What ma party? W/M uses lute, so being in a melee group doesn't effect it. Almost every endgame group has a Wl/M. Its a standard even melee groups use it because of surge of awareness, and D/Wd is also a very commonly used healing class. The only thing you'd need is M/P and P/S buff alts, which you should have. You said you're as "mw" as well, which I assume you mean M/W. It takes 20 minutes to level an alt to lv 50 for buffs, and if you can't multiclient, ask a guildie to make the toon for you to level, and have them log it on for runs. I'm pretty sure you'd find a guildie willing to log on an extra toon or 2 to help magic users in your guild to do more DPS. Not to mention that there are probably mages in your guild with htose buff alts already.


^Seriously, he took the time to list in detail to you the utilities and benefits of your class and that's how you respond to that. If you're so keen on you "midgamers evolving" then it'd be nice to "broaden your gaze" as you said in your thrones thread and listen to what someone with more game experience (like rovie) and those that specialize in your class (cenre, mytho) have to say about warmage instead of throwing away their points and tips. Who are you comparing your dps to anyways.if endgame w/m are telling you it doesn't need a buff, it doesn't need a buff.
i'm guessing you are probably running in physical dps parties comparing to other physical dps.
get some magic buffs and you'll see fairly quick, w/m doesn't need to be buffed.What ? All those skilled you name don't help much in bods fights you just trying to hurt my case since you are a warden you named a lot of pvp based skills and I never said wl/m was bad most boss fights that take to long causes boss to enrage and wipe in a universal party a Wm is a peon compared to rest mw just asking for 100% isn't really too much we have one skill why not making it at its max capability ? A lot of ppl have quit or stop playing it for this reason you think we just want to clear mobs ?Most "universal" parties don't have a single magical attack buff, so unless you log alts outside (where you can get 2 magical attack buffs and a damage buff which is unfair), you are making an uneven comparison. Secondly, warlock/mage, a universal support class, increases m/w and w/m dps by huge amounts through Soul Brand stacks. Wl/m also increases damage output of physical players by huge amounts via warp charge, so its good in both parties, but much better for magic players.
Warrior/mage is meant to be a higher sustained dps class. That means outside of burn, when you're cooldowns wear off, you hit for 500k a white attack, where a wd/w is hitting for 150k crits. You can't complain that just b/c other classes have higher burst damage, that w/m should also have high burst damage --- that's like saying "knights can't dps in plate gear, give them more damage buffs". Its silly.
Let's talk about what w/m do have, and then think if they really need a buff....
1) extremely high sustained magical attack.
---This means high trash mob dps, high damage output over time on long boss fights
---w/s has really high burst damage, but for trash mobs, or long boss fights they are complete trash. Wd/w is similar, and wd/w have to worry about mana consumption on trash or 1min+ length boss fights.
2) High sustained defense (through electrical rage), and burst survival cooldowns
---less damage should you pull aggro, and even the possibility to tank as a dps class (w/m have tanked things like Grotto, and I wouldn't be shocked to see them tank higher level instances with new level cap), plus Surivival Instinct and Defensive Formation.
---Rogues have evasion to reduce damage but that's a 2min cooldown, compared to 100% uptime on electrical rage. W/s has similar defense abilities, but no electrical rage so if they get hit they can die easily. Wd/w is only one with permanent def buff.
3) LOTS of control skills
---you have shout, blasting cyclone, Thunder (if using a wand), terror, silence, lightning. Rogue/mage get...silence, shadow prison, lightning, create opportunity. You have 2 more then they do? Warden/warrior gets...banish?
4) Very little Resource Management
---You use very little mana. Ever. You use very little rage maintaining Electrical Rage stacks as w/m, and that's easy to generate with Enraged, Rage cape, Stength of Battle, and fast attack speed. Wd/w run out of mana very quickly, w/s has almost no rage or focus to fight with after 40s on bosses...You almost never run out of resources to attack with, compared to EVERY other popular class except maybe r/m and m/x
You've got plent of advantages that other dps classes don't have, and now you want to have even MORE damage? I think you're playing the wrong game if you expect to be able to do everything on a single class, when its supposed to be specialized.
I just want my 100% back stop trying to hurt my valid case it's only right to bring us to our original status 100%
I'm running in universal parties I've played w/m since game came out and if my elite deserves to be handicapped all elites should be handicappedif endgame w/m are telling you it doesn't need a buff, it doesn't need a buff.
i'm guessing you are probably running in physical dps parties comparing to other physical dps.
get some magic buffs and you'll see fairly quick, w/m doesn't need to be buffed.
