wow that sucks it should add 4k mdam to your total mdam you already have like the other mage skills dolulz...
Intensification does next to nothing for w/m's cause its a useless buff.
M/W gets a elite to make it a super strong buff, so it's only required for that class.
Also, u will not see a mdmg increase on your character screen because that is not what the skill does... It simply adds that amount of damage to the end of each hit, meaning instead of hitting 1,000,000, you'd hit 1,003,500.
it doesn't add to mdmg like a weapon would. M/W it does +% dmg. For anything other than M/W or K/M it sucks. It adds 3500 dmg or w/e the number is now on top. Basically a 5m hit will instead do 5,003,500 dmg.
it doesn't add to mdmg like a weapon would. M/W it does +% dmg. For anything other than M/W or K/M it sucks. It adds 3500 dmg or w/e the number is now on top. Basically a 5m hit will instead do 5,003,500 dmg.
thats useless bro should make it for wep overallit doesn't add to mdmg like a weapon would. M/W it does +% dmg. For anything other than M/W or K/M it sucks. It adds 3500 dmg or w/e the number is now on top. Basically a 5m hit will instead do 5,003,500 dmg.
As nice as that would be, would be way too overpowered, mostly on a k/m...
As nice as that would be, would be way too overpowered, mostly on a k/m...
As nice as that would be, would be way too overpowered, mostly on a k/m...
As nice as that would be, would be way too overpowered, mostly on a k/m...
As nice as that would be, would be way too overpowered, mostly on a k/m...
not really because at the rate instances are going it going to be a point where we wont be able to clear and because of all these nerfs of ppl qqing and not trying to bring up the problems with classes and bashing ideas like these and if thats the case cut it down a bit but add it to total mdamAs nice as that would be, would be way too overpowered, mostly on a k/m...
people dont understand that mages are intended to do alot of damage not minimal or average damage thats why they call mages glass canons do the most dps but easy to kil melees are supposed to be the intermediates a high sustained dps but not to high and tanky kind ofmaybe have it also increase eruption chance?
i really like this idea, and agreed with many others that adding that much mdmg would just be stupidly op.
well its suppose to be 4k mdam total and im not k/m but 4k mdam should be 4k mdam if they have to adust it a bit so it wont be to op than good but ppl dont understand magic classes were went to do alot of dps but whateveryes really, because a k/m can already hit stupidly high with a 2h sword that doesnt have much mdmg, adding 4k more on top of that would be really insane, the eruption chance would be a great addition even if minimal increase.