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1

Tuesday, March 22nd 2016, 10:41pm

(Battlemonk) just average or not viable?

hey,

can anyone tell me about the REAL potential of the battlemonk?
ist this combination actually viable?

i don't want to hear it doesn't compete with rogue/mage and stuff like these. i know that. But how great is the difference with same equipment level to the average dd-classes?
Still viable? Is it possible to find ini-groups in early and end game?

any other tips are welcome ;)
thank you :)

2

Tuesday, March 22nd 2016, 10:55pm

No one can really give you the information you seek for a simple reason:

There aren't any end-game groups that don't have the OP classes in them.

If you entered bone peak hard mode, currently the highest level isntance, with the goal to kill all bosses using strat/mechanics, than maybe w/p and other classes are viable. However, the community currently only uses burn or die tactics, which means only the strongest classes are taken. So no one knows how w/p compares to "average" dps classes, because people don't play average dps classes in end-game isntances, and for thoe most part, "non-end game instances" just get run over by 1-2 players carrying a group.

The second issue, more specific to p/w, is that none of the equipment it can wear has critical hit rate. This means that you only have 1 spell with a decent crit rate from your elite skills, and every other skill you use will hardly crit at all, causing your damage output to be super low. Until p/w can wear armor with physical critical hit rate on it, its damage output will be subpar.

As for finding instance groups "early game" (under level 87 stuff I guess?), most of these groups will be one strong character pulling through a bunch of weaker characters. In otherwords, you can get invited, but you aren't really expected to do anything on your Hall of Survivors runs most of the time.

If you can actually find people to run a given instance (end-game or otherwise) with the goal of executing boss strats, than maybe youwill find the invites you want. But until you find these people, who are willing to die for 4 hours to kill 1 boss (or no bosses at all), than p/w will continue to be not-viable.

This post has been edited 1 times, last edit by "BlankMinded" (Mar 23rd 2016, 4:55pm)


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3

Wednesday, March 23rd 2016, 3:33pm

Umm....everything Rovie says above except replace W/P with P/W....


P/W is a very fun character type to play... solo. It does not add much to a group other than another res. But, if all you are interested in is playing the game, it is a blast.
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4

Wednesday, March 23rd 2016, 4:56pm

Fixed, sorry. Was just a typo, I was indeed speaking of the battlemonk, p/w.

5

Wednesday, March 23rd 2016, 11:35pm

P/w is a very fun class combo to play as others have already said.

If they were to give the P/w the elite that D/w got... then P/w would be decent & viable IMO.
I say this from playing it on an endgame level "elsewhere" - where I was able to use leather gears etc...


Tried making a PvP Battlemonk in honor gear just for something to do a bit back here... It was powerful against your average geared opponent but anyone equally geared you had no chance.

I would say it is a fun thing to do with your spare time as either a healer main or an all STR/pa user to use accessory/cape/wings etc...
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6

Friday, March 25th 2016, 1:51pm

Another somewhat equivalent option is D/W with the 70 elite that allows you to wear leather/chain. D/W is actually a VERY viable healer due to AOTW, nourish and a rage based group heal but wearing pattack gear is a fun solo class (and the gear can be used on another viable physical DPS class).

So you could, in theory, level up a d/wd/w healer, level up a wd/w DPS and use the wd/w chain gear on your druid. That is essentially what I just did.
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7

Tuesday, March 29th 2016, 3:08pm


Another somewhat equivalent option is D/W with the 70 elite that allows you to wear leather/chain. D/W is actually a VERY viable healer due to AOTW, nourish and a rage based group heal but wearing pattack gear is a fun solo class (and the gear can be used on another viable physical DPS class).

So you could, in theory, level up a d/wd/w healer, level up a wd/w DPS and use the wd/w chain gear on your druid. That is essentially what I just did.
Honestly sounds like that would all it would need to become more viable, that and more fun I guess, honestly was going to start off doing a w/p and/or a p/w but once I joined a guild and got some tips I just sorta rerolled early into K/P and loved the leveling up somewhat because of being able to withstand a lot of stuff I would have other wise died to.