Seriously, he took the time to list in detail to you the utilities and benefits of your class and that's how you respond to that. If you're so keen on you "midgamers evolving" then it'd be nice to "broaden your gaze" as you said in your thrones thread and listen to what someone with more game experience (like rovie) and those that specialize in your class (cenre, mytho) have to say about warmage instead of throwing away their points and tips. Who are you comparing your dps to anyways.if endgame w/m are telling you it doesn't need a buff, it doesn't need a buff.
i'm guessing you are probably running in physical dps parties comparing to other physical dps.
get some magic buffs and you'll see fairly quick, w/m doesn't need to be buffed.What ? All those skilled you name don't help much in bods fights you just trying to hurt my case since you are a warden you named a lot of pvp based skills and I never said wl/m was bad most boss fights that take to long causes boss to enrage and wipe in a universal party a Wm is a peon compared to rest mw just asking for 100% isn't really too much we have one skill why not making it at its max capability ? A lot of ppl have quit or stop playing it for this reason you think we just want to clear mobs ?Most "universal" parties don't have a single magical attack buff, so unless you log alts outside (where you can get 2 magical attack buffs and a damage buff which is unfair), you are making an uneven comparison. Secondly, warlock/mage, a universal support class, increases m/w and w/m dps by huge amounts through Soul Brand stacks. Wl/m also increases damage output of physical players by huge amounts via warp charge, so its good in both parties, but much better for magic players.
Warrior/mage is meant to be a higher sustained dps class. That means outside of burn, when you're cooldowns wear off, you hit for 500k a white attack, where a wd/w is hitting for 150k crits. You can't complain that just b/c other classes have higher burst damage, that w/m should also have high burst damage --- that's like saying "knights can't dps in plate gear, give them more damage buffs". Its silly.
Let's talk about what w/m do have, and then think if they really need a buff....
1) extremely high sustained magical attack.
---This means high trash mob dps, high damage output over time on long boss fights
---w/s has really high burst damage, but for trash mobs, or long boss fights they are complete trash. Wd/w is similar, and wd/w have to worry about mana consumption on trash or 1min+ length boss fights.
2) High sustained defense (through electrical rage), and burst survival cooldowns
---less damage should you pull aggro, and even the possibility to tank as a dps class (w/m have tanked things like Grotto, and I wouldn't be shocked to see them tank higher level instances with new level cap), plus Surivival Instinct and Defensive Formation.
---Rogues have evasion to reduce damage but that's a 2min cooldown, compared to 100% uptime on electrical rage. W/s has similar defense abilities, but no electrical rage so if they get hit they can die easily. Wd/w is only one with permanent def buff.
3) LOTS of control skills
---you have shout, blasting cyclone, Thunder (if using a wand), terror, silence, lightning. Rogue/mage get...silence, shadow prison, lightning, create opportunity. You have 2 more then they do? Warden/warrior gets...banish?
4) Very little Resource Management
---You use very little mana. Ever. You use very little rage maintaining Electrical Rage stacks as w/m, and that's easy to generate with Enraged, Rage cape, Stength of Battle, and fast attack speed. Wd/w run out of mana very quickly, w/s has almost no rage or focus to fight with after 40s on bosses...You almost never run out of resources to attack with, compared to EVERY other popular class except maybe r/m and m/x
You've got plent of advantages that other dps classes don't have, and now you want to have even MORE damage? I think you're playing the wrong game if you expect to be able to do everything on a single class, when its supposed to be specialized.
Seriously, he took the time to list in detail to you the utilities and benefits of your class and that's how you respond to that. If you're so keen on you "midgamers evolving" then it'd be nice to "broaden your gaze" as you said in your thrones thread and listen to what someone with more game experience (like rovie) and those that specialize in your class (cenre, mytho) have to say about warmage instead of throwing away their points and tips. Who are you comparing your dps to anyways.if endgame w/m are telling you it doesn't need a buff, it doesn't need a buff.
i'm guessing you are probably running in physical dps parties comparing to other physical dps.
get some magic buffs and you'll see fairly quick, w/m doesn't need to be buffed.What ? All those skilled you name don't help much in bods fights you just trying to hurt my case since you are a warden you named a lot of pvp based skills and I never said wl/m was bad most boss fights that take to long causes boss to enrage and wipe in a universal party a Wm is a peon compared to rest mw just asking for 100% isn't really too much we have one skill why not making it at its max capability ? A lot of ppl have quit or stop playing it for this reason you think we just want to clear mobs ?Most "universal" parties don't have a single magical attack buff, so unless you log alts outside (where you can get 2 magical attack buffs and a damage buff which is unfair), you are making an uneven comparison. Secondly, warlock/mage, a universal support class, increases m/w and w/m dps by huge amounts through Soul Brand stacks. Wl/m also increases damage output of physical players by huge amounts via warp charge, so its good in both parties, but much better for magic players.
