30 (r/p at 20)
BS = 25 (r/d at 15)

Cike

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Wednesday, May 20th 2015, 10:02pm

thanks, wasn't ingame to verify.

i adjusted my post to reflect this.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

bleedingblak

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Thursday, May 21st 2015, 12:41am

never played r/p, theory tho. btw you guys were all tl;dr

if solo,
sa once and lb and wa only unless you have 100 energy at all times, then start rotating in SA (not bs, because simple math for energy to dps value)

if with any other rogue

sa once and leech. if blind spot doesn't take away bleed, leech more. leech.


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14

Thursday, May 21st 2015, 10:19pm

As long as you can keep both bleed and grievous up and always have enough energy to use wound attack the second it comes off cooldown you can use whatever you want.
Saito fix my wings

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