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8

Thursday, March 31st 2016, 5:04am

There is supposed to be level 97 memento cloth gear with p crit, which is what the p/w needs. The gear that is best suited for p/w is the menento gear from vendors, but is currently lacking in crit. This is one of the main reasons p/w is hampered: lack of gear from level 50 until level 97. But it is fun to play as nobody really seems familiar with it.
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9

Saturday, April 2nd 2016, 11:01pm

Umm....everything Rovie says above except replace W/P with P/W....


P/W is a very fun character type to play... solo. It does not add much to a group other than another res. But, if all you are interested in is playing the game, it is a blast.


It is a fun combo to play solo AND groupwise. It adds more than just another res.


P/w is a very fun class combo to play as others have already said.

If they were to give the P/w the elite that D/w got... then P/w would be decent & viable IMO.
I say this from playing it on an endgame level "elsewhere" - where I was able to use leather gears etc...


Tried making a PvP Battlemonk in honor gear just for something to do a bit back here... It was powerful against your average geared opponent but anyone equally geared you had no chance.

I would say it is a fun thing to do with your spare time as either a healer main or an all STR/pa user to use accessory/cape/wings etc...


The Monk doesn't need the lvl 70 eliteskill from the D/W. Better learn how to play a Monk.

There is supposed to be level 97 memento cloth gear with p crit, which is what the p/w needs. The gear that is best suited for p/w is the menento gear from vendors, but is currently lacking in crit. This is one of the main reasons p/w is hampered: lack of gear from level 50 until level 97. But it is fun to play as nobody really seems familiar with it.


I played the Monk since OB, tried different routes, weaponwise as well as gear-wise, and I found that the Monk geared with Healer-gear with melee-stats and Hammer/Shield is the best way for soloplay/groupplay due to the extreme survivability that way.
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Priest lvl 90 / Warrior lvl 86

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10

Saturday, April 2nd 2016, 11:25pm

I played the Monk since OB, tried different routes, weaponwise as well as gear-wise, and I found that the Monk geared with Healer-gear with melee-stats and Hammer/Shield is the best way for soloplay/groupplay due to the extreme survivability that way.
how do you have any sort of crit rate at all?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Monday, April 4th 2016, 9:03pm

I played the Monk since OB, tried different routes, weaponwise as well as gear-wise, and I found that the Monk geared with Healer-gear with melee-stats and Hammer/Shield is the best way for soloplay/groupplay due to the extreme survivability that way.
how do you have any sort of crit rate at all?


crit is not important for a Monk imo, as a Monk (even geared with mememto-gear) you will never come close to the crit-rate of a mediocre pure pdd
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12

Monday, April 4th 2016, 9:17pm

Back in the day, I played a P/W w/ around 63% crit rate using crit-heavy accessories & the lvl 75 shield. I mainly used 1-h Axe, so sometimes there'd be crit there or patk. Here's a screenshot from then: http://bit.ly/1XcTm5C

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13

Monday, April 4th 2016, 11:19pm

so its not a DPS class, but has great survivability but no aggro skills, and has mediocre heals. I struggle to see what this brings to a party aside from an extra rez and one less char the healer needs to heal. is it essentially a jack of all trades, master of none?

on the flip side, this seems like an amazing solo/duoing class.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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14

Tuesday, April 5th 2016, 12:16am

I am thinking endgame p/w at current levels should be able to solo the two mini-bosses at the end of HoDL using a mementos 1-handed axe. Just a thought- would be fun to try.
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15

Tuesday, April 5th 2016, 1:31am

An endgame p/w that can solo a level 55 instance. Awesome! Wow!

My m/s can do the same thing in about two seconds and be useful in pve/pvp.

P/W is not viable. It's a fun side project type of class but it will never be viable in endgame, and I struggle to see it actually be viable in PvP at this point either, unless they are given chain.
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16

Tuesday, April 5th 2016, 1:53am

Any Warden combo can solo HoDL as well... there's probably other classes that can do it too, just not as easily. Technically, any priest combo should be able to solo it, not just p/w. And Druid. Actually, it would probably faster just to list the classes that can't do it instead.

