This post has been edited 3 times, last edit by "BlankMinded" (Jan 7th 2016, 9:06pm)
The main reason you don't see k/r anywhere in raids is, quite simply, because k/w is superior. Authoratative Deterrence is too powerful in burn-oriented groups to have any other knight (except k/p buffer/healer) in the raid. It is not because other tanking classes "can't" tank, it is because there are tanking classes that contribute far more to burns (wd/w dps tank, k/w AD, c/p tank giving dps suicide advance).
With that said, here's a few bits of information that you may not know since you state you are a "noob tank".
aggro generated = Damage Dealt x [skill multiplier] x [1 + %aggro bonus from buffs/rune]
***note: "buff/rune" bonuses are added, not multiplied. Thus, during full burn, a k/w with max skills has 3.48 multiplier from buffs, where as a k/r dual wielding has 4.02. This is only a 15.5% increase in aggro. k/w 36% passive damage skill means k/w generates more aggro (b/c of higher damage) using shared skills. The difference is made smaller by nimble hands, but 36% damage > 12% attack speed. This does not, however, factor in crit rate differences or nimble hands***
1) Holy Seal and Holy Strike have a 2.5x aggro multiplier.
2) Whirlwind Shield has a x10 multiplier.
3) During holy power explosion, Truth shield bash has a x10 multiplier (this is ignoring the other +aggro % buffs). Since truth shield bash does more damage then WWS, it is in fact the highest aggro skill in a knight's arsenal (excluding magic damage k/m tanks).
You want to make sure that, since truth shield bash is your highest aggro skill AND is a 1min cd, you get the greatest value out of your 1 use of it during a short fight. This means using threaten before TSB, as well as waiting for some (or all) debuffs on the boss. Threaten should always be maintained while tanking. At the very least, threaten is a net increase of 51.4% (all buffs but threaten), and at most 65.6% increase with no buffs on k/r.
Punishment has no inherent aggro bonus, which is why it should be removed. Even if punishment does 150k damage on a boss, a 75k holy strike generates more aggro due to the above formula. Unless of course, the goal is to deal damage (and not generate aggro), in which case wws is probably unnecessary. For a similar reason, Blind stab should be removed unless you already possess excessive amounts of aggro...which will not be the case early in a fight (or late when single recon classes have had time to "catch up" in threat).
I've thought about k/r a lot in the past, and this video is nice to get people thinking about it and maybe trying it. However, I personally believe that k/r strength lies in pvp content, not pve.
This post has been edited 1 times, last edit by "Rukifellth2792" (Jan 7th 2016, 10:58pm)
Get 70 elite and add it to soloplay rotation.
Shadowstep: Increases your light damage for 20% and damage reduction for 20% for 6sec. Great skill for pvp
This post has been edited 1 times, last edit by "Rukifellth2792" (Jan 8th 2016, 9:10am)

This post has been edited 1 times, last edit by "Heron" (Jan 10th 2016, 6:47pm)
I haven't tested, but punishment might be worth using for solo play. Since k/r has the elite to skip the consumption of the seals some times, perhaps it is worth using as a damage skill (4 seals might make it deal more damage than some other skills) for solo. Smash (with 4 seals) might be usable for the same reason...Both are still total garbage for group play though.
I wouldn't bother with shadowstab. At equal levels, Holy Strike should do more "average" damage per use due to 1) higher crit chance and 2) light damage passive from Devotion\active incrase from Holy Strength. Unless I'm overlooking something...
Also, if you're playing solo, there is no need for threaten, unless you require the patk reduction debuff. Maintaining the aggro buff from threaten is ofc unnecessary.
For party play, you want to make sure you use WWS as often as possible, since it is your second highest aggro skill and only has a 6s cooldown. Unless ofc...you already have a substantial aggro lead, then other skills can replace.
I just realised that Dance of Two Blades was changed to be physical light damage (used to be regular physical damage for a long time)...Was there an aggro bonus added to it? I can't check since my client is somewhat broken wrt aggro tables. To test, put on weapons that don't have hatred runes in (can be level 1 vendor), use the skill on a monster, remove target (to prevent white hitting it after casting a skill), then check threat meter --- if threat approximately = damage done, there is no bonus. If you have 500 000 threat and only dealt 50k damage with skill, then there's a x10 bonus.
This post has been edited 2 times, last edit by "Rukifellth2792" (Jan 9th 2016, 3:59pm) with the following reason: Grammatical fixes
I just realised that Dance of Two Blades was changed to be physical light damage (used to be regular physical damage for a long time)...Was there an aggro bonus added to it? I can't check since my client is somewhat broken wrt aggro tables. To test, put on weapons that don't have hatred runes in (can be level 1 vendor), use the skill on a monster, remove target (to prevent white hitting it after casting a skill), then check threat meter --- if threat approximately = damage done, there is no bonus. If you have 500 000 threat and only dealt 50k damage with skill, then there's a x10 bonus.
Unless I missed it somewhere you did not bring up the warrior general skills that the k/w gets. Increased pa is huge for me during the initial burn and the def buff for whenever i need surv during bosses or large trash pulls. Along with slash if you're running with any w/s.
If you want to test your ability to hold aggro vs a dps closer to your level, I can duo some DoD with you on my lvl 62 W/R. He's sufficiently geared do DPS anything his level. I could do WA too, but I'm pretty sure some of those bosses in there have AoEs that I don't think I can tank without a healer. It's been a while since I've been in there.