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mohammed1234

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1

Friday, October 2nd 2015, 4:43pm

Warmage

Give us back 100% light burn it's only right or embue wands into we on mastery with staffs it's only right we shouldn't have to go through all the mdef reduction to be viable dps or fix the bosses just like good old Beth days please and ty. Also why would it make any sense to do 25% reduction ?

Cike

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Friday, October 2nd 2015, 4:51pm

warmage is decently balanced now.

beth was an oopsie.

and if you start making stuff ignore defenses, thats a can of worms equivilent to ch3 scout days in terms of game-breaking.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

3

Friday, October 2nd 2015, 5:01pm

w/m is balanced, leave it as it is.
99/99/99/99/99/99 W/WD/S/D/R/M

ancientgear

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Friday, October 2nd 2015, 5:03pm

Just play m/w if you are sore about your dps. W/M is fine as it is. and is deadly in the right hands.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

mohammed1234

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5

Friday, October 2nd 2015, 5:07pm

warmage is decently balanced now.

beth was an oopsie.

and if you start making stuff ignore defenses, thats a can of worms equivilent to ch3 scout days in terms of game-breaking.
No its not and same goes for r/s ppl are always qq about nerds but don't know how much time people put in classes to make them that good w/m basically have 1 skill why nerd it ? And why would weapon mastery be could for it like every other class I shouldn't have to take up 4 spots in a party to make me good the elite was meant to be 100% it should be 100%

Cike

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6

Friday, October 2nd 2015, 5:11pm

if endgame w/m are telling you it doesn't need a buff, it doesn't need a buff.

i'm guessing you are probably running in physical dps parties comparing to other physical dps.

get some magic buffs and you'll see fairly quick, w/m doesn't need to be buffed.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Oct 2nd 2015, 5:16pm)


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Friday, October 2nd 2015, 5:20pm

why would weapon mastery be could for it like every other class



I am presuming you are a relatively new mage. I have played end game mage for quite some time now and so has cenre I presume. You want passive weapon damage boost? then play the expensive classes like wd/w or r/m. W/M has the best cost input vs dps output ratio in game imho. Its a relatively cheap class to gear and do very decent dps on purely because of electrical rage, I don't think there are any other class that can increase their patk or matk as easily or as fast as a W/M can and sustain it. Reason mages don't have passive weapon damage boost is because most bosses (usually) have lower mdef than pdef so the mage doesn't need to be as ripped to do damage. Also there are more buffs that increase matk then there are buffs that increase patk, eg m/p p/s p/r...all of which stacks where amp and damp for melee doesn't stack.

How much dps you do always depends on how much you invest in to your toon, which is why wd/w r/m m/w are the fotm classes. W/M was never made to be a 10 sec burn combo, that's what M/W are for. and in all honesty I think all W/M should be equipped to also play M/W and vice versa so when the raid comes to that one boss that can't be a 10 sec burn or that one boss that needs to be a 10 sec burn you won't be holding the raid back.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

mohammed1234

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8

Friday, October 2nd 2015, 5:32pm

why would weapon mastery be could for it like every other class



I am presuming you are a relatively new mage. I have played end game mage for quite some time now and so has cenre I presume. You want passive weapon damage boost? then play the expensive classes like wd/w or r/m. W/M has the best cost input vs dps output ratio in game imho. Its a relatively cheap class to gear and do very decent dps on purely because of electrical rage, I don't think there are any other class that can increase their patk or matk as easily or as fast as a W/M can and sustain it. Reason mages don't have passive weapon damage boost is because most bosses (usually) have lower mdef than pdef so the mage doesn't need to be as ripped to do damage. Also there are more buffs that increase matk then there are buffs that increase patk, eg m/p p/s p/r...all of which stacks where amp and damp for melee doesn't stack.

