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Warrior/Scout W/S rotation

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1

Sunday, May 24th 2015, 1:31pm

W/S rotation

with the recent scout buff w/s got a 40 ish % damage increase during burns, I was wondering
1) what is the best rotation for w/s?
2) how good is w/s now as far as dps goes?
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2

Sunday, May 24th 2015, 3:08pm

just curious here but how did they only get 40% increase when blood arrow is 91% or w/e increase and 70 elite flips it to melee damage?

Thats a pretty OP buff now lol
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3

Sunday, May 24th 2015, 3:38pm

pre-patch: BA at lvl 90 gave 5+0.4*90 = 41% dmg increase
post-patch: BA at lvl 90 gives 91% dmg increase

relative_modifier = 1.91/1.41 = 1.35

thus w/s does 35% more dmg than he did pre-patch period

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4

Sunday, May 24th 2015, 3:47pm

gotcha thx :)
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
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5

Sunday, May 24th 2015, 4:19pm

did some testing this morning and it seems that despite blood arrow buff it still isnt top tier, the rotation if just not good enough.
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6

Sunday, May 24th 2015, 7:11pm

Yeah, I mentioned this in another post, after like 10 seconds maybe sooner w/s drops off a lot because it doesn't have much of a rotation due to lack of fillers after slash, and slash eats rage when spamming.
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7

Sunday, May 24th 2015, 8:36pm

w/s has 1 ranged focus skill, and 1 main hand focus skill, that both restore 25 rage. It also has a third main hand focus skill it can use,.There is also a 25 rage cost skill that, when boss hp is under 30%, is tied for the highest main hand dps skill on warriors for a single hit. While aggressiveness is up (30s duration) w/s has literally no rage problems.

Rotation is something like probing, open flank, slash, tactical attack, sword breath, probing, open flank, slash, tactical, aim for the wound, probing, open flank, slash, tactical, sword breath, etc...can be maintained easily with aggressiveness is active.

At least that's how it should work in theory, haven't played w/s in ages. Other filler skills cna use are Skull Breaker, vamp, and shot, shot being last resort.

8

Sunday, May 24th 2015, 9:13pm

what about joint blow as a filler?
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9

Sunday, May 24th 2015, 10:05pm

w/s isn't as rage happy as you might think. There's a 50% chance you'll generate 25 rage with those 2 skills.

Focus regen is not fast, and you will run out fast by using these skills and skull breaker. And maybe vamp arrow.

I can definitely see w/s being really really strong for the first 6-10 hits, but after that... not so much.
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10

Sunday, May 24th 2015, 10:48pm

Focus regen is not fast, and you will run out fast by using these skills and skull breaker. And maybe vamp arrow.

Focus regen in combat when standing still is 10 focus every 2 seconds. when moving, it becomes 2 or 3 focus/sec (I forget which). If you're mainly using rage skills, you should have enough focus for your skills I would think.
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11

Tuesday, May 26th 2015, 8:05am

w/s definitely legit. Ran with a similarly geared wd/w, in morfan with only wd/s dmg buff, with m/wl and k/w, and beat him almost all bosses. With that said, I also usually beat him when I play wd/w or w/wd, but this sort of shows that the class itself doesn't lag super far behind...

With that said, it was a morfan run. Will try to get myelf into next coe run and record for all to see. With all alt buffs (k/p c/p wd/s ) w/s buffs to nearly 1.5x pdmg of a wd/w, so def potential for it to be a legit damage dealing option for ppl (human warriors in particular).

Also, not worrying about mana on trash is magnificent. No need to spam mana pots every 10s on trash mobs that drain mana if not silenced is awesome.

12

Thursday, May 28th 2015, 9:59pm

w/s definitely legit. Ran with a similarly geared wd/w, in morfan with only wd/s dmg buff, with m/wl and k/w, and beat him almost all bosses. With that said, I also usually beat him when I play wd/w or w/wd, but this sort of shows that the class itself doesn't lag super far behind...

