Champions secondary skill
Forge- Normal attack hits increase caster's Physical Attack Power by 2.0% for 300.0 seconds. Can be stacked 5 times. Also increases rage by 10.0 points and has a chance to make your next Rune Pulse be an instant spell and increases inflicted damage by 20.0% for 8.0 seconds.
By normal attack it means white hits on the mob. Pretty self explanatory skill, keep it active at all times.
Rune draw- Uses rune power to drag targets to the front and interrupts its spell casting. Also forces it to concentrate on you and you become the one with the most aggro. It also increases your aggro by 5.0%.
Uses nothing and has a 40 second cool down. Pretty decent skill for getting initial aggro, is also a good substitute for silence.
Finishing hammer-Increase damage of one handed and two handed hammers.
MAX IT.
Rune pulse-Inflicts 80% main hand weapon DPS. If used while in shield form, the amount of aggro generated by this skill increases per level.
Uses nothing but has a cool down of 6 seconds and a cast time of 2 seconds. This skill by far is the strongest dps skill champions have and it generates aggro on top of that, bonus for tanks. So maxing this skill has to be a priority.
Fearless blow- Inflicts 85% main hand weapon DPS on the target in addition to restoring 3 rage. When the target's HP is below 30% this skill's damage increases by 30%.
When maxed, Fearless Blow is the second best champ primary dps skill (not including rune pulse in the list of best since I'm pretty sure it's well known that it's the best dps skill). Also, while the cost is 15 rage, as it gets higher in level, the rage regained gets closer and closer to 15 and even surpasses it. Max it when able.
Shield form- Activates Shield Form. Increases your accuracy by 5.0% and converts 10% of your Strength to Stamina.
Self explanatory skill, max if you feel like you don't have enough hp and pdef but have a lot a of patk that you wouldn't mind parting with. How much tp a player puts in to this really depends on how they are geared and stated.
Note to RW if anyone from there is reading this or if any of the Gm's can forward this, PLEASE PLEASE GIVE US A TICKET THAT LETS US CHANGE THE COLOUR OF OUR SHIELD FORM. I WANT TO TANK BOSSES AS A BRIGHT PINK CHAMPION.
Rune energy influx- Converts rage to life. Restores 1% HP. If used while in Shield Form, then the amount of aggro caused by attacks is increased by 15%.
Neat skill, only uses 10 rage, instant cast and has a cool down of 10 seconds. I use it as a filler to generate aggro while shock strike Is on cool down. So a priority skill to max for champion tanks. Use in conjunction with shock strike and rune pulse.
Runecraft fortify-While in shield form, Physical Defense is increased by 9.0%.
Self explanatory skill. Maxes out at 50 so max it, even if you are not planning on tanking or putting any tp in shield form.
Chain drive- While Forge is in effect, all hits landed by normal attacks have a chance to reset the cooldown time of Rune Pulseand and increase damage dealt. Also, turn the next charging skill into an instant skill.
Very good skill, its passive so you got no choice whether you want to use it or not. But must be utilised if you are tanking or dpsing so you can spam rune pulse as often as possible.
Rune Growth- Enhances your equipment in normal states. Increases Physical Attack Power by 1.0% for 15.0 seconds. When used in a Shield Form state, causes a reduction of Received Physical Damage and Received Magical Damage by 5.0%.
This is an instant skill that uses no rage and only has a 15 second cool down. If you want to be sneaky you can use this while in normal mode and then change into shield form where you get the attack boost instead of the damage reduction one. Level to 50 and then after that level if you have spare tp.
Agitated whirlwind- Forces multiple targets within a radius of 75 to turn towards you, and you become the one with the most aggro. Also increases your aggro by 1.0%.When it hits, it will reduce Received Physical Damage and Received Magical Damage by 5.0% for 5.0 seconds. (Can only be used in a Shield Form state.)
The skill has a 5 min cool down and is instant. Very useful for getting back aggro if any nub dps forgot to use tranq or recon. Not the best of aggro skills though, because the aggro gained from this skill can't be maintained for very long. Level to 50 and then level more if you spare tp.
Vacuum wave-Silences multiple enemies within a radius of 75 for 2 seconds. (If the target is a player the state lasts for 2 seconds.)
Self explanatory skill, maxes out at 50 anyways so max it. Uses 40 rage with a cool down of 30 seconds, so do not use it during tanking, if you need to silence the boss let the dps or debuffers deal with that, because it will be huge drain on your rage pool. But can be very useful in siege since it's an aoe.
Last line of Defence- When used while in a Shield Form state and current HP is less than 30%, it reduces Received Physical Damage and Received Magical Damage by 2.0%.
Skill maxes out at 50 and is very good obviously specially since its passive so you don't even need to click it when the requirements are met, so max it.
Imprisonment pulse - Sets up an imprisonment field in a designated area, inflicting 50% main hand weapon physical DPS on most targets. Also reduces Movement Speed by 10% for 5.0 seconds. Reduces target's Movement Speed by a maximum of 30.0%. If the target is a player, this state lasts for 5.0 seconds.
Instant cast skill, uses 30 rage and has a 30 second cool down. Very good skill. Try to land this on boss while you are running to the boss since it will continuously do dps and slow down the boss. The slow can also be utilised in pvp if you make a macro for it similer to the macro mages use for thunder storm. Level to 50 then level as you see fit.
Kinetic burn - Heat is dispelled 30 times in an instant. Inflicts 20% main hand weapon physical DPS to most targets in range. Also inflicts 3 points Fire Damage every 2 seconds. Lasts for 6.0 seconds.
Uses 30 rage and has a cool down of 6 seconds. Sadly this skill is a cast and the cast can be interrupted and you can't use any other skill while this is being cast unlike imprisonment pulse and rune overload. But the damage done by this skill can be greatly increased if there is a wl/m in party putting soul brand on boss. Level to 50 then level as you see fit.
Feedback defence - Activates a protective shield that lasts for 3.0 seconds. Raises Physical Defense by 5% while in effect. Attacks received are reflected and cause 2% main hand weapon physical DPS.
Self explanatory skill, maxes out at 50, so max it.
Overrule - Provides immunity to the effects of Helpless, Stun, Root and Slow. Lasts 3.0 seconds. (Target must be affected by Movement Impairing Effect or Stun for removal to work.)
Good pvp skill, probably best to make a macro for it since you do have to target yourself. Maxes out at 50 so max it.
Remodelled body - Counteracts one fatal blow and restores all HP while in effect. Lasts for 8.0 seconds.
OP skill, literally gives you a second life which can be increased to a 3rd life if you use phoenix redemption, as far as I know no other combo in game has that. you don't lost most of your buffs when you are revived by this skill. Point to note here, this skill only kicks in if you activate it and someone delivers the killing blow to you within in the 8 second the skill is active. If you still have hp left after 8 second, this skill will not revive you.
Rune overload - Consumes 15.0 points rage every second while in effect. Continuously inflicts 60% main hand weapon physical DPS to multiple targets in the immediate vicinity. (This effect ceases when rage reaches 0.)
Very good dps skill and definitely use if you can keep up the rage generation. Also is a good aggro generator when shock strike is on cool down. But be aware it will quickly drain your rage pool, so max if you can.
Point to note here, imprisonment pulse, kinetic burn and rune overload are all good skill for finding those pesky rogues in hide during siege.
To be continued