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Rougetopriest

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1

Monday, September 21st 2015, 12:41am

Autoshot and things.

Hi, newb scout here. Working on my character Nirvasa's scout side lately and have found some interesting possibilities and annoying issues pertaining to the skill Autoshot.

Firstly my idea for this thread is a small compilation of NEWLY RESEARCHED facts, that have been noticed since the scout buff. Mostly in relation to Autoshot but other noticeable quirks found with the class itself as well.

As for Autoshot, I've found it to be very inconsistent in the amount of times it will trigger during a boss fight, in multiple 10 second boss fights I've now ran as scout, Auto shot will hit anywhere from 5 to 22 times within those 10 seconds, usually with all of the same cooldowns and buffs being used as well. So my main goal is to answer, why this is happening, and how to make it more consistent to deliver a greater DPS.

To test the reason for varying Autoshots, a 3.6 speed Xbow was used with a variety of atk speed and damage buffs, consistent for each test., First while spamming shot as AS (autoshot) was active, secondly while hitting shot only once per second while AS was activated. And lastly, using no other skills except enabling AS... The results:

Test 1: 8 Autoshots, 10 shots, 10 second fight. (spamming)

Test 2: 9 Autoshots, 8 shots, 10 second fight. (hitting shot once per second)

Test 3: 11 Autoshots, 0 shots, 10 second fight. (Not using shot)

With minimal testing so far it seems, when auto shot attempts to be used at the exact same time as another skill, shot for example, it simply will not proc a Autoshot, and will be put on its cooldown regardless. It was also noticed that the cooldown for Autoshot does not seem to have a minimum wait time, as the more atk speed buffs you stack, the far greater amount of Autoshots that are produced in an identical time frame.

