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1

Sunday, July 5th 2015, 6:22pm

Scout tp allocation, rotations and statting

In this thread, I hope to learn from endgame scouts what they find to be the best rotations (for s/r s/wd and s/w) and what ratio of dex/pa : str/pa they use on their gear as well as how one should prioritize putting tp into their skills, assuming they are new to scout and don't have a ton of tp to start with.
I have a s/r so I would especially like to know these things for this specific combo. 8)

Edit: I would like to know rotations for both short fights < 10s and for ones longer than 10-15 secs.
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2

Sunday, July 5th 2015, 7:45pm

i always recommend to anyone that WANTS to be versatile to do all str pa statting...
sometimes i play wd/w.... wd/s....r/wd... r/m... s/wd.... s/r.... s/w... w/wd... w/s...the possibilities are quite amazing really...

all use same gear same stats.

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Sunday, July 5th 2015, 8:26pm

if you plan on doing endgame with tranform pots, strength is the way to go. str/PAx6 or str/PAx5+dex/PA.

anything less and dex is preferred.

as far as tp, all your masteries should be maxed, common sense. if you going strength build, don't need anything in swiftness, but if dex, it's quite useful. target area is a nice crit boost. blood arrow NEEDS to be maxed. most of the other stuff is personal preference/combo dependent/situation dependent.

for example, as s/r, reflected shot isn't worth it to put much tp into(or even really using much for that matter) if you ONLY want to do single target, with no adds, yet becomes amazing as soon as you introduce some other targets.

if you are going to be switching between s/r, s/w, and s/wdn quite alot, start putting TP into the skills that are used by the majority of the combos, like combo shot, piercing, etc, before you start putting tp into elites or skills only used by one combo, and even then, prioritize support skills/buffs first.



if you are seriously tp-starved, it's better to have your buffs and such high, as they provide a global damage increase, whereas one skill is only one skill, and with the scout damage formula, depending on your damage/gear and skill%, leveling it can have disproportionatly small effects for the cost.

for example, leveling a ranged weapon skill from 0 to 90 can result in as little as +50% damage with minimal buffs(might not even be the smallest increase, i stopped looking after hitting 50%). that is a single skill, which will most likely be a fraction of your total output damage. much better to use that same tp to get multiple other skills in your rotation a tad higher, or better yet, increase a buff or support skill.

all about RoI.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 4 times, last edit by "Cike" (Jul 5th 2015, 8:40pm)


4

Sunday, July 5th 2015, 9:55pm

So I should try to max blood arrow , eagle eyes and target area first, and then round robin the rest of my skills? Well obviously after the onset that cap at 50. So statting 3:3 or 4:2 isn't advisable? It seems cheaper because of the lack of availability of6 of one stat, but I may be wrong.
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Sunday, July 5th 2015, 10:27pm

So I should try to max blood arrow , eagle eyes and target area first, and then round robin the rest of my skills? Well obviously after the onset that cap at 50. So statting 3:3 or 4:2 isn't advisable? It seems cheaper because of the lack of availability of6 of one stat, but I may be wrong.

the two crit buffs, target area and eagle eyes, are somewhat interesting tp-wise. as level caps increase, the crit per skill level stays the same, the cost increases, but the effect per point of crit goes down. so in essense, the cost is increasing while the effect is decreasing.

i would focus on target area first, but it doesn't need to be maxed. eagle eyes should be a lower, as the crit gain per level is lower than target area iirc, but still worth putting some /spare/ tp into.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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6

Monday, July 6th 2015, 2:41am

S/W has the highest dex potential of all classes (not just scout). And a higher strength potential than all other scout classes.
Easily, this class combination has the greatest (by a fair majority) physical attack cap. Of all classes? no, but damn near.

S/R has the highest attack speed and most effective buff/debuffing skills (among scouts). But reasonably low physical attack potential.

S/Wd has the highest survivability and damage potential (among scouts). And places second to the s/w as far as physical attack goes.