Warrior/mage is meant to be a higher sustained dps class. That means outside of burn, when you're cooldowns wear off, you hit for 500k a white attack, where a wd/w is hitting for 150k crits. You can't complain that just b/c other classes have higher burst damage, that w/m should also have high burst damage --- that's like saying "knights can't dps in plate gear, give them more damage buffs". Its silly.
Let's talk about what w/m do have, and then think if they really need a buff....
1) extremely high sustained magical attack.
---This means high trash mob dps, high damage output over time on long boss fights
---w/s has really high burst damage, but for trash mobs, or long boss fights they are complete trash. Wd/w is similar, and wd/w have to worry about mana consumption on trash or 1min+ length boss fights.
2) High sustained defense (through electrical rage), and burst survival cooldowns
---less damage should you pull aggro, and even the possibility to tank as a dps class (w/m have tanked things like Grotto, and I wouldn't be shocked to see them tank higher level instances with new level cap), plus Surivival Instinct and Defensive Formation.
---Rogues have evasion to reduce damage but that's a 2min cooldown, compared to 100% uptime on electrical rage. W/s has similar defense abilities, but no electrical rage so if they get hit they can die easily. Wd/w is only one with permanent def buff.
3) LOTS of control skills
---you have shout, blasting cyclone, Thunder (if using a wand), terror, silence, lightning. Rogue/mage get...silence, shadow prison, lightning, create opportunity. You have 2 more then they do? Warden/warrior gets...banish?
4) Very little Resource Management
---You use very little mana. Ever. You use very little rage maintaining Electrical Rage stacks as w/m, and that's easy to generate with Enraged, Rage cape, Stength of Battle, and fast attack speed. Wd/w run out of mana very quickly, w/s has almost no rage or focus to fight with after 40s on bosses...You almost never run out of resources to attack with, compared to EVERY other popular class except maybe r/m and m/x
You've got plent of advantages that other dps classes don't have, and now you want to have even MORE damage? I think you're playing the wrong game if you expect to be able to do everything on a single class, when its supposed to be specialized.
Can a GM please just close this thread. This guy started this exact god dam thread on the 25th of august 2015 and got the exact same replies. My guess is he is some mid game noob(for the lack of a better word) who has never stepped into and end game instance and is under the impression that just because he is bad at something it means the said thing is broken and everyone else is equally bad at said thing.
If we being real here as Dps all we care about is being on the top and outdpsing everyone else some people can deny it all they want but we all know its the truth and thats why people go other classes so they can be on the top and people who are arguing with me just want to be top dps w/m getting its elite back to what is what meant for wont make us top dps it will just help us dps better with out having 6 support members in party when we can have more dpsI just want my 100% back stop trying to hurt my valid case it's only right to bring us to our original status 100%
Valid case? There have been 10 different players who have responded to your thread, and while 2 of them have mentioned that perhaps w/m is lacking on burn, none have explicitly agreed that w/m needs a buff. They are from mid and endgame positions, EU players and NA players, some even play w/m regularly, and not one has agreed with you. I think this is perhaps a good indication that your request isn't justified.
You say some classes aren't balance -- and I'm inclined to agree with you. But they're imbalanced almost solely because they are focused on burst, and not sustained, damage. You are again still claiming that this class should get more damage, despite being one of (if not) the HIGHEST sustateind damage classes, that are excellent in siege war as well as pve content, who have the ability to desl significant damage to bosses already.
The issue isn't the class. Its who you're playing with, where your playing, and how you're playing that's the issue. If you tried to exectue strats or cared less about being top of the scrutinizer on boss fights, 10 people wouldn't be argueing against a suggestion you've made. Perhaps you are already NOT playing the class to its fullest potential. I personally have run with w/m's in party who do a respectable burst on bosses, sometimes beating out other r/m's and other classes. Perhaps you and the people you play with undervalue your sustained dps. Perhaps you aren't even using the control skills on trash mobs (and certain bosses) that make killing them much easier. Perhaps the issue isn't the class.