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twintyphoon

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1

Sunday, January 15th 2017, 3:33am

Rogue/Warlock -- PHYSICAL Build w/ Dark Damage Debuffs.

Hey RoM peeps,

For starters, Rogue/Warlock is an extremely FUN class; as well as it has its ups and downs, but when paired with proper debuffs, OMG its deadly.

I recently got my Warlock side to level 98, (I decided to take a look at warlock/rogue, warlock/warrior, champion, etc.)

It has come to my knowledge that Warlock/Rogue has an amazing DEBUFF for casters...Approximately (if the warlock/rogue has 100k+ Magical attack) the debuff for the target: "Soul Poisoned Fang" does around 65-70% increase in damage for casters. (NOTE: It only states that it reduces magical resistance--but if stacked 3 times with 100k+ magical attack, is around 80-90k % magical resistance reduction). Also NOTE: I HAVE NO IDEA WHY THIS WORKS. I've tested with Mage/Scouts, Mage/Wardens, Warrior/Mages, etc. All damage is drastically increased.

OKAY..., now for the reason of why I am writing this post...The Rogue/Warlock. It can hit extremely hard with Ghostly Strike & Soul Stab. With SS, LB, and WA STILL ACTIVE. The level 60 elite for Rogue/Warlock is a PASSIVE increase in Dark Damage--50%. And with a 60 second cooldown buff, not only increasing the casters Dexterity by 5%, but increase your Dark Damage by ANOTHER 50%, and adding another 50% on top as well. All together, you get an increase of 125% Dark Damage...Why is this amazing?? Because Ghostly Strike and Soul stab go off of the magical damage of your mainhand weapon DARK DAMAGE.

Now, to put two and two together: Even though the skills (Ghostly Strike & Soul Stab) go off of your PHYSICAL ATTACK...It is still "Dark Damage" and WILL increase...greatly...but a Warlock/Rogue Debuff.

BUT THERE'S MORE:

A Rogue/Warlock's Ghostly Strike can be maxed to 98; so? So, at level 98, the skill states: "Inflicts 1034% x .3 DEX MAIN HAND DARK DAMAGE." That...is...huge!

It also weakens the target, and at level 98, its 9.8% more inflicted dark damage.

So, I was talking to a bro on another server (German) and he told me he hit a 101m Ghostly Strike... WITH the following debuffs from himself and other players:

Warlock/Rogue: Soul Poisoned Fang (~60-70%). -> Warlock/Warrior: Heart Death (Inflicted by psychic slash) (30%). -> Warlock/Mage: Soul Brand Stacks x4 (36%) + SILENT SEAL. -> Warlock/Champion: Dark Electrocution (10%). Plus all of his buffs; other debuffs, such as Mage/Warlock, Knight/Warrior, etc. And lastly the other buffs, Champion/Priest, Knight/Priest, etc.

Sorry for taking so long till I got to the point, I just wanted y'all to understand the steps of thinking that I used to come to a conclusion. :D

So I just wanted to put my thoughts, theories, and tests done by others out there. To see if perhaps a Rogue/Warlock would actually be taken somewhere higher than grotto hard mode...With this in mind :D
Waiting for that mixtape to drop like...

Keentech-- 98C/98P/60W/50M
Earthblitz-- 98D/60W/60R


The old Reni--Mithras

mohammed1234

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Sunday, January 15th 2017, 7:18am

Word I recently found out r/wl can be pretty good also they hit pretty hard I had also forgot about wl/r debuff ty for that but I don't get what wl/w or el/ch does are those debuts ?

3

Sunday, January 15th 2017, 2:22pm

He literally explained what each does... Also worth noting that with multiple wlw you can stack multiple % buffs I think. So in theory with enough ALTs you could one shot anything.
99/99/99/99/99/99 W/WD/S/D/R/M

mohammed1234

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Sunday, January 15th 2017, 3:40pm

Lol he did not explain what the wl/ch and wl/w do as in what the skill does like is it physical Def or mdef reduction he just said percent only wl/r r/wl and I already know what wl/m m/wl and the rest do

5

Sunday, January 15th 2017, 4:43pm

the wl/ch skill is here http://www.rom-welten.de/database/?r=1kcj
Extends the [Electrocution] state by 10 seconds and also increases Dark Damage on the target by 10.0%.

also to note the the debuff in game reads
Electric current courses through you , increasing all Dark damage by 10.0% for the duration of the effect.
Maximum stack:2

as near as i can tell it last approx 15 seconds and does not show stacked X2 if you try to stack it.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

This post has been edited 1 times, last edit by "timthum" (Jan 15th 2017, 4:49pm)


ruisen2000

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Tuesday, January 17th 2017, 4:49pm

So a wl/r debuffer with 300k magic attack could just debuff the boss by 99%?

