Ok I have gained enough knowledge to have a base for a review of pvp and how to improve it. Please read the whole thread before you respond, and if you have a negative response, please first try to look at it from another class and another person's point of view first, and try to give a constructive response that doesn't include comments that are biased and/or strictly based on the power of your class. Now that all of that is out of the way, let me go into a little bit of history.
Chapter 1... my absolute favorite chapter for pvp. First of all, if you could 1 shot someone it was only because they were completely undergeared or way lower level than you. Almost any level 50 could face another level 50 and the balance between the classes was stunning. You could utilize all your skills without one class being more "overpowered" than another. Then came chapter 2. Still quite balanced and it was a little bit more fast paced. No class completely destroyed another yet, and it was about at the absolute max difficulty level it could be at without one class completely overpowering another every time. Then we got chapter 3. It was at this point where guilds with a mere 6 or 7 people could completely wipe out a guild with 30 people. To give you an example, it was I, vanfanelx, melanee, droode, gaieus, and a couple others against a decent guild... pandoras. I got close to as many kills as vanfanel which was in the hundreds. We completely destroyed a guild with 5 times as many people. They were absolutely frustrated and accused us of cheating. I personally could attest to our innocence, we just had really well geared players. As the chapter reached the end, guilds were able to obliterate other guilds. Players were running around with what might as well have been a tommy gun (fury of the defender of the jungle). Alas, we have reached chapter 4 and PVP is worse than ever. Its not even about skills anymore, its about who has more pattack/mattack and who can hit who faster. Any guild that is able to run a better instance then a guild they face in pvp will absolutely destroy them. Classes are completely unbalanced, skills mean nothing, defense means nothing, I can really say this game has taken a horrible turn for the worse.
Ok now that thats out of the way, there have been many suggestions floating around on how to fix pvp. So I will list a few topics, suggest what can be done about it, and hopefully you can provide a constructive critical point of view on how bad that would affect the game or what could be changed about it to make it a better suggestion, or maybe you will 100% agree on it. Whatever be the case this is NOT a thread intended to start arguments, I am looking for feedback and/or support comments only.
First topic: Pets
Pets are awesome. Pets are fun. Pets help while questing and instances, and just about every part of the game. Pets should NOT be available in PVP! Pets give your gear a major boost that makes your power too strong. Pets are only beneficial, and unless they start attacking are indestructible. The only unfortunate part is while hidden, your pets make you a target, but thats only a problem for rogues and people who use invis pots nonstop. The rich people are able to absolutely abuse the power of pets compared to the average player or the poor player who can only obtain what they are lucky to get. Pets are able to be boosted major with golden eggs, which happen to be farmed nonstop by rich players. In fact thats probably what makes them rich players. Pets are trouble and should not be accessible in pvp areas, such as arena or siege.
Second topic: Critical Hits
This was a REALLY hard topic to figure out a solution for, and I have not been able to figure out a reasonable solution to modify critical hits in a way that they could not be overpowered, but there is just nothing. With the current gear and ghost stats, players are able to get anywhere between 50% to 80% critical hit unbuffed, and even more with pots. We are practically saying if you use a shot, you are most likely going to crit another player. Critical damage in this game is REALLY powerful. And its buffed even more with pets and rings and in a rogue/scout's case, a simple buff to give them and extra 60%! Sad to say but the solution is simple, remove critical hits in pvp. I am already prepared to hear a bombard of negative comments on this topic, because gearing is really all around critical hit. People just want more and more and more, because of how powerful it is. But on players, the power is just too extreme and makes pvp a quick battle and extremely disappointing.
Third topic: Defense and Knights (Added this on because thats where this topic ended up. Sorry for its length.)
This is a very very important topic. Where in the heck is the defense in this game? Magical defense is just about nonexistant on gear because in order to run instances you need as much physical defense and hp as possible. Wisdom is the main carrier of magical defense, and thats only on priests. Not even mages use much wisdom. Just enough to last a boss fight really. Not a single player with as much knowledge of the game as anyone whos been here for more than a month would consider putting a magic defense stat on their gear intentionally. Maybe it would help with mages power reduction, but probably not. I suppose you could have a second set, but hell the first set of gear you have is already EXTREMELY costly to make, just to make a second set would be just about everyone's nightmare who isnt married to the cash shop.
And then we have physical defense. This is a majorly important aspect of the game, and is almost NOT important as magic defense! As a knight you can gear up to a minimum defense needed for a boss in an instance just fine, but that is using pots and buffs and this stuff is really expensive. Now you expect me to use all of this in pvp? No way jose! I am not Bill Gates, I cannot afford to buy a weeks worth of pots to use every time I die in pvp, which is just about right away. Plate gear is absolutely 100% pathetic. You get almost no offense (which is what this game is) and you dont survive long enough in a pvp fight to even want to attempt it! I told this to my guild and they said "its fun to go in there and be a distraction." Pfft that is totally untrue, maybe it could possibly be for some people, but definitely not for me. I am wearing the strongest armor in the game with as much defense as i could put while just being able to use melee stats to hold the aggro, and that works in pve but NOT in pvp. Attackers walk right through you! And dont even bother against a priest, because they heal themselves up too quick to ever take down by a defensive geared knight. Now this leaves the only option of wearing chain gear. Its slightly less defensive than plate, but has so much attack on it and is still slightly harder to break through. Also if you have a warrior as a second or third class, you can gear both! There is almost no reason to be a knight in plate. Now a knight in chain has potential, espeically since they can put it on warrior for dps, and knight to tank, but that is just ridiculous. Plate needs to have much more power! Defense needs to have much more benefits! One of my guildies pointed out that you never see ANY defense ghost stat bonuses on ANY dps gear. Because they just dont need it. It makes them get owned a LITTLE bit quicker, but it makes them killing machines with too much power.
Ok now that I get my opinion out of the way, I will move on to my suggestions on these matters. First off all increase the power of plate armor. Dont just give them ghost parry stats, give them ghost parry and ghost crit and ghost pattack and ghost dodge, essentially buffing them up better than any other armor. Make them a dps's worst nightmare, tough to break through but giving the knight a fighting chance. Also I would suggest increasing the defense of plate 100%. Things that are only reaching 3.5k defense should be at 7k defense. As for the second thing, decrease the bosses melee aoe power, but increase its magical aoe power. Give players a reason to add magic defense to their gear. Hopefully increase its value as a stat, and give players a reason to use it. Every single player on the server groans if their is magic defense on their stats and it should NOT be that way. People should be excited to see magic defense appearing.
A little addition to this, you will have to rework pvp gear to a way that it will be useful again, or you might as well just remove it. I never ever see players bothering to buy gear with crappy crit resistance stats on them that are just about meaningless, and sometimes only equip the gear to use the unrooting power held within the gloves.
(To be continued)
I have written as much as I could think about for now, however I am sure there are many other topics that can be discussed, especially about siege. I am extremely open to suggestions and any other topics that you wish to be added. ANY FLAMES OR ARGUMENTS will be quickly forwarded to a forum GM to be removed in an effort to keep this thread clean and healthy.
NOTE: This is only based on a PVE server point of view!