but in overall you can decrease Mdef more than Pdef.
Mdef:
16,7% Druid
15% S/R
33,2% M/D
10% M
30% M/C
10% Ritual
Pdef:
16,7% Druid
20% Tactical
30% M/C
10% Ritual
16% Ch/M
Typical burn raid configuration
G1
5 dps (mix of melee/mage)
wl/m (universal and is a must)
G2
d/wd or d/w (healer...kinda need one)
k/p (universal and is a must)
k/w (universal and is a must unless you got strong wd tank/dps)
wd/s (universal and is a must)
ch/p (universal and is a must)
m/wl (universal and is a must)
so there really is no space to bring almost any of these class combo you mention, unless you give up one dps. And even then m/d is only viable if majority of the g1 dps are mages. And idk about Mithras, but there are no mage only dps guild in erebos even though there are more than enough end game geared w/m and m/w (with fully functional swap set) scattered about the server to make one. Where as regardless of whether the g1 dps are mainly melee or mainly mage, anyone of the 12 ppl in the raid can use ts19, regardless of their class combo.
basically every magic attack buff out there stacks
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gimme amp+awakening+skill that doesn't even exist yet. i want equality.
Awakening of the wild gives patk and pdmg boost. Just because you only have one buff slot taken up that doesn't mean its only one buff, so not really sure where you are going with this.
Argument can be made d/wd mdmg buff is % based where as d/w pdmg buff is raw boost. But most warriors and wds are sitting at almost 3 times the mdmg of a mage, almost 2 times in case of rogues, without even buffing...equality indeed.