WTB something like that :D

What's magic resistance though?
Noblewarrior
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Kikosi 98/50/60 Wl/Ch/M
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7

Tuesday, January 17th 2017, 6:05pm

Afaik, magical resistance is pretty much what it sounds it, a mobs or players chance to resist a magical attack (which is counteracted by increasing magical accuracy). My guess since it's RoM would be that it's a bad translation and the skill actually decreases mdef by some amount

Auros

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Tuesday, January 17th 2017, 8:52pm

On one of my ungeared alts (M/Wd) that I run through goblin games I get "resist" from the goblins about 1 in 20 times. Going off of memory it is level 98 M/Wd with only about 50k Matt, I'll check Macc tonight when I get on, but I bet it is not much. When they do "resist" it is a lot like a "miss" on the physical side, i.e. they are unaffected but still recognize that there was an attack.

Oh, and Noble, I have not played Wl/R in a while, but if you want to test it out I'm sure I can accommodate.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

9

Tuesday, January 17th 2017, 10:22pm

Magic Resist is the "Magical Dodge". Resist is to Dodge what Wisdom is to Dexterity. You're getting resisted? Stack Wisdom.


Basically Resist = Dodge not Miss.
Magío • Mithras

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Wednesday, January 18th 2017, 3:41am

Well, I said she wasn't geared, so I guess it could be low Macc instead. IF this patch would ever finish I might be able to check. Not gonna stack wisdom on a M/Wd though.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

ruisen2000

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Wednesday, January 18th 2017, 1:00pm

Afaik, magical resistance is pretty much what it sounds it, a mobs or players chance to resist a magical attack (which is counteracted by increasing magical accuracy). My guess since it's RoM would be that it's a bad translation and the skill actually decreases mdef by some amount
Can OP clarify if the dmg increase was actual spells hitting harder or just DPS increase from less resists? If it really is a typo and is actually mdef... holy crap. Imagine if someone like Zen debuffs on wl/r with 400k matk... Boss going to have as much mdef as a lv 1 bunny.
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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12

Wednesday, January 18th 2017, 2:42pm

Magic Resist is the "Magical Dodge". Resist is to Dodge what Wisdom is to Dexterity. You're getting resisted? Stack Wisdom.


Basically Resist = Dodge not Miss.

Wisdom doesn't seems to help as much vs resistance, atleast against players. my mage has 2xwis stat per gear for the 7 pcs pvp gear and it still gets resisted a lot against players that have the resistance stat in 3 or more accessory... its to the point where I got only 2-3 flame to register during a flame spam. BTW, the other person hardly had any wis stated.

Afaik, magical resistance is pretty much what it sounds it, a mobs or players chance to resist a magical attack (which is counteracted by increasing magical accuracy). My guess since it's RoM would be that it's a bad translation and the skill actually decreases mdef by some amount
Can OP clarify if the dmg increase was actual spells hitting harder or just DPS increase from less resists? If it really is a typo and is actually mdef... holy crap. Imagine if someone like Zen debuffs on wl/r with 400k matk... Boss going to have as much mdef as a lv 1 bunny.


last time I tested this (with Crisflow's wl/r debuffing, I believe he had his good gear on) the mdps inc was ~ 20% against bosses and mobs (0 resist with or without the buff). However, there was no dps inc for pdps (rogue)

Edit: I remember Crisflow inc the % debuff on the boss somehow, but, while the value on the debuff inc'd there was no noticeable inc in mdps

mohammed1234

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Wednesday, January 18th 2017, 3:36pm

I've also tested it, it seems to work but I can't be sure it doesn't seem like much of an increase unless bosses dont have much magical resist, I could of just critted more that boss fight.
But a friend also said his attacks went from 900k to 1.5ms on mobs could of just been crit tho

14

Wednesday, January 18th 2017, 6:27pm





Wisdom doesn't seems to help as much vs resistance, atleast against players. my mage has 2xwis stat per gear for the 7 pcs pvp gear and it still gets resisted a lot against players that have the resistance stat in 3 or more accessory... its to the point where I got only 2-3 flame to register during a flame spam. BTW, the other person hardly had any wis stated.
What? Aren't Honor Accessories only Critical Resistances? Either you're confused or there's items I've never heard of. Post a screenshot of the items you're talking about please.


