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1

Monday, September 5th 2011, 7:50am

New low level dungeons

I was kind of surprised not to find new low level dungeons in the new zones of Coast of Opportunity and Xaviera.

I thought maybe if I wait for a while they might add them in a new near future patch.

After some time, I was a bit dissappointed to find out there isnt any.

There are perfect places too where youd expect some dungeons to be. Such as in the swamp. Theres a cave the inhabits very large snakes.

The Icefrost City itself is a perfect place.

The undead that dwell around the barrier of CoO and Xavier.

The Inferno Gardens and the ruins in Xaviera.

The items within these dungeons could be of more abundant rank II-V yellow stats and equipment than the already existing dungeons. (since the others are more for Elite Skill items, which arent really revelant in the new areas).

I would love to try out the new dungeons with the new characters (and third classes).
Roleplayer in Govinda
Leader of the roleplay guild Immortal Covenant
Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

2

Tuesday, September 6th 2011, 12:19am

Also Im not sure if this would fit better suggesstion forum or remain here in this forum.

As it was ment to be a discussion, but it is also a suggestion.
Roleplayer in Govinda
Leader of the roleplay guild Immortal Covenant
Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

3

Tuesday, September 6th 2011, 12:54am

delete

4

Tuesday, September 6th 2011, 1:16am

Well the purpose of CoO and Xaveria is to level fast, and you do just that, 1-50 in 1-2days. What would the point of instances there be? you would out level the instance/gear.

Maybe if xaveria had a lv50 instance with decent lv50 gear that is comparable to maybe lv55 hoto gear, that would be nice/interesting though.

because no one runs clops/ks/tt/idk50 anymore, and there is too huge of a gap between xaveria and hoto/hos gear. even though i could solo hos/zs/dl and gear people up, but there should still be an option for people who dont get run through things.

and the current lv50 instance gear just blow compared to hoto gear, hoto is like 10x tt gear, and hos is like 2x hoto. and zs/dl is like 2x hos gear.

so lv55 gear is just too big of a jump up from lv50 stuff, so xaveria lv50 should be almost as good as hoto gear. to where if u had it, you could probably run hos w/o too much of a problem, and hoto would be pretty easy.

Also since the gear is that good, the fights should have some strategy to it aswell. So when noobs reach hos+, they might be able to not have such a hard time with 6th boss lol?

5

Tuesday, September 6th 2011, 6:22pm

who wants to do instances if they can level so fast in new zones :confused: :confused::confused:

6

Tuesday, September 6th 2011, 6:45pm

[QUOTE=Flashboom;461192

Also since the gear is that good, the fights should have some strategy to it aswell. So when noobs reach hos+, they might be able to not have such a hard time with 6th boss lol?[/QUOTE]

Heres just an FYI

It took about 6 months for the best of players to take down boss 6 hos on the north American servers.....

7

Tuesday, September 6th 2011, 11:54pm

Quoted from "alexanderiiv;461494"

Heres just an FYI

It took about 6 months for the best of players to take down boss 6 hos on the north American servers.....


well then i wouldnt call them the best lol
i didnt run hos until most of the endgame were running zs/dl in ch2, and when hos was the big thing i was barely doing hoto, so was a step behind the first group.

But just because they were the first or the best geared, doesnt make them the best in terms of knowing the game, knowing their toon, and using those to make logical decisions in combat. From what i have seen so far when i run with the more endgamer people, is they have NO idea how to play the game at all, like if the boss doesnt die in 10secs, they figure it as a wipe...

8

Wednesday, September 7th 2011, 12:20am

Quoted from "swmh;461483"

who wants to do instances if they can level so fast in new zones :confused: :confused::confused:


I dont know about you. But I would. Theres times where I get tired of quests.

And just because you level up fast doesnt mean you cant do any dungeons.

The point in it, is when you do them. The the stuff within them are worth it. Compared to the 20-50 dungeons in the other areas.
Roleplayer in Govinda
Leader of the roleplay guild Immortal Covenant
Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

WarPhox

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9

Monday, September 12th 2011, 1:35am

Quoted from "swmh;461483"

who wants to do instances if they can level so fast in new zones :confused: :confused::confused:



The people who expect the gear drops to be that good from quests are set up for three let downs,

1) Once the leave xavi to weeping, the xp from quests and gear drops DRASTICALLY.
2) It is the very first instance they will be getting too, with HoTo *i'm a palenque player and most of the newer players have actually went straight to Coast and xavi to lvl faster and get up there to "DoD", we now have 25 lvl 67's that can't even do DoD EASY.
3) Fast lvling is all well and good, but you will skip over key zones that help you get some of the better gear *The Vahtos Spell set for example which is actually the BEST casty dps accessory set "when you wipe it and stat it RIGHT" But using coast means you skip every zone that involved the vahtos, and lets bring back something NOBODY new will ever learn, "Ystra highlands" one of the quests in that zone *i can't give exact name because it has slipped my mind after i hit somewhere around 50/50 from real quests before chap 4....but the questline actually GIVES you a lvl 35 adventurer's package, which then carries you through to lvl 50 and the packages ALSO give a free puri each package *4 total packages*....which with the item shop for F2player's that is 4000 phirous tokens... over a month of dailies right there, all you have to do is learn to do something without relying on CoO and Xavi...anyways...back to my server with me where i get more and more disappointed about our progress...we are actually going backwards :eek:!!!!!