How much dps you do always depends on how much you invest in to your toon, which is why wd/w r/m m/w are the fotm classes. W/M was never made to be a 10 sec burn combo, that's what M/W are for. and in all honesty I think all W/M should be equipped to also play M/W and vice versa so when the raid comes to that one boss that can't be a 10 sec burn or that one boss that needs to be a 10 sec burn you won't be holding the raid back.
Mdef is so high compared to pdef why wouldn't making electric 100% like it was meant to be not everyone can do an ma party and make a mw I am pretty good in both I would say so I know what I'm talking about ppl can't make a party based around ma when there are so few Wm and in doing so messes it up for the pa ppl all I'm saying is give us our 100% and we mast is also good because we are technically melee who use wand if your not going to input wands make magic based swords why are you trying to hurt my case knowing you can't rival wrd/w or w/s and etc in a universal party or even come close ppl can't invest in mw bs

9

Friday, October 2nd 2015, 5:42pm

why would weapon mastery be could for it like every other class



I am presuming you are a relatively new mage. I have played end game mage for quite some time now and so has cenre I presume. You want passive weapon damage boost? then play the expensive classes like wd/w or r/m. W/M has the best cost input vs dps output ratio in game imho. Its a relatively cheap class to gear and do very decent dps on purely because of electrical rage, I don't think there are any other class that can increase their patk or matk as easily or as fast as a W/M can and sustain it. Reason mages don't have passive weapon damage boost is because most bosses (usually) have lower mdef than pdef so the mage doesn't need to be as ripped to do damage. Also there are more buffs that increase matk then there are buffs that increase patk, eg m/p p/s p/r...all of which stacks where amp and damp for melee doesn't stack.

How much dps you do always depends on how much you invest in to your toon, which is why wd/w r/m m/w are the fotm classes. W/M was never made to be a 10 sec burn combo, that's what M/W are for. and in all honesty I think all W/M should be equipped to also play M/W and vice versa so when the raid comes to that one boss that can't be a 10 sec burn or that one boss that needs to be a 10 sec burn you won't be holding the raid back.
Mdef is so high compared to pdef why wouldn't making electric 100% like it was meant to be not everyone can do an ma party and make a mw I am pretty good in both I would say so I know what I'm talking about ppl can't make a party based around ma when there are so few Wm and in doing so messes it up for the pa ppl all I'm saying is give us our 100% and we mast is also good because we are technically melee who use wand if your not going to input wands make magic based swords why are you trying to hurt my case knowing you can't rival wrd/w or w/s and etc in a universal party or even come close ppl can't invest in mw bs




....what....

where's the punctuation?
where's the logic?
ughhhhh my brain hurts
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10

Friday, October 2nd 2015, 5:55pm

Most "universal" parties don't have a single magical attack buff, so unless you log alts outside (where you can get 2 magical attack buffs and a damage buff which is unfair), you are making an uneven comparison. Secondly, warlock/mage, a universal support class, increases m/w and w/m dps by huge amounts through Soul Brand stacks. Wl/m also increases damage output of physical players by huge amounts via warp charge, so its good in both parties, but much better for magic players.

Warrior/mage is meant to be a higher sustained dps class. That means outside of burn, when you're cooldowns wear off, you hit for 500k a white attack, where a wd/w is hitting for 150k crits. You can't complain that just b/c other classes have higher burst damage, that w/m should also have high burst damage --- that's like saying "knights can't dps in plate gear, give them more damage buffs". Its silly.

Let's talk about what w/m do have, and then think if they really need a buff....

1) extremely high sustained magical attack.
---This means high trash mob dps, high damage output over time on long boss fights
---w/s has really high burst damage, but for trash mobs, or long boss fights they are complete trash. Wd/w is similar, and wd/w have to worry about mana consumption on trash or 1min+ length boss fights.