This brought up a thought to test how fast Autoshot can really go. Using my m/s 2 speed bow, and self atk speed buffs/potions, I re-ran test #3. It ended up producing 52 Autoshots in a 10 second fight (0.2 second cooldown) Compared to the 11 Autoshots in 10 seconds using a 3.6 speed xbow and the same cooldowns/buffs. A increase of almost 500% from a bow that isn't quite 100% faster. So to brings up the question, what would produce more DPS, a t12 hm crossbow... or a t12 hm bow (which has roughly 100 less DPS listed on the item)?

~~~~~

Please provide your idea's for solutions to the issue of Autoshot's inconsistency, any testing you've done with xbow vs bow, or any other quirks in the scout class noticed since the change. Thanks :D
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2

Monday, September 21st 2015, 7:06am

I didn't know auto shot was affected that much by speed. It may prve effective to snipe with the crossbow the swap to a regular bow. Especially for longer fights. Which is bull to make scout require 2 tiered weapons.

After snipe and cc, most of scout wardens dps comes from shot and auto shot so it makes sense to try to crank out them faster. The bow vs Xbow damage isn't that much maybe a thousand. So 52 vs 10 would be more total damage even if individually they don't hit as hard.
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3

Monday, September 21st 2015, 4:30pm

The real questions come in, is it better to just let autoshot do its magic, or spam shot with autshot? Because let's be honest. A 0.2 second CD on autoshot is a lot of dmg. I mean that's as good as it gets for any class... Your hitting 5 times a second. If what the RTP said is true... There is literally 0 point in using a Xbow, not even for the snipe. I mean 0 point. Because you may just get more dps off by letting autoshot run. And the only reason you would EVER break that rule is if something could do 6x damage or more than an autoshot, which I'm not sure if S/wd shot can do. Keep in mind snipes cast time. and that you can do 5 autos a second.

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Monday, September 21st 2015, 5:02pm

also keep in mind r2p was fully buffed (more or less) with a 2 speed bow. even the fastest high-end bows are 2.7+ speed, so it would drop your AS/sec down to 2 or 3 with a xbow. with 3 AS per second, shot would have to do 2x AS damage to make shot worthwhile. for s/wdn, maybe it does. for others, maybe not.

you also have to factor in debuffs/buffs and their procs/skills and the time it takes to get them off.

it is an interesting thought though, and most definitely merits further testing.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

5

Monday, September 21st 2015, 5:21pm

Hall of Chaos bow + Scout/Rogue=Profit
Thats the first thing i am gonna test when HOC is open thats for sure.
Its prolly gonna be fail as every other bow tests ppl did but hey its pixels who cares. ;)

Rougetopriest

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Tuesday, September 22nd 2015, 8:15am

Yea if HoC ever comes out :( that's something I'd deffinately like to try, if not the xbow is still 3.2 speed so thats great as well for still more Autoshots.

The main thing I'd like ti get to the bottom of however if the inconsistency of Autoshot procing, if there is something that causes it to be interrupted, or fire more frequently that's what I was more interested in. Or a method that could be used to avoid Autoshot being interruptedby the usage of other skills.
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Tuesday, September 22nd 2015, 8:17am

The main thing I'd like ti get to the bottom of however if the inconsistency of Autoshot procing, if there is something that causes it to be interrupted, or fire more frequently that's what I was more interested in. Or a method that could be used to avoid Autoshot being interruptedby the usage of other skills.

aside from syncronizing CD's, the only way i foresee a perfectly timed AS every skill use is having some sort of macro/diyce that essentially does the same as CC weaving.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Rougetopriest

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8

Tuesday, September 22nd 2015, 9:15am

Problem I've found with that is you have to enable and disable Autoshot before being able to manually enable it for activation again :/ So a simple weave like CC wont work, and I'm not tech savvy enough too mess around with macro's for work arounds. ^.^
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9

Tuesday, September 22nd 2015, 2:49pm

Coding the weaving wouldn't be hard. The timing on the weaving would be a BISH though. I could think pof some ideas on how to do this... But I'm not sure I will have enough time to test this. Effectively what I'm thinking is press a macro calling a function in an addon. We turn on auto-shot, next press we use an ability and turn autoshot off, next press we turn on autoshot... etc... Would be simple to code... not sure if it would improve DPS though, and you would have to spam the button like mad.

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Tuesday, September 22nd 2015, 5:19pm

Please provide your idea's for solutions to the issue of Autoshot's inconsistency, any testing you've done with xbow vs bow, or any other quirks in the scout class noticed since the change. Thanks


It occurs to me that this is exactly the kind of testing one could do as an official tester, on the test server, with weapons made for the purpose.

