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1

Thursday, August 18th 2016, 12:52am

Haven't played ROM in a long time, and need a suggestion for a DPS class combo to play.

Subject summarizes it. I'd prefer if it's fun, or mechanically challenging, and also useful (i.e. Not one of the classes that never get invited unless there's no alternative DPS, but is actually competent to be in the top 10 DPS wise)

2

Thursday, August 18th 2016, 1:10am

Warrior/Scout
Warrior/Warden
Warden/Warrior

All 3 playable by an elf. Same gear. Different playstyle.


Rogue/Mage


Mage/Warrior
Warrior/Mage


Scout/Warden
Scout/Rogue
Scout/Warrior
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3

Thursday, August 18th 2016, 6:29am

DE mages in one of the top german endgame guilds actually top scrut/close to top in non-magic groups :P
Edit: oh... the post this was replaying to has vanished into the abyss... lol
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This post has been edited 3 times, last edit by "ruisen2000" (Aug 19th 2016, 5:41am)


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4

Thursday, August 18th 2016, 6:33am

Any class can be top dps if you put your mind and money to it also don't forget wl/chp or ch/r

5

Thursday, August 18th 2016, 2:30pm

Actually with the new instances (rh, mtn, vor) w/m seems like the strongest class for quite a few bosses and m/w is the burn oriented alternative so it still does decent on the other bosses m/w just such a pain to play at a top level with all the alts you need to manage though.
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6

Thursday, August 18th 2016, 11:23pm

Let's just all agree that mage isn't something OP should put their time and/or money into if they are starting fresh.

I suggest definitely being an elf if you plan to dps. Can do so much with warden on a lot of different class combos, and can still pick up the other good combos as an elf.
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7

Friday, August 19th 2016, 12:32am

Nothing wrong with W/M... I miss it really :< only physical class I've had as much fun playing as w/m was scout. It's personal preference honestly. Not like someone starting brand new needs endgame DPS anyway, best way into runs would be m/wl and wl/m instead.
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8

Friday, August 19th 2016, 1:27am

don't get all this hate against m/w and w/m, it does just fine, because it's all about how you build your party, stick a m/w in a w/s group and ofc it compares crap, back at 90-95 cap, my guild focused largely on magic dps, full of w/m and/or k/m, and we had a few melee who would always cry that their dps sucked compared to the magic, and it wasnt that they sucked, it was just that they werent in the right built party ,now its flipped, and we run more melee orientated then magic, and its ofc different, its down to how you build your party, and there is no real use to crying how other combos are better if you build your party for the opposite way, full magic and full melee parties both work fine.

And as nirvasa said, m/wl and wl/m is easy way to get into endgame runs, just get a plussed neck, full crafted gear and a curse rune and you're set for m/wl, wl/m? just get all elites, max warp charge and you're good to go.
99/99/99/99/99/99 W/WD/S/D/R/M

This post has been edited 1 times, last edit by "Cenre" (Aug 19th 2016, 1:33am)