2) High sustained defense (through electrical rage), and burst survival cooldowns
---less damage should you pull aggro, and even the possibility to tank as a dps class (w/m have tanked things like Grotto, and I wouldn't be shocked to see them tank higher level instances with new level cap), plus Surivival Instinct and Defensive Formation.
---Rogues have evasion to reduce damage but that's a 2min cooldown, compared to 100% uptime on electrical rage. W/s has similar defense abilities, but no electrical rage so if they get hit they can die easily. Wd/w is only one with permanent def buff.

3) LOTS of control skills
---you have shout, blasting cyclone, Thunder (if using a wand), terror, silence, lightning. Rogue/mage get...silence, shadow prison, lightning, create opportunity. You have 2 more then they do? Warden/warrior gets...banish?

4) Very little Resource Management
---You use very little mana. Ever. You use very little rage maintaining Electrical Rage stacks as w/m, and that's easy to generate with Enraged, Rage cape, Stength of Battle, and fast attack speed. Wd/w run out of mana very quickly, w/s has almost no rage or focus to fight with after 40s on bosses...You almost never run out of resources to attack with, compared to EVERY other popular class except maybe r/m and m/x


You've got plent of advantages that other dps classes don't have, and now you want to have even MORE damage? I think you're playing the wrong game if you expect to be able to do everything on a single class, when its supposed to be specialized.

This post has been edited 2 times, last edit by "BlankMinded" (Oct 2nd 2015, 6:09pm)


ancientgear

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Friday, October 2nd 2015, 5:57pm

why would weapon mastery be could for it like every other class



I am presuming you are a relatively new mage. I have played end game mage for quite some time now and so has cenre I presume. You want passive weapon damage boost? then play the expensive classes like wd/w or r/m. W/M has the best cost input vs dps output ratio in game imho. Its a relatively cheap class to gear and do very decent dps on purely because of electrical rage, I don't think there are any other class that can increase their patk or matk as easily or as fast as a W/M can and sustain it. Reason mages don't have passive weapon damage boost is because most bosses (usually) have lower mdef than pdef so the mage doesn't need to be as ripped to do damage. Also there are more buffs that increase matk then there are buffs that increase patk, eg m/p p/s p/r...all of which stacks where amp and damp for melee doesn't stack.

How much dps you do always depends on how much you invest in to your toon, which is why wd/w r/m m/w are the fotm classes. W/M was never made to be a 10 sec burn combo, that's what M/W are for. and in all honesty I think all W/M should be equipped to also play M/W and vice versa so when the raid comes to that one boss that can't be a 10 sec burn or that one boss that needs to be a 10 sec burn you won't be holding the raid back.
Mdef is so high compared to pdef why wouldn't making electric 100% like it was meant to be not everyone can do an ma party and make a mw I am pretty good in both I would say so I know what I'm talking about ppl can't make a party based around ma when there are so few Wm and in doing so messes it up for the pa ppl all I'm saying is give us our 100% and we mast is also good because we are technically melee who use wand if your not going to input wands make magic based swords why are you trying to hurt my case knowing you can't rival wrd/w or w/s and etc in a universal party or even come close ppl can't invest in mw bs





W/M asking for passive damage boost for staff and wand is like d/wd asking for passive damage boost for axe. Theres no such a thing as an universal party because RW didn't sit and be like ok we will give 2 debuff for the melee and 2 debuff for the mage and 2 buff for the melee and 2 buff for the mage. A m/wl can reduce boss pdef and mdef with their ellite but a m/wl can also do an extra mdef reduction on boss on top of their ellite, just like how TS+19 for melee only reduces the bosses pdef and not mdef. m/w can't do anything useful outside of that 12 sec burn, unlike w/m which is a very good boss dps and VERY good at clearing trash compared to m/w, you don't see the m/w's bitching about it.

And if you really knew what you were talking about then you would know that a m/w can easily keep up with a wd/w or r/m given that they both have the same grade of gear. You would also know that a fully int/matk geared mage struggles very hard to try and reach even 60k hp, so an all mage raid?? that I would like to see in a burn

Ugh can someone else please take over this argument, I don't want RW to start paying attention to w/m and ultimately screw up a perfectly fine combo trying to "fix" it.

