No its not and same goes for r/s ppl are always qq about nerds but don't know how much time people put in classes to make them that good w/m basically have 1 skill why nerd it ? And why would weapon mastery be could for it like every other class I shouldn't have to take up 4 spots in a party to make me good the elite was meant to be 100% it should be 100%warmage is decently balanced now.
beth was an oopsie.
and if you start making stuff ignore defenses, thats a can of worms equivilent to ch3 scout days in terms of game-breaking.

This post has been edited 1 times, last edit by "Cike" (Oct 2nd 2015, 5:16pm)
why would weapon mastery be could for it like every other class
Mdef is so high compared to pdef why wouldn't making electric 100% like it was meant to be not everyone can do an ma party and make a mw I am pretty good in both I would say so I know what I'm talking about ppl can't make a party based around ma when there are so few Wm and in doing so messes it up for the pa ppl all I'm saying is give us our 100% and we mast is also good because we are technically melee who use wand if your not going to input wands make magic based swords why are you trying to hurt my case knowing you can't rival wrd/w or w/s and etc in a universal party or even come close ppl can't invest in mw bswhy would weapon mastery be could for it like every other class
I am presuming you are a relatively new mage. I have played end game mage for quite some time now and so has cenre I presume. You want passive weapon damage boost? then play the expensive classes like wd/w or r/m. W/M has the best cost input vs dps output ratio in game imho. Its a relatively cheap class to gear and do very decent dps on purely because of electrical rage, I don't think there are any other class that can increase their patk or matk as easily or as fast as a W/M can and sustain it. Reason mages don't have passive weapon damage boost is because most bosses (usually) have lower mdef than pdef so the mage doesn't need to be as ripped to do damage. Also there are more buffs that increase matk then there are buffs that increase patk, eg m/p p/s p/r...all of which stacks where amp and damp for melee doesn't stack.
How much dps you do always depends on how much you invest in to your toon, which is why wd/w r/m m/w are the fotm classes. W/M was never made to be a 10 sec burn combo, that's what M/W are for. and in all honesty I think all W/M should be equipped to also play M/W and vice versa so when the raid comes to that one boss that can't be a 10 sec burn or that one boss that needs to be a 10 sec burn you won't be holding the raid back.
Mdef is so high compared to pdef why wouldn't making electric 100% like it was meant to be not everyone can do an ma party and make a mw I am pretty good in both I would say so I know what I'm talking about ppl can't make a party based around ma when there are so few Wm and in doing so messes it up for the pa ppl all I'm saying is give us our 100% and we mast is also good because we are technically melee who use wand if your not going to input wands make magic based swords why are you trying to hurt my case knowing you can't rival wrd/w or w/s and etc in a universal party or even come close ppl can't invest in mw bswhy would weapon mastery be could for it like every other class
I am presuming you are a relatively new mage. I have played end game mage for quite some time now and so has cenre I presume. You want passive weapon damage boost? then play the expensive classes like wd/w or r/m. W/M has the best cost input vs dps output ratio in game imho. Its a relatively cheap class to gear and do very decent dps on purely because of electrical rage, I don't think there are any other class that can increase their patk or matk as easily or as fast as a W/M can and sustain it. Reason mages don't have passive weapon damage boost is because most bosses (usually) have lower mdef than pdef so the mage doesn't need to be as ripped to do damage. Also there are more buffs that increase matk then there are buffs that increase patk, eg m/p p/s p/r...all of which stacks where amp and damp for melee doesn't stack.
How much dps you do always depends on how much you invest in to your toon, which is why wd/w r/m m/w are the fotm classes. W/M was never made to be a 10 sec burn combo, that's what M/W are for. and in all honesty I think all W/M should be equipped to also play M/W and vice versa so when the raid comes to that one boss that can't be a 10 sec burn or that one boss that needs to be a 10 sec burn you won't be holding the raid back.
