As a P.S. Mohammed and aincientgear are not allowed to quote or respond to each other in any way shape or form. I would prefer the Gm's enforce this if they could, seeing as that's how we derailed last time.

I'll do you one better. Those two are not allowed to comment in this thread at all. Hopefully we can install somewhat of a constructive atmosphere?
If not then we'll just have to close it down again.
word intensification should have some type of eruption chance or it would be cool if they made it increase mdam by a percentange like someone brought up before or boost ma or even crit speed is also good to but mages have enough so dont think it would be good for mages would help k/m and w/m tho
word magical crit resist would be cool and an increase in int would also be niceword intensification should have some type of eruption chance or it would be cool if they made it increase mdam by a percentange like someone brought up before or boost ma or even crit speed is also good to but mages have enough so dont think it would be good for mages would help k/m and w/m tho
hmm, good point perhaps the passive skill eruption should detect intensification rather than intensification having the eruption bonus. In which case, intensification would need something else, I am not ok with MA, or mcrit, but Surprisingly I would be ok with something like Mresist. Or even bonus stam/int. An int boost, would be the most suitable, given the skill name, and purpose.
Lol 0.0 cast speed or even 0.2 is od in 20 sects thats 100 flames lol and 10 secs that 50 too op lol just saying but instruments stacking is good idea would also like intensification to do what it means intensify putting one in a rampaging state 0.4 would be cool thocast speed would do very little by itself. Just make guitar and lute stack, remove .5 cast cap. Boom.
Quoted from "Magío"
cast speed would do very little by itself. Just make guitar and lute stack, remove .5 cast cap. Boom.
Lol 0.0 cast speed or even 0.2 is od in 20 sects thats 100 flames lol and 10 secs that 50 too op lol just saying but instruments stacking is good idea would also like intensification to do what it means intensify putting one in a rampaging state 0.4 would be cool tho
just make cast speed like attack speed, even after you hit cap keep it increasing dmg.
Word I was referring to burn if we didn't have swap that would be great idea and there's and attack speed limit ? And once you hit it it increases your damage ? Are y'all sure or are y'all just trolling ? And a 0.4 speed would be OK anything less is too op and mages tend to get around 20 to 30 flames off depending on ppl in party and that's during burn lowest I've seen is 10 and that's because it was a lower instance with too many ops
Quoted from "Magío"
cast speed would do very little by itself. Just make guitar and lute stack, remove .5 cast cap. Boom.
Lol 0.0 cast speed or even 0.2 is od in 20 sects thats 100 flames lol and 10 secs that 50 too op lol just saying but instruments stacking is good idea would also like intensification to do what it means intensify putting one in a rampaging state 0.4 would be cool tho
Ok, maybe completely removing it would be too OP. How about lowering it? Tbh the only flames that would really matter are the ones that hit while all buffs/debuffs are up, anything after would just hit ilke a wet noodle.
just make cast speed like attack speed, even after you hit cap keep it increasing dmg.
considering cast speed doesn't increase damage right now, just DPS (different than it does for Melee: hitting more often vs hitting harder), I would think this would be too difficult for RuneWaker to pull off.
Word that would be cool to have them both mixed and that after burn buff would be coolI like the eruption chance idea. What they could also add is that, after intensification ends, you get a casting speed buff for 20s. Would help with the low post burn DPS after 20s.
I wish lute and guitar could just be one instrument though,Iike how Tambo gives both physical and magical.