This post has been edited 1 times, last edit by "BlankMinded" (Mar 23rd 2016, 4:55pm)
... and numerous others Semi-retired
Honestly sounds like that would all it would need to become more viable, that and more fun I guess, honestly was going to start off doing a w/p and/or a p/w but once I joined a guild and got some tips I just sorta rerolled early into K/P and loved the leveling up somewhat because of being able to withstand a lot of stuff I would have other wise died to.
Another somewhat equivalent option is D/W with the 70 elite that allows you to wear leather/chain. D/W is actually a VERY viable healer due to AOTW, nourish and a rage based group heal but wearing pattack gear is a fun solo class (and the gear can be used on another viable physical DPS class).
So you could, in theory, level up a d/wd/w healer, level up a wd/w DPS and use the wd/w chain gear on your druid. That is essentially what I just did.
Umm....everything Rovie says above except replace W/P with P/W....
P/W is a very fun character type to play... solo. It does not add much to a group other than another res. But, if all you are interested in is playing the game, it is a blast.
P/w is a very fun class combo to play as others have already said.
If they were to give the P/w the elite that D/w got... then P/w would be decent & viable IMO.
I say this from playing it on an endgame level "elsewhere" - where I was able to use leather gears etc...
Tried making a PvP Battlemonk in honor gear just for something to do a bit back here... It was powerful against your average geared opponent but anyone equally geared you had no chance.
I would say it is a fun thing to do with your spare time as either a healer main or an all STR/pa user to use accessory/cape/wings etc...
There is supposed to be level 97 memento cloth gear with p crit, which is what the p/w needs. The gear that is best suited for p/w is the menento gear from vendors, but is currently lacking in crit. This is one of the main reasons p/w is hampered: lack of gear from level 50 until level 97. But it is fun to play as nobody really seems familiar with it.
how do you have any sort of crit rate at all?I played the Monk since OB, tried different routes, weaponwise as well as gear-wise, and I found that the Monk geared with Healer-gear with melee-stats and Hammer/Shield is the best way for soloplay/groupplay due to the extreme survivability that way.

how do you have any sort of crit rate at all?I played the Monk since OB, tried different routes, weaponwise as well as gear-wise, and I found that the Monk geared with Healer-gear with melee-stats and Hammer/Shield is the best way for soloplay/groupplay due to the extreme survivability that way.

Maybe Warrior/Mage was a big deal back then? Sounds like it... Right now the top DPS classes have more "complicated" rotations. Warden/Warrior having to hit two skills a second in the correct order to "weave" Charged Chop for maximum efficiency. Ignorance.In party, group members typically are narrowed minded when it comes to classes and utility. They prefer using classes that only need to stand there on auto attack and still pull top dps. They also will not understand that you are dps, not healer main. Because of these problems, Battlemonk will always be refereed to as broken and not viable through misunderstanding.
It's astronomical... Ignorance.For pure dps discrepancy, I do not know how much difference there is.
Mage/Lock is not a DPS class combo it's a debuffer... The difference between Mage/Warrior to Mage/Warlock is around 50-70m damage...I use to duo with a m/lock who had 15kmatt more than me (more than my phy attt), and I held agro still using on 35% agro rune and no agro pots, using 2 sec dps lead. Do note though, this was using hybrid hammer, and hybrid gear(healer hear stacked melee not mem gear), no critical stacked and was only single target tanking, not mob tank. Monk can handle the beating of tanking in lower instance (one level cap ish from current).
Many things are "balanced" in easy and normal mode when everyone surpasses Pdef/Mdef soft caps. The problem comes in Hard Mode where only a handful of classes get enough attack and damage to do anything that actually counts.Other things to keep in mind, I never was considered endgame, I only ran content on easy and normal.
You can say that about pretty much any combo...As for pvp, monk is a beast. A well played monk has the tools for bringing down every class in the game, well x/y can be a pain