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Zippler

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1

Friday, August 21st 2015, 4:01pm

S/wd statted or tiered 1handed sword

hi there i have a discussion with my guildy about the 1h sword:

i statted my 1h sword but she is gonna make her 1h sword T12.

and here in the forums we all pro so what do u sugest

1 statted?
2 tiered ?

hope u guy's can give me the anwser to this ^^ :)
Zippler S/WD/W/M/R 92/92/92/92/35



Glad to have scout back :thumbsup: :thumbsup: :thumbsup:

2

Friday, August 21st 2015, 5:05pm

The only thing a tiered 1h would do for you is give you a slightly harder bleed on vamp arrow, but because you don't get a 1h weapon modifier on scout it isnt big enough that it would be worth it at all. Getting the extra patk from a stat stick is the way to go.
Chapter 2 Elfuerte M/R reroll s/r chapter 3
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Currently Eldebil WD/W tank/dps or S/WD dps

Cike

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3

Friday, August 21st 2015, 6:14pm

only other reason i could see teiring over statting is simply the increased +attr/+PA ghost stat, but not sure about the maths on that one, whether it would beat a stat stick.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

FarmerTom

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4

Friday, August 21st 2015, 8:35pm

statted all the way.. and btw... please dont use vamp arrow as s/wd lol thx. :)
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
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5

Friday, August 21st 2015, 9:07pm

I would possibly go with a dagger if you can find one that gives patt/crit. Then I would clean tier it to at least t8 for the ghost stats and + it as high as you can. At t12, I don't think you will be able to make up for the(5-6k? Don't feel like mathing) patt you would have if you statted it instead. If you have a good weapon with good ghosts to start with, I don't think anyone would chastise you for going t7 though.
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Cike

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6

Friday, August 21st 2015, 9:27pm

I would possibly go with a dagger if you can find one that gives patt/crit. Then I would clean tier it to at least t8 for the ghost stats and + it as high as you can. At t12, I don't think you will be able to make up for the(5-6k? Don't feel like mathing) patt you would have if you statted it instead. If you have a good weapon with good ghosts to start with, I don't think anyone would chastise you for going t7 though.

mainhand crit has no effect on ranged attacks. i'd go str/PA or dex/PA.

:<
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

aardvark3

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7

Saturday, August 22nd 2015, 1:50am

Go with stats. The Scout is only as good as its ranged damage. If you get to the point in a battle where you have to use your melee weapon you have already lost. Dex/pa is the best for Scout. Currently you stat to tier 6 anyway with the stats out there now, the difference you get by going higher will never make up the difference.

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8

Saturday, August 22nd 2015, 9:55pm

i still say it time and time again imo... because this game is so expensive... 6 str pa is the way to go... they dont make dex pots... but make str pots....
and with str statted gear you can now play rogue.. scout.. warde.. warrior.. hell even knight if you really wanted to go hog wild... all with the same gear. No need for multiple sets of gear and your not cramped down to one playing style or class.
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
Misguided 100CH/100R/100M/68WL/88P/52W
Sober 100K/60P/60W <-best toon name for anyone that knows me :)

Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...

Easycompany

Cike

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9

Saturday, August 22nd 2015, 10:42pm

i still say it time and time again imo... because this game is so expensive... 6 str pa is the way to go... they dont make dex pots... but make str pots....
and with str statted gear you can now play rogue.. scout.. warde.. warrior.. hell even knight if you really wanted to go hog wild... all with the same gear. No need for multiple sets of gear and your not cramped down to one playing style or class.

this.

str/PAx6 is the way to stat.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

10

Monday, August 24th 2015, 6:52pm

please dont use vamp arrow as s/wd lol thx
Wouldn't you use vamp arrow if there was a S/R in party?

Rougetopriest

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11

Monday, August 24th 2015, 10:07pm

You would, but that wasn't part of the situation mentioned :p
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12

Thursday, August 27th 2015, 3:17am

Hey cool, i found a topic about me

I'm the guildie OP mentioned

Attached 2 screenshots, i think now you can guess why i made a T12 +20 1h sword :thumbup:
ShaWalker has attached the following images:
  • S1.jpg
  • S2.jpg

13

Sunday, August 30th 2015, 3:19pm

OOh i never thought it was so hard to guess why i made a tiered weapon and not a statted weapon while i even posted scrut details...

I've build my s/wd to maximize its damage for boss fights that takes longer then 10 seconds.
So i have a good post burn/sustained damage and also good damage when clearing mobs.

How?
I only took the first 3 elites.

Thus i play my s/wd close range, weaving Charged Chop every second + another skill, thats why i posted the scrut's.
A nice side effect of the t12 weapon is a good vampire arrow, since we've got 2 new s/r guildies with still great dps in group 2.

I'm still practising a lot with different rotations/tactics but i like the versatility of my scout! :thumbup:

14

Sunday, August 30th 2015, 6:58pm

OOh i never thought it was so hard to guess why i made a tiered weapon and not a statted weapon while i even posted scrut details...

I've build my s/wd to maximize its damage for boss fights that takes longer then 10 seconds.
So i have a good post burn/sustained damage and also good damage when clearing mobs.