Where to put your TP? Honestly, you could put TP in every skill, as they are all used at this point. But here's priority;

Obviously, skills that max before level cap will give you the most return. After that, Blood Arrow will undeniably give you the most return (if not more than your level cap skills). After that, it's probably going to be shot or wind arrow followed by combo shot then snipe. Target area is more effective than eagle eyes to level up (by far). But I would honestly try and keep most of your skills (aside from blood arrow) around the same level. Even if you are level cap, it's going to be better to have 10/10 of your skills at 80 rather than 2/10 at 92 and the other 8 at 50.
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7

Monday, July 6th 2015, 9:10am

Ok we've touched base on stattin and tp prioritizing, how about each combos rotation? Both for quick burn fights and longer fights cause of low dps groups.

Seems to me for s/r it's : snipe-autoshot - sapping arrow - weak spot - piercing arrow ( these two because it boosts crit to proc shots exploiting shot) shot - combo shot - vampire arrow - dpb then filler skills.

Does this seem correct? And what are the optimum rotations for s/wd and s/w as well?
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8

Monday, July 6th 2015, 9:54am

as quoted by self from another thread...

For S/R

(bosses) Snipe -> Shot (prioritize shot until you crit proc) -> engage autoshot -> sapping arrow (situational) -> combo shot -> vamp arrow -> deadly snake venom bite -> weak spot -> mana drain shot -> reflected shot -> Piercing arrow -> wind arrow/ shot -> any skill with higher dps than WA/Shot that goes off CD (minus snipe)

(questing/mobs) Snipe (if it's a tough one) -> weak spot -> vamparrow ->combo shot -> deadly venomous snake stuff -> MDS -> reflect/piercing/shot/WA whatever fills the goat

For S/W

(bosses) Snipe -> target area -> engage autoshot -> combo shot -> shot -> mana drain shot -> vamp arrow -> wind arrow spam until any previous skills are off CD (minus snipe)

(questing/mobs) Snipe (if it's tough) -> combo shot -> engage autoshot -> shot -> MDS -> vamp -> wind arrow spam

For S/Wd

(bosses) Snipe -> combo shot -> engage autoshot -> charged chop -> shot spam

(questing/mobs) Combo shot -> hidden peril -> snipe (on HP proc) -> shot spam - If you can't spam shot (your attack speed is above .5) then you have plenty of filler options. Whether it's thorn arrow, vamp arrow, MDS, gryphon bash to go in-between your shot Cd's.

Pro tip;

NEVER engage autoshot first. Whether it's a bug or not it's existed for as long as the game has, and that's when you engage autoshot it (Briefly) resets all your CD's allowing you to use your next attack immediately.

For instance, as a S/Wd, with the CC bug and the way snipe/AS works I could get off Snipe, Charged Chop, 2 Autoshots, Comboshot, and 1 Shot off in 2 seconds (after initial hit). Which, is 9 hits in 2 seconds.

There are other nips and tricks you'll find out if you play it enough, this one I have just let out of the bag already and is free game in my book. I recommend messing with your skills when questing or farming mobs for the insane amount of TP you'll need to maximize damage output.
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This post has been edited 2 times, last edit by "Mamn00n" (Jul 7th 2015, 9:00pm)


9

Tuesday, July 7th 2015, 10:39pm

Thank you for the information peeps! The only other question I would have for scout is which pots to use on burns. I read on some other thread casting speed pots and runes help speed up snipe and dpb (but not comboshot). However casting speed pots dont stack with attack speed pots if I recall correctly. That part threw me off a bit. I was under the impression that it didn't lol

Again thank you :D
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Godussop - S/Wd/R/M
Zathal- D/W/S/Wd

I do a lot of my forum stuff from my phone, so forgive any typos please :3

10

Sunday, July 19th 2015, 1:12pm

i got a question about s/wd use of shot over combo shot during burns. I was told shot spam is the way to go by many but i read shot is 520% and cost 1 global cd I believe global cd is about .7 second cd vs combo shot 900% over 1 second so all in all would'nt combo shot be higher dps?
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11

Sunday, July 19th 2015, 3:57pm

i got a question about s/wd use of shot over combo shot during burns. I was told shot spam is the way to go by many but i read shot is 520% and cost 1 global cd I believe global cd is about .7 second cd vs combo shot 900% over 1 second so all in all would'nt combo shot be higher dps?

