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1

Tuesday, July 12th 2016, 4:06am

New to RoM looking for advice.

Greetings, as the subject says i'm new and need advice on a class combo. I tend to lean more toward supportive classes and enjoy PvP. In the many years I played WoW I loved Shaman. That's the type of class i'd like to play again. I know things work a little different but I would like to be an offensive type support. Being able to do damage while also healing/buffing damage of others. Is there a combo that fits this roll? Or it RoM black and white when it comes to DPS or Healer. If it is i'd lean toward being a healer but one who can buff others damage/survivabiltiy. If I could DPS while being able to light heal/buff that would be best. I would assume Druid / Something would probably work best here. (Thinking maybe Mage or Warrior).

Then i'd also like to know what skills I should be investing in once I do have a class picked out...I don't want to be wasting points. I'd also note I know little of end game (and with school and job search going on it will probably take me time to get there) and will be a f2p player UNTIL I find a job. Don't know if that really changes the leveling aspect much though, but i'd like to be viable for PVP if I could. Thanks in advance!

2

Tuesday, July 12th 2016, 5:21am

Mid-Low tier anything works. I'd say Druid/Rogue for the combo you want.

Endgame is more black & white. Druid/Warden full healer in PvP.

PvE is worse when it comes to "good classes" in endgame.
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3

Tuesday, July 12th 2016, 7:40am

Mage/warlock, Warlock/Mage, Champion/Priest and Knight/Priest are all good support classes commonly used in endgame. All of them buff the DPS.

Champion/Priest and mage/warlock can both do a little bit of damage if geared, Warlock/Mage mainly puts debuffs, whereas Knight/Priest provide offheals. Champion/Priest can also be an offhealer if you decide to gear it that way.
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4

Tuesday, July 12th 2016, 12:40pm

I would recommend wl/m with the option to go wl/ch in siege. it's the closest to offensive support class you'll find on rom and you don't need crazy gear for the pve part. ch/p and k/p are indeed good supportive class, but most endgame groups will bring alts to do those instead of bringing you if that is the only thing you can play. m/wl if a good option as well, but you might find it boring and it requires more gear before you can be usefull in a run.
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5

Tuesday, July 12th 2016, 6:49pm

I would recommend wl/m with the option to go wl/ch in siege. it's the closest to offensive support class you'll find on rom and you don't need crazy gear for the pve part. ch/p and k/p are indeed good supportive class, but most endgame groups will bring alts to do those instead of bringing you if that is the only thing you can play. m/wl if a good option as well, but you might find it boring and it requires more gear before you can be usefull in a run.
Not sure why people would rather have alts as C/P and K/P over a real person playing one. K/P can do some pretty decent offheals. And back when there were decent C/P's around I've seen C/P's put out a good 10-15m dmg in 20s burns and also heal spec C/P's that can do 50k urgents.
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This post has been edited 2 times, last edit by "ruisen2000" (Jul 12th 2016, 6:58pm)


6

Tuesday, July 12th 2016, 8:23pm

TOUCAN, I think its more of the case where if someone has a toon and is lvl 50 wanting to be in endgame runs, that will not do. But if you have an endgame toon, and just so happens that specific spot is filled, you can fill the buffer spot with your other toon. I don't think anyone would want an alt over a geared actual player, unless greed or some random off the road of Logar. Of course it still happens though, rare these days, but still happens :/



To OP, m/l or wl/m are great options for you, like others have said. Necessary in endgame, very good crowd control, very good buffs. Damage can be okay, but your job is to keep the party alive with your crowd controls and buff them to kill stuff faster!

As for heals, nowadays its basically just either K/P or D/W, and occasionally other classes for specific bosses.

For PvP, there are a plethora of classes that do very well. Just got to find what you like and go with it. of course you got your OP classes like K/M, W/M, etc... but ive seen lots of classes do well including a mage stated D/WD (shoutout to elleaves, so hard to kill and does nice dmg!), WD/D, R/WL. lots to choose from for PvP.

ps. i think i used way too many commas...
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This post has been edited 2 times, last edit by "SHAYdynasty" (Jul 12th 2016, 8:37pm) with the following reason: added pvp


7

Tuesday, July 12th 2016, 9:53pm

Because people Mess up the swaps and we fail over and over... That's the main reason.

edited by Iso
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8

Tuesday, July 12th 2016, 10:14pm

Yeah, If you're not doing endgame PvP class combos doesn't matter so much, although rogues have a bit more of an advantage in non-endgame PvP. Endgame PvP have a lot more focus on really hard-hitting class combos like K/M, W/M, which are not always the best the play in non-endgame PvP because their attacks are slow, so against a group they'll die before they can hit anybody if they have no pocket healer.
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This post has been edited 2 times, last edit by "ruisen2000" (Jul 12th 2016, 10:19pm)


9

Thursday, July 14th 2016, 4:47am

I would recommend wl/m with the option to go wl/ch in siege. it's the closest to offensive support class you'll find on rom and you don't need crazy gear for the pve part. ch/p and k/p are indeed good supportive class, but most endgame groups will bring alts to do those instead of bringing you if that is the only thing you can play. m/wl if a good option as well, but you might find it boring and it requires more gear before you can be usefull in a run.
Not sure why people would rather have alts as C/P and K/P over a real person playing one. K/P can do some pretty decent offheals. And back when there were decent C/P's around I've seen C/P's put out a good 10-15m dmg in 20s burns and also heal spec C/P's that can do 50k urgents.
The reason imo is because you need to be in an endgame guild to do endgame runs and you can't get recruited by one of them unless you improve eighter their siege potential or their run potential. considering a lvl 50 alt will roughly do as much when you are k/p or ch/p it is hard to have an argument to get recruited as one of those classes. if you are already in an endgame guild and you want to join a run you can sure add some value with one of those classes and ppl will prefer bringing you to an alt but you wont get in the guild in the first place unless you are wl/m-m/wl with high crit, top tier dps. good d/w, top tier tank and have proven so in runs.

Wl/m on the other hand has a lot of added value when you play it during trash and is one of the more likely to mess up with macros. Since you also need to have it max lvl less ppl have a wl/m alt. There is just more demand for it as very few ppl play the class and the added value of having a player instead of an alt is bigger.
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10

Thursday, July 14th 2016, 11:56am

Everyone complains how hard it is to gear endgame, but then say they don't wanf to play wl/m which literally gets you in endgame runs with 0 gear. Had a guildie who geared himself up a dps completely from playing wl/m and then played dps and dwarf where needed. So if you're new to rom looking to make a quick start. Play wl/m.
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