K/P = Possibly the tankiest Knight possible, you can heal yourself for a % of your max HP and further expand your defenses and lower everyone else's agro
K/W = More leaning towards DPS with these elite skills but still able to get the job done, but the main attraction of this class combo was nerfed some time ago so don't even give it attention
K/M = Magical DPS, somehow it becomes a tank too as well, just be aware that I've yet to see a good early game with them, just something about it feels off or I'm doing something absolutely wrong with the alt I tried doing with
As far as the others I'm not quite sure about them, my knowledge of K/S and K/R is limit and wouldn't be worth posting in the first place