And for the love of (insert arbitrary deity name) put some god dam punctuations in your future replies/thread.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

This post has been edited 1 times, last edit by "ancientgear" (Oct 2nd 2015, 6:20pm)


mohammed1234

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12

Friday, October 2nd 2015, 6:22pm

if endgame w/m are telling you it doesn't need a buff, it doesn't need a buff.

i'm guessing you are probably running in physical dps parties comparing to other physical dps.

get some magic buffs and you'll see fairly quick, w/m doesn't need to be buffed.
Most "universal" parties don't have a single magical attack buff, so unless you log alts outside (where you can get 2 magical attack buffs and a damage buff which is unfair), you are making an uneven comparison. Secondly, warlock/mage, a universal support class, increases m/w and w/m dps by huge amounts through Soul Brand stacks. Wl/m also increases damage output of physical players by huge amounts via warp charge, so its good in both parties, but much better for magic players.

Warrior/mage is meant to be a higher sustained dps class. That means outside of burn, when you're cooldowns wear off, you hit for 500k a white attack, where a wd/w is hitting for 150k crits. You can't complain that just b/c other classes have higher burst damage, that w/m should also have high burst damage --- that's like saying "knights can't dps in plate gear, give them more damage buffs". Its silly.

Let's talk about what w/m do have, and then think if they really need a buff....

1) extremely high sustained magical attack.
---This means high trash mob dps, high damage output over time on long boss fights
---w/s has really high burst damage, but for trash mobs, or long boss fights they are complete trash. Wd/w is similar, and wd/w have to worry about mana consumption on trash or 1min+ length boss fights.

2) High sustained defense (through electrical rage), and burst survival cooldowns
---less damage should you pull aggro, and even the possibility to tank as a dps class (w/m have tanked things like Grotto, and I wouldn't be shocked to see them tank higher level instances with new level cap), plus Surivival Instinct and Defensive Formation.
---Rogues have evasion to reduce damage but that's a 2min cooldown, compared to 100% uptime on electrical rage. W/s has similar defense abilities, but no electrical rage so if they get hit they can die easily. Wd/w is only one with permanent def buff.

3) LOTS of control skills
---you have shout, blasting cyclone, Thunder (if using a wand), terror, silence, lightning. Rogue/mage get...silence, shadow prison, lightning, create opportunity. You have 2 more then they do? Warden/warrior gets...banish?

4) Very little Resource Management
---You use very little mana. Ever. You use very little rage maintaining Electrical Rage stacks as w/m, and that's easy to generate with Enraged, Rage cape, Stength of Battle, and fast attack speed. Wd/w run out of mana very quickly, w/s has almost no rage or focus to fight with after 40s on bosses...You almost never run out of resources to attack with, compared to EVERY other popular class except maybe r/m and m/x


You've got plent of advantages that other dps classes don't have, and now you want to have even MORE damage? I think you're playing the wrong game if you expect to be able to do everything on a single class, when its supposed to be specialized.
What ? All those skilled you name don't help much in bods fights you just trying to hurt my case since you are a warden you named a lot of pvp based skills and I never said wl/m was bad most boss fights that take to long causes boss to enrage and wipe in a universal party a Wm is a peon compared to rest mw just asking for 100% isn't really too much we have one skill why not making it at its max capability ? A lot of ppl have quit or stop playing it for this reason you think we just want to clear mobs ?

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Friday, October 2nd 2015, 6:38pm

W/M is a viable DPS. A group of W/M's can burn the latest instance (that's released), as shown here.
https://www.youtube.com/watch?v=mzHaAWAigwk (All W/M party)
https://www.youtube.com/watch?v=mO5fM1JxphM (This part has both W/M and R/M (R/M DPS shown in blue in scrut, W/M in red)
Blankminded is not trying to hurt your case because he's a warden - he's among the most knowledgeable about the game on the forums.

