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Warrior/Knight War/Kni tank

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  • "douglas22888" started this thread

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1

Thursday, October 29th 2015, 3:46pm

War/Kni tank

So since I got my Warrior to 95 recently I'm thinking of eventually trying to have it tank and would be interested in some help getting all the info I need to get it going

for stats I'm thinking str/pa, sta/hp, 2 sta/pa, 2 sta/pdef
runes I'm thinking are Block, Tyrant, Enigma, and Enchantment (maybe Ferocity or Dauntlessness in some pieces)

for my weapon I think I might go for one of the new crafted weapons
I assume light pet would be my best option
right now I'm very TP starved (sitting at 120m TP) so I have to work on that a lot

and is there anything else I should know?

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Thursday, October 29th 2015, 4:40pm

W/K tank might work on lower instances, but I don't think you will have a lot of success tanking harder modes. The aggro generated from W/K is quite low compared to it's counterpart K/W due to the lack of aggro generating skills and with the insane amount of dps generated by the top classes nowadays, it's going to be very hard for you to keep aggro.

It also just doesn't bring as much to the team as other tank combos do.

  • "douglas22888" started this thread

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Thursday, October 29th 2015, 5:09pm

W/K tank might work on lower instances, but I don't think you will have a lot of success tanking harder modes. The aggro generated from W/K is quite low compared to it's counterpart K/W due to the lack of aggro generating skills and with the insane amount of dps generated by the top classes nowadays, it's going to be very hard for you to keep aggro.

It also just doesn't bring as much to the team as other tank combos do.


well my knight is a bit low atm to even consider trying it so my only options would be w/k

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Thursday, October 29th 2015, 6:00pm

That being said it's probably my favorite class to play in siege war. W/K is one of the most frustrating classes to play against especially when they have upwards of 5-600k hp. So much cc on one character. It's definitely a great class, just not the best class for tanking hard instances.

5

Thursday, October 29th 2015, 6:15pm

There's a few issues with w/k tank....

Firstly, Whirlwind is your only aoe aggro skill that isn't 5min cd. It has a 15s cd, and only has a 6x aggro multiplier (cross chop, whirlwind shield and shock strike are all x10 with only 6s cooldown).

Secondly is that none of the other elite skills have aggro bonus. That means you're limited to holy strike spamming, which only has a 2.5x aggro bonus. Not to mention you may run out of mana.

over long fights, k/w has superior aggro b/c punishment along with the 2min cds makes holy strike on k/w hit for more damage than on w/k (patk differences aside).

W/k is definitely "tanky" enough to run the instances, but aggro is the main issue. The main advantage is a low cd ranged skill, and lots of control skills for mobs (or bosses) that require disabling. If you aren't running with super high damage dealers, and/or no wd/w's, it is viable. But you will be hard pressed to find any "endgame" runs that don't involve nuking bosses in 10seconds with super high damage output.

This post has been edited 1 times, last edit by "BlankMinded" (Oct 29th 2015, 6:21pm)


  • "douglas22888" started this thread

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Friday, October 30th 2015, 6:49pm

There's a few issues with w/k tank....

Firstly, Whirlwind is your only aoe aggro skill that isn't 5min cd. It has a 15s cd, and only has a 6x aggro multiplier (cross chop, whirlwind shield and shock strike are all x10 with only 6s cooldown).

Secondly is that none of the other elite skills have aggro bonus. That means you're limited to holy strike spamming, which only has a 2.5x aggro bonus. Not to mention you may run out of mana.

over long fights, k/w has superior aggro b/c punishment along with the 2min cds makes holy strike on k/w hit for more damage than on w/k (patk differences aside).

W/k is definitely "tanky" enough to run the instances, but aggro is the main issue. The main advantage is a low cd ranged skill, and lots of control skills for mobs (or bosses) that require disabling. If you aren't running with super high damage dealers, and/or no wd/w's, it is viable. But you will be hard pressed to find any "endgame" runs that don't involve nuking bosses in 10seconds with super high damage output.


well as far as people in my guild are I don't think I'd have too much of an issue holding aggro from what I've seen

7

Friday, October 30th 2015, 7:23pm



well as far as people in my guild are I don't think I'd have too much of an issue holding aggro from what I've seen
Your opinion of your guild is that high eh?

  • "douglas22888" started this thread

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Friday, October 30th 2015, 8:03pm



well as far as people in my guild are I don't think I'd have too much of an issue holding aggro from what I've seen
Your opinion of your guild is that high eh?


oh it's nothing negative of them at all, it's just what I've seen from personal experience with my rogue side keeping up or surpassing higher dps members on the aggro list (I have no recons, they have recons, so with a hatred and aggro skills I feel I could possibly do well enough)

9

Friday, October 30th 2015, 9:07pm

Yeah nuh, but you are also doing more damage faster on your rogue than you would be on a tank stated warrior. Once you start trying to keep it off of geared mages or wardens, it will be a whole different ballgame.

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10

Saturday, October 31st 2015, 3:28pm

W/k can make a good tank, but as mentioned you have to work at keeping aggro, the people you are with have to understand how to control their aggro.

Aggro pots, hatred runes etc are all good to use. When I tanked a lot, I used both 1 handed + shield and 2 handed axe switching when conditions called for it.

11

Monday, November 9th 2015, 12:05pm

Skip the stam/pa and use str/stam. You'll get more pattack when buffed.
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