How?
I only took the first 3 elites.

Thus i play my s/wd close range, weaving Charged Chop every second + another skill, thats why i posted the scrut's.
A nice side effect of the t12 weapon is a good vampire arrow, since we've got 2 new s/r guildies with still great dps in group 2.

I'm still practising a lot with different rotations/tactics but i like the versatility of my scout! :thumbup:
When everyone is suggesting to do a stat stick main hand for scout... they are assuming endgame or for people trying to go end game.

I am going to assume that you are poorly geared from seeing the screenie of your charge chop dmg only being 6mil with that many hits in grotto.
A decent geared scout would be doing at least a 5mil+++ crit charged chop on a boss.

You are also kind of losing out on damage for your self and your party phys dmg by not having the 70 elite that gives +10% revived phys dmg.
Calon
The grass is greener when you are in Paradise.

15

Monday, August 31st 2015, 1:44am

When everyone is suggesting to do a stat stick main hand for scout... they are assuming endgame or for people trying to go end game.
Not everyone is interested in spending a ton of cash to get to endgame. You can still enjoy ROM even though you might not be able to run the latest instance until a year after it's no longer the lastest instance. I always just thought statting a dagger was always the conventional optimal thing to do regardless of what level you were at. However...
I only took the first 3 elites.

Thus i play my s/wd close range, weaving Charged Chop every second + another skill, thats why i posted the scrut's.
A nice side effect of the t12 weapon is a good vampire arrow, since we've got 2 new s/r guildies with still great dps in group 2.
That's a pretty interesting idea of not getting the 30 elite, since charged chop doesnt trigger gcd. I honestly have no idea how much dmg charged chop does on a scout as a melee attack because I always got the elite right away. As a scout you get no melee dmg bonus and also you are missing the 5% ranged dmg bonus from the 35 elite as well as the debuffs from 45 and 70 elites that Calonderial noted. Seems like it's at least a possibility that weaving charged chop could make up that difference from losing the elites.

16

Monday, August 31st 2015, 1:49am

OOh i never thought it was so hard to guess why i made a tiered weapon and not a statted weapon while i even posted scrut details...

I've build my s/wd to maximize its damage for boss fights that takes longer then 10 seconds.
So i have a good post burn/sustained damage and also good damage when clearing mobs.

How?
I only took the first 3 elites.

Thus i play my s/wd close range, weaving Charged Chop every second + another skill, thats why i posted the scrut's.
A nice side effect of the t12 weapon is a good vampire arrow, since we've got 2 new s/r guildies with still great dps in group 2.

I'm still practising a lot with different rotations/tactics but i like the versatility of my scout! :thumbup:
When everyone is suggesting to do a stat stick main hand for scout... they are assuming endgame or for people trying to go end game.

I am going to assume that you are poorly geared from seeing the screenie of your charge chop dmg only being 6mil with that many hits in grotto.
A decent geared scout would be doing at least a 5mil+++ crit charged chop on a boss.

You are also kind of losing out on damage for your self and your party phys dmg by not having the 70 elite that gives +10% revived phys dmg.
i think you've missed the point that i never took the 4th elite that transform your cc to a ranged version with 15 seconds cooldown

Lets take that grotto screenie as a reference with the next example:

With the ranged version you can do 5 mill once and 15 seconds later you can do only about 2.8 mill because your Arrow of Essence with its 15 seconds duration ran out.
Thus total in a 30 seconds fight 7.8 mill with 2 charged chops

I do with my charged chops (in the screenie) an average of 858k hits, so in a 30 seconds fight i do 30 x 858k = 25.74 mill


But its true, you do miss out all the other elites..,
Luckely for us Zippler and Tasushi are both s/wd thus we wont miss the snipe buff :)

Rougetopriest

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17

Monday, August 31st 2015, 3:36am

In a long fight that may work, but I think you are de-valuing how much a modified CC can hit, my s/wd has very low patk, and in a party with no dmg buffing alts (ch/p ect...) was still able to hit for over 7m CC, if you add the proper buffers into that, they would increase your ranged damage much further than your physical damage, meaning the difference in a no GCD CC and the 15sec cd CC would become even greater.

Edit: Don't get me wrong it's still excellent thinking and great that you are testing it out, and if it works for ya that's fantastic.
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18

Monday, August 31st 2015, 4:17am

With the ranged version you can do 5 mill once and 15 seconds later you can do only about 2.8 mill because your Arrow of Essence with its 15 seconds duration ran out.
Thus total in a 30 seconds fight 7.8 mill with 2 charged chops

I do with my charged chops (in the screenie) an average of 858k hits, so in a 30 seconds fight i do 30 x 858k = 25.74 mill

the 5mil was just a number I threw out there... I know with out any buffers I had a t10 + 18 pom hm xbow and lvl 80 blood arrow (mind you 132k p.atk unbuff) and my charged chop would do about 8mil

Looking back at the screenies in the one you had 45 charged chops and only 7mil dmg.

But I would say if its working for you then that is good... I had always considered something similar... using Power of the wood spirit you would still get to weave a skill since it acts like charged chop but you wouldn't lose out on the ranged damage of the ranged CC
Calon
The grass is greener when you are in Paradise.