Granted, W/M is not terribly good in 5s burns unlike wardens and R/M's, so if your guild is able to burn whatever boss you guys farm in around 5s, your DPS is going to be fairly low. But any fight longer than 15s, W/M should be fine, unless your group has no Wl/M.

Wd/W > all though, that is kinda true. Damn wardens doing 2x the DPS compared to every else :D
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This post has been edited 1 times, last edit by "ruisen2000" (Oct 2nd 2015, 6:46pm)


14

Friday, October 2nd 2015, 6:40pm

Haven't run wwith w/m since kbn where their non burn dps was really noticeable.

Everything since has basically been burn mode which w/m is slightly lacking in compared to other burn dps combo.

Blame RW for current instance meta.
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15

Friday, October 2nd 2015, 6:44pm

A lot of the weapon speed increase buffs help a w/m.
A lot of the classes that give debuffs on the boss help a w/m.
Wl/m has additional buffs just for fire damage. You still get the same benefit for Warp Charge and for Surge of Awareness.
Ch/p Suicide Advance can buff you
K/p Holy Illumination can buff you
A w/m has one of the highest magical attack capabilities that you are going above the mdef of the boss during burns.
There are 4 classes capable of buffing you for more magical attack, magical damage and magical crit outside of an instance.

Complaining that other classes have higher burns because they have burn type skills while yours has a single 5min cd skill (+ potions) is a meaningless comparison.

What you should be asking for is instances that are anti-burn but unfortunately runewaker seems to only know how to make bosses that are burn or die (and the ones that aren't tend to be too convoluted)

You could also make the argument against ch/m having too high burst damage with being able to do 50mil+ damage with a single skill and the right combinations completely overlooking the fact of timing and it can only be used once a fight.

W/m has always been a very high sustained dps class, runewaker likes to make things require a burn and the class has almost nothing to help with a burn
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mohammed1234

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Friday, October 2nd 2015, 6:48pm

W/M is a viable DPS. A group of W/M's can burn the latest instance (that's released), as shown here.
https://www.youtube.com/watch?v=mzHaAWAigwk (All W/M party)
https://www.youtube.com/watch?v=mO5fM1JxphM (This part has both W/M and R/M (R/M DPS shown in blue in scrut, W/M in red)
Blankminded is not trying to hurt your case because he's a warden - he's among the most knowledgeable about the game on the forums.

Wd/W > all though, that is kinda true. Damn wardens doing 2x the DPS compared to every else :D
I've seen that I'm just saying that not everyone can make a ma party for one class and shouldn't have to to make it good that's too much work giving us 100% back would be really helpful parties are meant for variety not one sole class

17

Friday, October 2nd 2015, 6:52pm

I'm not trying to hurt your case because I'm a wd/w. To be precise, I don't really even play wd/w anymore, except to immune tank world bosses. I'm even trying w/s on 5th boss CoE, a very long fight, even though I do horrendous damage.

I'm talking about those points because of a simple observation....I keep seeing people complaining about how combo X isn't able to be the most op in every aspect of the game. Someone I know (and I'm assuming a bunch of others) is moving to scout for burn bosses, but is planning to make a dagger for rogue because "scout isn't useful on long fights"...

Why can't people just learn to play one combination in all situations? You don't have the be the top of scrut in both long and short boss fights to be "useful". If you're the most OP s/wd in all of the official servers, and claim you're "useless" on long fights, you really mean to say you aren't "top of the scrut". Which is annoying. Knights are never top damage dealers but they're always useful. Buff alts are usually not the top damage dealers, but they are useful. W/m "not being top of scrut" doesn't make it bad in any way. If the boss dies, with a party full of w/m, who cares if they aren't "the top burst dps"? You got loot. And as Ruisen has already linked proof of, warrior/mages can carry groups easily, without needing any more damage. Hell, even in "physical" parties, w/m can do fine. Magio and Nirvasa used to run as w/m in such groups all the time and even sometimes were top dps.

