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1

Tuesday, October 6th 2015, 3:34pm

scout - accuracy

any reason to add accuracy runes or no?
with Target Area & patt title sitting at 52%

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2

Tuesday, October 6th 2015, 3:39pm

as long as you even have a little bit of dex, acc. shouldn't be a problem, even with evasion rogues in SW.

i'd use something else in that rune slot. no need to waste it.
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3

Tuesday, October 6th 2015, 8:23pm

def not with 52% lol my warden has like 14% or something and i rarely miss, so def dont need friend.
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4

Tuesday, October 6th 2015, 9:18pm

As long as your main hand weapon skill (1h dagger or 1h sword) is skilled up well you shouldn't have much of a problem, however mine is only sitting at 140 dagger skill so even with title and target area and druid accuracy I miss quite a bit :(
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5

Tuesday, October 6th 2015, 10:07pm

I'm guessing you know this r2p, but just to clear up confusion:

dodge and miss are completely separate rolls. weapon skill == miss, which (AFAIK) comes /before/ the acc-dodge roll (which comes before parry roll, which comes before crit).

if you miss, an acc rune won't help, and if you get dodged, leveling weapon skill won't help.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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6

Wednesday, October 7th 2015, 12:14am

Yea which is why I mentioned that my dagger lvl is still low which is causing me to miss on bosses ^.^ Even with all the accuracy buffs, for pve they will not do much cause a boss doesn't really dodge.
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7

Wednesday, October 7th 2015, 3:41am

I assume that this would be 4th slot in bow, where it's fighting against an enigma/massacre?

dodge and miss are completely separate rolls. weapon skill == miss, which (AFAIK) comes /before/ the acc-dodge roll (which comes before parry roll, which comes before crit).


Ah, but where does the shield block roll come in?

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8

Wednesday, October 7th 2015, 4:16am

Quoted

Quoted from "Cike"
dodge and miss are completely separate rolls. weapon skill == miss, which (AFAIK) comes /before/ the acc-dodge roll (which comes before parry roll, which comes before crit).

Ah, but where does the shield block roll come in?

maybe i am missing something, but what?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

9

Wednesday, October 7th 2015, 5:23am

There at a few things in game that actually allow you to block attacks entirely. It comes up as block and not immune.
Lion face round shield or whatever from Kalin shrine is one thing. It has 100 shield block on it where the dodge party or accuracy should be.
The other thing I know of is a K/S elite skill that raises chance of shield block by "x" number (increases with level I believe.)
Entirely different from dodge parry and immune. It comes up as player blocked enemy blahblahs attack in combat log.
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10

Wednesday, October 7th 2015, 5:35am

thats quite interesting. as i never really played a tank class more than casually, i was not aware of this.

is there anybody that might be able to explain it? or do i have to do some sniffing around/testing?

(sorry to hijack a scout thread)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Wednesday, October 7th 2015, 6:49am

Have some shield block pictures! That's about as much as I know.



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12

Wednesday, October 7th 2015, 6:52am

sweet, thanks. i'll do some digging around and see what i can find about it.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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13

Thursday, October 8th 2015, 2:07pm

Most combat engines of the time use similar mechanics. When a player attacks they roll against an attack table. Likewise, when you attack a player or a mob/another player attacks you they use similar lists. This typically looks something like:

Miss
Dodge
Parry
Block
Critical hit
Ordinary hit

Attack rolls are done in descending orders of precedence. That is to say that every attack has a chance to miss, be dodged, parried, blocked, etc. as it goes down the list. Character modifiers shown in the character tab are % based and reflect the actual effects against the same level mobs and/or players.

How these work is something like this:

Player attacks a mob and misses - no more action against the table
Player attacks and does not miss, rolls against the mob or other players dodge rate. If it is 10%, then the attack will be dodged about 10% of the time.
Player attack does not miss and is not dodged, rolls against the mob or other players parry rate. If it is 50%, then the attack will be parried about 50% of the time.

This continues down to the last entry of a regular hit.

Certain mechanics won't always apply as is the case of block. Typically block only comes into play when either the player or their opponent has the ability to block (shield equipped) . So if the player/mob is not equipped with a shield then that element is not used when calculating the attack.

We can't be 100% certain of course since this information has not been released by RW. Again, this is an assumption based on very similar combat mechanics used by other MMOs that have shared the same type of mechanic. Another thing we don't know for sure is if the modifiers can be effectively stacked to the point that it becomes impossible for a mob land a solid hit. My feeling is it is not, that in order to avoid getting hit a player would need 100% dodge, 100% parry and if a shield is equipped 100% block but again, I'm not able to verify that so it is merely a best guess on my part.

Here is my source: http://wowwiki.wikia.com/wiki/Attack_table

Hope this helps :)
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This post has been edited 4 times, last edit by "Tuulikki" (Oct 8th 2015, 2:19pm)