Resistance and Critical Resistance are totally different.
Wisdom: increases MP, MPREGEN, MDEF, MACC, RESISTANCE and HEALING BONUS.

Anyway, peace since this is a little off-topic.




On-topic. If I remember correctly Wl/R debuff lowers Elemental Resistances (Botton left of your char screen). Basically the opposite of Fire Ward.


When you guys say 70% damage increase, is it 70% dmg increase on a 1m+ dmg Flame? Or 70% dmg increase on a 100k dmg Fireball? e.g. 100k fireball does 170k with debuff 70% increase. Doesn't mean a 1m Flame will do 1.7m with debuff. Maybe it will only be 1,070,000. Basically +70k Damage. Seems like a lot on low damage instants in terms of percentage, but it really isn't all that.
Magío • Mithras

mohammed1234

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Wednesday, January 18th 2017, 6:42pm

I think the skill doesn't work but I will do further testing, because resistance should mean immunity and when that immunity is gone your dps should go up but it doesn't seem like it does and if it does it prob is what your saying magi

16

Wednesday, January 18th 2017, 6:46pm

Here's my very minimal testing.

Fireball on one of those dogs outside of Wailing Fjord
155k - no buffs or debuffs.
171k - lvl 50 Soul Poisoned Fang from a Wl/R with ~85k magical attack.
178k - lvl 98 Soul Poisoned Fang


That's all the testing I really did. Need to test with higher mattack on the warlock and different skills such as flame and warmage white attacks.

No reportings from boss fights, however I do want to try when we have more of our warmages on.
Osha Erebos - Evilempires
Shaynoff R/S/M (98/98/85)
Rakalaka M/P/L (98/98/98)
Ffonyahs Wd/W/S (98/98/98)

17

Wednesday, January 18th 2017, 7:42pm


Here's my very minimal testing.

Fireball on one of those dogs outside of Wailing Fjord
155k - no buffs or debuffs.
171k - lvl 50 Soul Poisoned Fang from a Wl/R with ~85k magical attack.
178k - lvl 98 Soul Poisoned Fang


That's all the testing I really did. Need to test with higher mattack on the warlock and different skills such as flame and warmage white attacks.

No reportings from boss fights, however I do want to try when we have more of our warmages on.
Here's what I'm saying though. It added 23k Damage. For this instance it is ~15% DPS increase, but this doesn't mean that if you applied an endgame Mage/Warrior full buffed 10m Flame it would turn into an 11.5m Flame. x% dmg and +x dmg aren't the same.

Asking the OP, what skills and damage ranges was he working with?
Magío • Mithras

18

Wednesday, January 18th 2017, 8:00pm

Sorry to OP about not actually talking about what you wanted, which was r/lock.

Just 70% increase magic damage on targets with 100% up time just seems too OP to pass up. And the fact that I don't know a single endgame r/lock in Erebos adds to that too.

Will definitely try to get some testing done tonight.

Just a side note though:
I don't see it being better than R/M though outside of burns. And even then, I've seen ch/m and scouts and warriors do that much with one hit w/o having to have 3 extra buffers.

I can see the class being a beast in pvp, being able to do both types of damage with one set of gear.
Osha Erebos - Evilempires
Shaynoff R/S/M (98/98/85)
Rakalaka M/P/L (98/98/98)
Ffonyahs Wd/W/S (98/98/98)

This post has been edited 2 times, last edit by "SHAYdynasty" (Jan 18th 2017, 8:08pm)


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Wednesday, January 18th 2017, 9:23pm

We've had this very conversation before Shay. I have a choice between R/Wl and R/M, can play either one, I choose to play R/M cause it's better. IMHO there is something broke about R/Wl, they should do better but they don't. Maybe I have not figured it out yet, but I tried all Patt versus Matt and a mix of Patt and Matt, mage gear versus rogue gear, and R/M still does significantly more DPS.

Wanted to add, the only R/Wl I have seen in seige is Witchit from Aurora. Aurora is midgame but w/e, it hit pretty hard but nothing special.
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mohammed1234

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Wednesday, January 18th 2017, 9:25pm

R/wl has more potential burn than r/m due to all the buffs they can get from support.