Hum dee dum. ::wades quietly along::

11

Tuesday, September 22nd 2015, 5:23pm

It is weird how the autoshots work... When I was messing around on s/wd sometime I'd get near 20 on a quick burn, and even while spamming shot it wouldn't even go off between the autoshots lol

12

Tuesday, September 22nd 2015, 5:26pm

idk if it's actually possible to "weave" the autoshot with a macro, mostly because I can't think of a way to get the "cooldow" between autoshots simply. If you use a fixed time, say "use autoshot every 0.3 seconds" during burn, the macro doesn't work outside burn. Or if you're party composition is slightly different and you have lower attack speed. Or faster attack speed and you're missing autoshots....

You could try to use a timer I guess to establish time, but this is far from a simple method and might too long for a "macro".

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Tuesday, September 22nd 2015, 6:34pm

I was suggesting a less elegant method. just a brute force "/cast Autoshot; /cast Shot; /wait .1; /cast Autoshot" macro (diyce would work better).

I have to look at how AS reacts when called in a macro, and how to deal with AS-modus.

I have been thinking, why do we need auto shot modus when the limiting factor is shot cool down? if a macro activates AS without activating the modus (or cancels it immediately after), then it can function identically to CC weaving (and the same methods can be applied), as GCD limits the AS:skill ratio to 1:1 anyways.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Rougetopriest

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Tuesday, September 22nd 2015, 6:38pm

Please provide your idea's for solutions to the issue of Autoshot's inconsistency, any testing you've done with xbow vs bow, or any other quirks in the scout class noticed since the change. Thanks


It occurs to me that this is exactly the kind of testing one could do as an official tester, on the test server, with weapons made for the purpose.

Hum dee dum. ::wades quietly along::
I'd love too... If I was accepted ;D aha
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Tuesday, September 22nd 2015, 8:24pm

Please provide your idea's for solutions to the issue of Autoshot's inconsistency, any testing you've done with xbow vs bow, or any other quirks in the scout class noticed since the change. Thanks


It occurs to me that this is exactly the kind of testing one could do as an official tester, on the test server, with weapons made for the purpose.

Hum dee dum. ::wades quietly along::

Ah! But could you then share your findings with other players is the question.
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16

Tuesday, September 22nd 2015, 8:28pm

Autoshot is an interesting thing, and understanding it's properties will definitely give you an advantage :P

It is a tricky bugger. Hope you figure it out. :thumbup:
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17

Wednesday, October 7th 2015, 8:50pm

https://youtu.be/UHppLcJ1YYc
training my x-bow skill , but i was testing spamming shot
using 2x Raid x's and the nature crystal pet

half way thru you see i get a little lag spike (too many clients on :'D)
during my spam , when i get small lags my autoshot procs less (while shot hits more often)
this only happens if i ONLY spam shot , when i use a normal rotation through all my skills autoshot procs more often

edit: i checked the scrut , 80% shot & 20% autoshot.

This post has been edited 1 times, last edit by "Indigo-Luiz" (Oct 7th 2015, 8:57pm)


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Wednesday, October 7th 2015, 9:25pm

Ah! But could you then share your findings with other players is the question.

I don't know: I'm not on that team. OTOH, Grimthar posts some things like 'It's a loca error'. So...maybe?

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Thursday, October 8th 2015, 11:07am

I am from poland serwer and make some test about force Autoshot trigger:
In test i use 3,6 spead Xbow with lute and Strong Stimulant (15 seconds fight with 10 clicks per second)

I use diyce for me rotation as S/R.
After reading this thread I had an idea how to do it:

Translation:

Spoiler Spoiler

PL - ENG
Automatyczny Strzał - Autoshot
Strzał - Shot
Salwa - Combo Shot
Wampiryczne Strzały - Vampire Arrows
Zatrute Ukąszenie - Deadly Poison Bite
Odbity Strzał - Reflected Shot
Przebijająca Strzała - Piercing Arrow
Strzała Osłabiająca - Sapping Arrow
Słaby Punkt - Weak Spot
Strzał Wyssania Many - Mana Drain Shot
Wietrzne Strzały - Wind Arrows

With

Source code

1
2
local a1,a2,a3,a4,a5,ASon = GetActionInfo(10)
i=i+1; Skill[i] = { name = "Automatyczny Strzał", use = (not ASon)}
in Diyce


With

Source code

1
2
3
local a1,a2,a3,a4,a5,ASon = GetActionInfo(10)
i=i+1; Skill[i] = { name = "Automatyczny Strzał", use = (not ASon)}
i=i+1; Skill[i] = { name = "Automatyczny Strzał", use = (ASon)}
in Diyce


With

Source code

1
2
/run local a1,a2,a3,a4,a5,a6=GetActionInfo(10); 	if a6 then UseSkill(4,1) end
/run local a1,a2,a3,a4,a5,a6=GetActionInfo(10); 	if not a6 then UseSkill(4,1) end
in Macro


It is very difficult for me to do the test in English.
I would be very grateful if someone could run this tests on a larger scale with maybe more speed buff or lag and submit the results in here.

And AS only in last 2 test:
Forced:

No Forced:

The solution is always closer than you think.

This post has been edited 1 times, last edit by "Taktyknzza płotu" (Oct 8th 2015, 3:03pm)