17

Tuesday, April 5th 2016, 3:00am



For what its worth thats me playing p/w in siege yesterday, it's not particularly good but its fun as hell to play in siege. The fact that honor gear already doesnt have crit on it kind of makes up for the issue of no cloth gear with pcrit, so its at least nice in that respect.

18

Wednesday, April 6th 2016, 3:41pm

To the OP, back when lvl cap was I think 70 or 75 ( that is when I kinda stopped playing just one of those "has been" now) monk for me was really fun and decent in running higher lvl content. Depending on what your trying to achieve with him greatly influences how you gear, stat, and play the class in general. As dps, he has very little burst, however he does have excellent sustainable dps. In party, group members typically are narrowed minded when it comes to classes and utility. They prefer using classes that only need to stand there on auto attack and still pull top dps. They also will not understand that you are dps, not healer main. Because of these problems, Battlemonk will always be refereed to as broken and not viable through misunderstanding.

For pure dps discrepancy, I do not know how much difference there is. I use to duo with a m/lock who had 15kmatt more than me (more than my phy attt), and I held agro still using on 35% agro rune and no agro pots, using 2 sec dps lead. Do note though, this was using hybrid hammer, and hybrid gear(healer hear stacked melee not mem gear), no critical stacked and was only single target tanking, not mob tank. Monk can handle the beating of tanking in lower instance (one level cap ish from current). Other things to keep in mind, I never was considered endgame, I only ran content on easy and normal.

As for pvp, monk is a beast. A well played monk has the tools for bringing down every class in the game, well k/p can be a pain sometimes but who does not have problems with him. I hope some of this was helpful, I would jump on my monk again but seeing that server merge took place and I was not here for a year, my guess he is log gone.

Gl, enjoy the monk class. Do not worry about gear for lvling in, just get some whites and dirty stat 3 yellows sta/phy att, sta/deff, wis/phy att. This will give enough attack, mana, and hp/deff to lvl right to cap. Chrysler gets a little slow so invest in a tier 7 +6 1h axe for normal melee not hybrid (resell value). If I remember right, monks get passive 23-28% phy att boost through self buffs so that will also help you keep up for the losss of phy damage that other classes gain from their mastery. If you feel this route will be a pain, swap to p/s or p/m and level as magic then swap later.

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19

Wednesday, April 6th 2016, 6:43pm

To be honest, P/W is actually amazing at siege. I've fought a few siege geared P/W over the years, and they are some of the most difficult people to fight. They hit amazingly hard considering that they have no burn, and have huge amounts of survivability.
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20

Wednesday, April 6th 2016, 6:54pm

I will point out the flaws in your argument.
In party, group members typically are narrowed minded when it comes to classes and utility. They prefer using classes that only need to stand there on auto attack and still pull top dps. They also will not understand that you are dps, not healer main. Because of these problems, Battlemonk will always be refereed to as broken and not viable through misunderstanding.
Maybe Warrior/Mage was a big deal back then? Sounds like it... Right now the top DPS classes have more "complicated" rotations. Warden/Warrior having to hit two skills a second in the correct order to "weave" Charged Chop for maximum efficiency. Ignorance.

Anyways, we understand P/W should be a DPS, but it just doesn't work... sorry.
For pure dps discrepancy, I do not know how much difference there is.
It's astronomical... Ignorance.
I use to duo with a m/lock who had 15kmatt more than me (more than my phy attt), and I held agro still using on 35% agro rune and no agro pots, using 2 sec dps lead. Do note though, this was using hybrid hammer, and hybrid gear(healer hear stacked melee not mem gear), no critical stacked and was only single target tanking, not mob tank. Monk can handle the beating of tanking in lower instance (one level cap ish from current).
Mage/Lock is not a DPS class combo it's a debuffer... The difference between Mage/Warrior to Mage/Warlock is around 50-70m damage...
Other things to keep in mind, I never was considered endgame, I only ran content on easy and normal.
Many things are "balanced" in easy and normal mode when everyone surpasses Pdef/Mdef soft caps. The problem comes in Hard Mode where only a handful of classes get enough attack and damage to do anything that actually counts.
As for pvp, monk is a beast. A well played monk has the tools for bringing down every class in the game, well x/y can be a pain
You can say that about pretty much any combo...
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