My gear is T6 and most of it is half plussed, you can tell me about noob lifeShameless Gear Plugs Galore
But seriously guys, nearly all of endgame is using level 85-90 gear with 85-90/95 stats. Bag stats are just as good as those at this point. I'm using a damn blue earring from level 86 for gods sakes if that ain't the noob life.
Stat + Gear fast guys and then you can run endgame. VVV is recruiting /w Flyingcactus.
This post has been edited 1 times, last edit by "BlankMinded" (Oct 27th 2016, 7:44pm)
Can i say that? 
it's not a matter of very small increase for an enormously large sum of gold, its more like "I'm bored and God gave me far too much money in real life for no apparant reason to spend behind a virtual game."
very small increase, for a enormously large sum of gold.
^I personally play Scout/X and while on burn bosses where you get buffs/debuffs on bosses to do high burst dmg, the bosses that you can't burn are going to suck because Scout (for example) does not have the short cool downs or inherit attack power/dmg to do good sustained dmg when compared to other classes such as r/m, w/wd, and w/m. This is why I try to stat with the best stats if possible because some class combos need it to keep up with the others. Not everyone wants to play the optimal classes for instances, but if you have the money to make them work then it's no problem. #Wallet/Warrior
Am not flaming you for creating the thread or anything, just thought a concept as obvious as something like this that can be proven with elementary level math would be common knowledge by now.This thread isn't aimed at players with tons of gold / diamonds, or end-games. The goal of the thread is to convince new players, returning players, and "mid-game players" that old stats are perfectly fine to use. The most important thing is that it saves time, although this isn't highlighted in the opening post -- buy w/e you can find, don't hold out for oranges. I will emphasize this in the first post.
if a player is at a point in the game where they are trying to choose between orange stats vs yellow stats then they really should have found out about CP at some point and realised its merits.
1) Not everyone uses CP. New players don't always see the value in using bag stats, or the value of old gear (already plussed and drilled, 100m for a piece is a good deal). Some returning players also don't really consider the older stats when trying to regear. This thread can be used to convince them otherwise.
Shouldn't matter if cp factors in pots/buffs/foods etc. Aren't all attack increasing buffs or boss defence decreasing debuffs % based anyway? Wouldn't the ratio be the same buffed or unbuffed. But I suppose doing all the calculations with everything included makes it more obvious for people.2) CP doesn't factor in buffs (potions, foods etc.). Some ppl will argue that "fully buffed, the difference is huge!" -- they would be incorrect (I don't consider 4% huge). Once again, for stubborn people, link them this thread. They can't argue that oranges are 2x as good when the mathematics prove otherwise.
This post has been edited 4 times, last edit by "BlankMinded" (Oct 28th 2016, 9:49am)