With that said, it was a morfan run. Will try to get myelf into next coe run and record for all to see. With all alt buffs (k/p c/p wd/s ) w/s buffs to nearly 1.5x pdmg of a wd/w, so def potential for it to be a legit damage dealing option for ppl (human warriors in particular).

Also, not worrying about mana on trash is magnificent. No need to spam mana pots every 10s on trash mobs that drain mana if not silenced is awesome.
What rotation are you using? im a noob warrior
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13

Saturday, May 30th 2015, 8:14pm

Rotation is something like probing, open flank, slash, tactical, sword breath, probing, open flank, skull breaker, tactical attack, aim for the wound, probing, open flank, slash, tactical etc. (you can cast tactical attack twice over the 7s slash bleed duration so no need to cast it more often).

I use slash first because we have lots of ppl to apply slash bleeds (means tactical attack does a lot more dmg then open flank) so i use it first.

Here's my first attempt of w/s in CoE hard:
https://www.youtube.com/watch?v=c5A4dNRY4dI

Lots of mistakes, late starts, bad rotation, etc. Will try again and post (hopefully) better videos. Also might try using iss sword of imprisonment (uses less rage then slash filler).

This post has been edited 1 times, last edit by "BlankMinded" (May 30th 2015, 8:26pm)


14

Monday, June 1st 2015, 8:53pm

Here is another crypt run, no c/m this time to barrier wd/w. Made some mistakes on some bosses, those fights were omitted from video.

https://www.youtube.com/watch?v=52bpiaaOItY

w/s def pretty legit, super high crits compared to wd/w or w/wd

15

Monday, June 1st 2015, 11:46pm

impressive dps mate.. keep us posted on the progress..

16

Saturday, June 6th 2015, 12:56am

Wow almost 250k pdmg! Now if only they would fix rage and make it start at 100 like everyone else.

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17

Saturday, June 6th 2015, 1:19am

Wow almost 250k pdmg! Now if only they would fix rage and make it start at 100 like everyone else.
only if you make energy return on offhand attacks, focus return on autoshot and then make psychic arrows free.


but i digress.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Jun 6th 2015, 5:54am)


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18

Saturday, June 6th 2015, 11:05am

...if only they would fix rage and make it start at 100 like everyone else.

There's nothing wrong with the Rage mechanic. It works just fine starting at 0.
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19

Saturday, June 6th 2015, 6:29pm

There's nothing wrong with the Rage mechanic. It works just fine starting at 0.


Don't be utterly ridiculous. The whole rage concept is the most idiotic thing in ROM. Does a healer need to take a pot before healing a whole raid? Does a mage need to take a pot before casting a hundred flames in a row? Does a rogue need to take any pots before casting his triple combo? Does a warden need to take a pot before hitting you with fifty charged chops?

The warrior, the professional fighter and gladiator who lives for combat, can't even cast his most basic attack, slash, without needing to take a pot or get to level 60 before he can use a rage cape. LOL You're going to tell me this works fine?

A new warrior goes out to pioneer colony and sees a mushroom. No problem you say, I'll surprise attack charge and then kill it. Oops, still not enough rage to even cast slash after I knock it down. Ok, well let me cast my skill enrage first then. Oops again, enrage only raises rage 20 while slash requires 25! Are you kidding me or what? How idiotic is this?

Then in siege the problem is even worse. While a rogue shadow prisons you or a mage stuns you and kills you, a warrior can try to take a rage pot or use a rage cape just so he can begin using his skills! Of course, you're already dead. You would like to do a surprise attack then combos or blasting cyclone to knock them down, but guess what, NOT ENOUGH RAGE!

Now, if rage worked like a druid's natures power or a warrior/mage electric rage where increasing rage caused the warrior to do even greater damage, then that would be a nice idea. Even then, rage needs to start at 100 or at the very least, the enrage skill needs to raise rage to 100 and not trigger GCD. But as it is now, rage is a total absolute failure and joke.

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20

Saturday, June 6th 2015, 8:54pm

you ignore the fact that once these respective classes are out of their pool, they are SoL. wardens burn through mana like crazy, rogues can't do ANYTHING after 4 hits because they are out of energy. warrior have ample rage generation for what they use.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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