Side Note: Did you know that if there is a warrior/mage and a "physical" dps warrior, the w/m helps him out? If a w/m uses Probing Attack, any other warrior can spam open flank as many times as they can without consuming the w/m probing debuff.

Secondly, the control skills (and defense skills) I mentioned aren't for pvp. I play warrior/scout. My focus on trash mobs in instances like grotto isn't damage....its control via blasting cyclone and shout. Sometimes we run through without "OP" players, and interrupting the jellyfish from casting detonation is useful. Silence is a key skill for pulling mobs one a time in coe or pillars. Even on bosses, control skills are helpful (CoE 4th boss has a spell that needs to be interrupted or he heals). There are situations where these points, even the defense buffs, are useful in PVE.

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18

Friday, October 2nd 2015, 6:52pm

W/M is a viable DPS. A group of W/M's can burn the latest instance (that's released), as shown here.
https://www.youtube.com/watch?v=mzHaAWAigwk (All W/M party)
https://www.youtube.com/watch?v=mO5fM1JxphM (This part has both W/M and R/M (R/M DPS shown in blue in scrut, W/M in red)
Blankminded is not trying to hurt your case because he's a warden - he's among the most knowledgeable about the game on the forums.

Wd/W > all though, that is kinda true. Damn wardens doing 2x the DPS compared to every else :D
I've seen that I'm just saying that not everyone can make a ma party for one class and shouldn't have to to make it good that's too much work giving us 100% back would be really helpful parties are meant for variety not one sole class



-flips table and walks out- :dash: :dash: :dash: :dash:
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

19

Friday, October 2nd 2015, 6:55pm

dont even need a matt party, run with m/wl, s/r and druid and boss def is low enough, not to mention if you add a wl/m(which you should use in endgame anyway. Def isnt an issue if you use the right debuffs, w/m can buff to 700k-1mil matt on dmg food so easily if you have the right gear, so as said by so many, just leave w/m as it is...

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20

Friday, October 2nd 2015, 7:00pm

W/M is a viable DPS. A group of W/M's can burn the latest instance (that's released), as shown here.
https://www.youtube.com/watch?v=mzHaAWAigwk (All W/M party)
https://www.youtube.com/watch?v=mO5fM1JxphM (This part has both W/M and R/M (R/M DPS shown in blue in scrut, W/M in red)
Blankminded is not trying to hurt your case because he's a warden - he's among the most knowledgeable about the game on the forums.

Wd/W > all though, that is kinda true. Damn wardens doing 2x the DPS compared to every else :D
I've seen that I'm just saying that not everyone can make a ma party for one class and shouldn't have to to make it good that's too much work giving us 100% back would be really helpful parties are meant for variety not one sole class
What ma party? W/M uses lute, so being in a melee group doesn't effect it. Almost every endgame group has a Wl/M. Its a standard even melee groups use it because of surge of awareness, and D/Wd is also a very commonly used healing class. The only thing you'd need is M/P and P/S buff alts, which you should have. You said you're as "mw" as well, which I assume you mean M/W. It takes 20 minutes to level an alt to lv 50 for buffs, and if you can't multiclient, ask a guildie to make the toon for you to level, and have them log it on for runs. I'm pretty sure you'd find a guildie willing to log on an extra toon or 2 to help magic users in your guild to do more DPS. Not to mention that there are probably mages in your guild with htose buff alts already.

Even if you really don't have M/P and P/S, W/M can get pretty high matk. Keep in mind that even in pomh/coeh, bosses are debuffed down to 450k-500k Mdef with M/Wl, elemental weakness (which your M/Wl should also do), druid seeds and midnight ritual (all of which are standards in every group). Having 550k matk instead of 650k matk against a 450k Mdef boss is probably not that groundbreaking.

Wtb Cenre's 6m M/W DPS though, I'm doing something wrong on mage o.O
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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