This post has been edited 2 times, last edit by "BlankMinded" (Oct 2nd 2015, 6:09pm)
Mdef is so high compared to pdef why wouldn't making electric 100% like it was meant to be not everyone can do an ma party and make a mw I am pretty good in both I would say so I know what I'm talking about ppl can't make a party based around ma when there are so few Wm and in doing so messes it up for the pa ppl all I'm saying is give us our 100% and we mast is also good because we are technically melee who use wand if your not going to input wands make magic based swords why are you trying to hurt my case knowing you can't rival wrd/w or w/s and etc in a universal party or even come close ppl can't invest in mw bswhy would weapon mastery be could for it like every other class
I am presuming you are a relatively new mage. I have played end game mage for quite some time now and so has cenre I presume. You want passive weapon damage boost? then play the expensive classes like wd/w or r/m. W/M has the best cost input vs dps output ratio in game imho. Its a relatively cheap class to gear and do very decent dps on purely because of electrical rage, I don't think there are any other class that can increase their patk or matk as easily or as fast as a W/M can and sustain it. Reason mages don't have passive weapon damage boost is because most bosses (usually) have lower mdef than pdef so the mage doesn't need to be as ripped to do damage. Also there are more buffs that increase matk then there are buffs that increase patk, eg m/p p/s p/r...all of which stacks where amp and damp for melee doesn't stack.
How much dps you do always depends on how much you invest in to your toon, which is why wd/w r/m m/w are the fotm classes. W/M was never made to be a 10 sec burn combo, that's what M/W are for. and in all honesty I think all W/M should be equipped to also play M/W and vice versa so when the raid comes to that one boss that can't be a 10 sec burn or that one boss that needs to be a 10 sec burn you won't be holding the raid back.
This post has been edited 1 times, last edit by "ancientgear" (Oct 2nd 2015, 6:20pm)
if endgame w/m are telling you it doesn't need a buff, it doesn't need a buff.
i'm guessing you are probably running in physical dps parties comparing to other physical dps.
get some magic buffs and you'll see fairly quick, w/m doesn't need to be buffed.
What ? All those skilled you name don't help much in bods fights you just trying to hurt my case since you are a warden you named a lot of pvp based skills and I never said wl/m was bad most boss fights that take to long causes boss to enrage and wipe in a universal party a Wm is a peon compared to rest mw just asking for 100% isn't really too much we have one skill why not making it at its max capability ? A lot of ppl have quit or stop playing it for this reason you think we just want to clear mobs ?Most "universal" parties don't have a single magical attack buff, so unless you log alts outside (where you can get 2 magical attack buffs and a damage buff which is unfair), you are making an uneven comparison. Secondly, warlock/mage, a universal support class, increases m/w and w/m dps by huge amounts through Soul Brand stacks. Wl/m also increases damage output of physical players by huge amounts via warp charge, so its good in both parties, but much better for magic players.
Warrior/mage is meant to be a higher sustained dps class. That means outside of burn, when you're cooldowns wear off, you hit for 500k a white attack, where a wd/w is hitting for 150k crits. You can't complain that just b/c other classes have higher burst damage, that w/m should also have high burst damage --- that's like saying "knights can't dps in plate gear, give them more damage buffs". Its silly.
Let's talk about what w/m do have, and then think if they really need a buff....
1) extremely high sustained magical attack.
---This means high trash mob dps, high damage output over time on long boss fights
---w/s has really high burst damage, but for trash mobs, or long boss fights they are complete trash. Wd/w is similar, and wd/w have to worry about mana consumption on trash or 1min+ length boss fights.
2) High sustained defense (through electrical rage), and burst survival cooldowns
---less damage should you pull aggro, and even the possibility to tank as a dps class (w/m have tanked things like Grotto, and I wouldn't be shocked to see them tank higher level instances with new level cap), plus Surivival Instinct and Defensive Formation.