ComboShot is 2secs: 1sec channeling + 1sec gcd after last shot fired. So its 3 shots in 2secs interval, while Shot (for S/wd) is 1.8 (2nd shot does 80% of shot dmg, not 100%, for those who r unaware still) shots in 1sec. On top of that using shot allows for Autoshot firing which is blocked during ComboShot channeling.

tl;dr ComboShot is an obsolete sill for S/Wd (and plz dont start arguing about the minimal crit resistance reduction)

12

Monday, July 20th 2015, 2:00am

Question: For S/R DPS, why wouldn't you run in and Activate Sapping Arrow prior to using Snipe?

Same for S/W. Why not target lock first, then snipe?
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13

Monday, July 20th 2015, 2:29am

snipe isn't worth 3 seconds of dps. the whole idea of using snipe as an opener, is such that you can start casting it before you would normally have started attacking(i normally start casting it when countdown is at 2), essentially getting "free" dps.

that being said, it sort of falls apart if you are running lvl-cap instances, as the boss aggro range doesn't let you cast snipe without aggroing. in that case, it's usually better to just skip the snipe altogether.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

14

Monday, July 20th 2015, 8:35pm

snipe isn't worth 3 seconds of dps.

During full boss burns + clear thought snipe is going to take 2 seconds or less and hits at a rate worth much more than 2 seconds of any other skills. It should always use as opener.
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Monday, July 20th 2015, 9:16pm

depends on what buffs you are running. a fully melee oriented party would not have all the cast speed buffs. however, if you do use snipe, a curse rune might be worth investing in.

another note: snipe is putting all your eggs in 1 basket.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

16

Monday, July 20th 2015, 11:38pm

believe you get 10% from ft, 10% from sa, 13% from curse rune, 5% from pet then i believe ancient spirit water stacks with stim so 30% more looking at 68% reduction so about 1 second snipe during burns.
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17

Tuesday, July 21st 2015, 12:21am

You're not calculating the reductions right. Attack Speed and Cast Speed are calculated by Cast_Time (or Weapon_Speed) x (1 - %) x (1 - %) x (1 - %) ...

So, you would calculate the cast time for snipe as:

3 x (1 - 0.1) x (1 - 0.1) x (1 - 0.132) x (1 - 0.05) x (1 - 0.3)

This would equal a cast time of 1.47 seconds. However, this isn't including a guitar, which is 25%, and isn't including warp charge from a wl/m, which, capped, is 9.4%.

So, adding those two numbers, you can take your snipe's cast time from 3 seconds all the way down to .906 seconds if you aren't a s/r. If you're a s/r, you can get another curse x rune, bringing the cast time from 3 seconds to .87 seconds. But this is assuming that you can get all of those buffs.
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18

Tuesday, July 21st 2015, 1:13am

well i'm assuming worse case scenario and you are getting lute instead of guitar...believe they dont stack and you would rather have lute.
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19

Tuesday, July 21st 2015, 3:35am

A1. Ancient spirit water doesnt stack with strong stimulant. And u need SS so snipe hits harder.
A2. July 20, 2015. no melee party allows for guitar. Simple stuff. End.
A3. Dont count on a wl/m. If there is in party, is ok, but u cant count on him 100%.

What u get is: 5% pet + 10 % FT + 10% SA + 10% curse + 15% arcane pot = 0.588

So a 3sec snipe is casted in 1.75 secs. Quite worth it.

20

Tuesday, July 21st 2015, 9:51am

Also warden crystal pet.
Chapter 2 Elfuerte M/R reroll s/r chapter 3
Chapter 4 Eldebil S/WD/R
Chapter 5 Mizettto C/R/M/W/WL/P ( Now Wl/m buff alt)
Currently Eldebil WD/W tank/dps or S/WD dps

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