, the CD of Wind Chop will also go back to the way it was. This post has been edited 1 times, last edit by "twintyphoon" (May 5th 2017, 12:00am)
It says "power of the oak". Not heart. Nothing happens to heart b/c noting is supposed to happen. Power of the oak is the 15% 2h damage increase for 30s. Also, by instant cast you mean to say "no cooldown" (instant vs cast time vs 3s cooldown vs no cooldown are different things).WHAT THE SKILL ACTUALLY DOES: Gives WIND CHOP a 3 second CD...(instead of being an instant cast (like it was before the player obtains the 60 elite) and even when WIND CHOP does INDEED trigger the wind damage, nothing happens to HEART OF THE OAK...
This post has been edited 4 times, last edit by "BlankMinded" (May 5th 2017, 1:44am)
That wind chop change reminds me of original charged chop (had a cast time). This can't be "dps" though, since all X% "elemental" dps skills use physical damage and physical attack as their basis, so cloth gear wouldn't work. It would just have to be "X wind damage", assuming I understand the concept correctly.I guess I'm different in that I'd prefer the wd/m to be the most magic-y warden build. I'd like to see the following changes:
1. Wind Chop - 3 second CAST, no CD. Range 120 front AOE skill. ( Think of anime-style charged sword attack ) 20% chance of inflicting wind AOE damage on and around the target ( 80 range ). Causes 90% main hand Wind dps. +6.74% damage. <-- the "real" charged chop that has a chance of "exploding" at the opponent causing an additional hit that's an aoe. This would be the basis of this warden class.
2. Tough Oak - Physical and Magical defense of Spirit of the Oak and master is increased by 5% while the pet is summoned. +1% per level, maxes out at level 50.
3. Oak Blessing - Frantic Briar now causes magic damage
4. Nature's Revenge - Nature Crystal responds to attacks against it's master. 200 range. Casts Wind Chop at the attacker. 6 second cd.
5. Crystal Protection - Nature Crystal detonates itself to protect it's master and those around it ( 80 range ) for 2 attacks. Protection lasts 12 seconds. During this time, no pet may be summoned.
6. Resonation of Wind - ( levelable ) Increases Wind and Earth damage by 20%, +1% per level up to level 50. If Wind Chop crits the opponent, opponent magic damage is reduced by 3% for 6 seconds. Stackable up to 4x.
7. Wild Offensive - Explosion of Power affects your pets increasing their physical attack speed, damage and reduces the CD of Punch, Sepal Stab and Nature's Revenge by 1 second. Every critical hit by caster or pet reduces cd of Explosion of Power by 1 second.
This pretty much puts together a cloth-based Warden build that does hit and run attacks. Wind Chop converts the physical damage they would do into magical damage. After the 60 elite, they gain Wind and Earth mastery to increase the damage of their 2 magic skills. During the hit & run, they would use their various pets buffs, but given the new elites, I think they would choose to keep Nature Crystal out for retaliation attacks every 6 seconds & sacrificing it to prevent up to 2 attacks to all friendlies within 80 range. On the other hand, the 70 elite would be a bonus for the physically minded players by reducing pet special attack CD's & increases their physical attacks & damage.
@Rovie, starting off, yes, you are correct on the matter that is does state "Power of the Oak" not heart. Forgive me that was a small error on my part; just because a lot of the skills use the words 'oak' and 'power' etc.It says "power of the oak". Not heart. Nothing happens to heart b/c noting is supposed to happen. Power of the oak is the 15% 2h damage increase for 30s. Also, by instant cast you mean to say "no cooldown" (instant vs cast time vs 3s cooldown vs no cooldown are different things).WHAT THE SKILL ACTUALLY DOES: Gives WIND CHOP a 3 second CD...(instead of being an instant cast (like it was before the player obtains the 60 elite) and even when WIND CHOP does INDEED trigger the wind damage, nothing happens to HEART OF THE OAK...
The change to the cooldown of wind chop was mentioned and commented and reported on a long time ago. IIRC the response was some localisation error and/or wind chop was supposed to have a 3s cd before the elite aka. at level 50 3s cd, at level 80 3s cd, resononance of wind or no resonance (can't recall exactly which response was given). In either case, it sucks.
In my opinion, wd/m needs a little bit more than just this one fix to be useful. Fixing wind chop would make it playable with all of its current elites, but it would still fall behind wd/s or wd/w in terms of instance capability. A wd/w can strong summon an oak walker to be nearly as strong as wd/m oak walker during a short burst, but still have higher damage output on the warden itself so there's a lot of ground needed to cover to make it equal, but very few changes needed to make wd/m playable.
As for your skill suggestion, it sounds bad....Wd/m should be wearing physical damage equipment, so having a higher chance to trigger magical damage from wind chop will be an unnoticeable change in damage (doubled or not), and if you're a warden/mage using magical gear.....you're doing something wrong since you can't effectively use charged chop and your pet damage is based on your physical attack at the timer of summoning.
I think changing some elites to make wd/m more focused on pet is better. After all, the pet summoning is the magical aspect of the warden class....Change Narrow escape to a passive that allows instant, no-cost summon of Oak Walker (but not nature crystal or spirit of the oak to avoid abusing their abilities), and give wd/m a "feral leader" for their pets -- increased damage, reduced damage reduction and reduced aggro. As said already, due to berserk, a wd/w cna summon an oak walker that is nearly as strong as a wd/m walker, but has higher charged chop damage, so I think ramping up the wd/m pet EVEN MORE is the way to go.
Furthermore, my initial suggestion was just an opinion. I never said once it HAS to be or SHOULD be this way. <-- I apologize if you initially read it as that--as that was not my intention. The whole point of the post was to get peoples minds together to try and figure out a way to make warden/mage better (based off of player ideas).