---Rogues have evasion to reduce damage but that's a 2min cooldown, compared to 100% uptime on electrical rage. W/s has similar defense abilities, but no electrical rage so if they get hit they can die easily. Wd/w is only one with permanent def buff.
3) LOTS of control skills
---you have shout, blasting cyclone, Thunder (if using a wand), terror, silence, lightning. Rogue/mage get...silence, shadow prison, lightning, create opportunity. You have 2 more then they do? Warden/warrior gets...banish?
4) Very little Resource Management
---You use very little mana. Ever. You use very little rage maintaining Electrical Rage stacks as w/m, and that's easy to generate with Enraged, Rage cape, Stength of Battle, and fast attack speed. Wd/w run out of mana very quickly, w/s has almost no rage or focus to fight with after 40s on bosses...You almost never run out of resources to attack with, compared to EVERY other popular class except maybe r/m and m/x
You've got plent of advantages that other dps classes don't have, and now you want to have even MORE damage? I think you're playing the wrong game if you expect to be able to do everything on a single class, when its supposed to be specialized.
This post has been edited 1 times, last edit by "ruisen2000" (Oct 2nd 2015, 6:46pm)
I've seen that I'm just saying that not everyone can make a ma party for one class and shouldn't have to to make it good that's too much work giving us 100% back would be really helpful parties are meant for variety not one sole classW/M is a viable DPS. A group of W/M's can burn the latest instance (that's released), as shown here.
https://www.youtube.com/watch?v=mzHaAWAigwk (All W/M party)
https://www.youtube.com/watch?v=mO5fM1JxphM (This part has both W/M and R/M (R/M DPS shown in blue in scrut, W/M in red)
Blankminded is not trying to hurt your case because he's a warden - he's among the most knowledgeable about the game on the forums.
Wd/W > all though, that is kinda true. Damn wardens doing 2x the DPS compared to every else![]()
I've seen that I'm just saying that not everyone can make a ma party for one class and shouldn't have to to make it good that's too much work giving us 100% back would be really helpful parties are meant for variety not one sole classW/M is a viable DPS. A group of W/M's can burn the latest instance (that's released), as shown here.
https://www.youtube.com/watch?v=mzHaAWAigwk (All W/M party)
https://www.youtube.com/watch?v=mO5fM1JxphM (This part has both W/M and R/M (R/M DPS shown in blue in scrut, W/M in red)
Blankminded is not trying to hurt your case because he's a warden - he's among the most knowledgeable about the game on the forums.
Wd/W > all though, that is kinda true. Damn wardens doing 2x the DPS compared to every else![]()
What ma party? W/M uses lute, so being in a melee group doesn't effect it. Almost every endgame group has a Wl/M. Its a standard even melee groups use it because of surge of awareness, and D/Wd is also a very commonly used healing class. The only thing you'd need is M/P and P/S buff alts, which you should have. You said you're as "mw" as well, which I assume you mean M/W. It takes 20 minutes to level an alt to lv 50 for buffs, and if you can't multiclient, ask a guildie to make the toon for you to level, and have them log it on for runs. I'm pretty sure you'd find a guildie willing to log on an extra toon or 2 to help magic users in your guild to do more DPS. Not to mention that there are probably mages in your guild with htose buff alts already.I've seen that I'm just saying that not everyone can make a ma party for one class and shouldn't have to to make it good that's too much work giving us 100% back would be really helpful parties are meant for variety not one sole classW/M is a viable DPS. A group of W/M's can burn the latest instance (that's released), as shown here.
https://www.youtube.com/watch?v=mzHaAWAigwk (All W/M party)
https://www.youtube.com/watch?v=mO5fM1JxphM (This part has both W/M and R/M (R/M DPS shown in blue in scrut, W/M in red)
Blankminded is not trying to hurt your case because he's a warden - he's among the most knowledgeable about the game on the forums.
Wd/W > all though, that is kinda true. Damn wardens doing 2x the DPS compared to every else![]()