Malignatus

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10

Monday, September 12th 2011, 8:10pm

Quoted from "WarPhox;463073"

The people who expect the gear drops to be that good from quests are set up for three let downs


snip!

That's because ur doin' it rong.

CoO and Xaviera are intended for rapidly leveling a *third* class, not for quickly leveling either a first or second class. However, it seems that players are "taking advantage" of the higher XP/TP in those areas so's they can get to "end-game" content faster than they normally would--if CoO and Xaviera didn't exist. And they're gimping themselves by thinking they can use the quest gear rewards from Xaviera to run DoD. This just cannot be done. With some judicious dirty statting on filler gear items, the top-level Xaviera quest gear can be used if you want to run a character through Origin, HoS, and ZS/DL--if you're intending to gear up the third class for higher-level instances than that.

Just remember that the "third class" is usually intended to supplement a character's main class, giving other options and elite skill mixes.

11

Friday, September 16th 2011, 11:53pm

I think a new player is better off going through xavier first since the gear they get from that chain is so good and can help them get to 67 where they can then wear crimson gear. Then go back into HOS / DL / ZS for your set skills.

ROM broke the old quest progression gear with those dungeons - and your gear choice really starts to narrow down. At that point stat progression really took off. They have somewhat corrected it with sardo graffu easy.

Edit: it also helps to do that so you can save up the old quests zones for when the next dbl xp comes out. (You cant get to max level on all 3 classes with the current quest xp provided)

Cike

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12

Sunday, September 25th 2011, 8:16pm

new low lvl dungeons would be a great idea...i love doing dungeons just for the heck of it, and i love getting a lvl 25 character and going into FA or BG and tearing it up....but, yeah, we do need more...FA and BG are kinda getting old....and also, the gear in instances should be better than the quest gear, like it is in higher lvls, even in silverspring, the quest set is better than the FA sets...it doesn't make players who want nice gear go into and farm these instances like you do at high lvls...all they do is follow the quest line, and they have the best gear for their lvl, until you get to about lvl 35, where pre-ch4 you'd get the sets from NoM. But even then, the xaviera quest gear is better than instance gear up to lvl 50, they really need to make either more instances, at low lvl, or give lower players more incentive to go in them, because right now, there is no point besides completeing the quests in it, which you can just get a high lvl to run you

i know alot of people that don't even know there are gear sets in FA and NoM...

13

Tuesday, September 27th 2011, 7:05am

You wont see more low level dungeons for one reason :

People only spend money on gear for endgame, Frogster wouldnt get Runewaker to add more dungeons because there's simply no money for them in it.

14

Tuesday, September 27th 2011, 11:16pm

Quoted from "UncleMart;467486"

You wont see more low level dungeons for one reason :

People only spend money on gear for endgame, Frogster wouldnt get Runewaker to add more dungeons because there's simply no money for them in it.


Exactly. Frogster has zero interest in doing anything that jeopardizes end gamers buying diamonds like Sid Vicious bought heroin. Anyone else is not important as their contribution to the bottom line is negligible.

Cike

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15

Sunday, October 2nd 2011, 4:55am

sure, FA/RW doesn't have ANY incentive to make more lower lvl instances...but lets look at it from another way...negating low lvl dungeons will just produce a whole ton of "endgame" noobs that have no skill whatsoever, then when they try endgame instances, they will have no idea how to even go about completeing them, this will produce frustration, and consequently, alot of people getting to the lvl cap then quitting because it's "too hard" compared to the grinding they are used too. plus, if there are no low lvl insances, how do new players even know what this game is like at endgame? lower level instances will provide a taste of what endgame is like to new players, making them want to get to endgame for real...

16

Tuesday, December 6th 2011, 1:25am

I agree that they will most likely never fix most of the old broken content and especially not add new stuff to old areas. Doesn't mean a large chunk of the community including myself wouldn't like to see some revamped as well as fresh oldschool instances. I for one would like to see temple of mysteries opened. I heard from rumors when the game was in final beta it was a playable instance. All kinds of possibilities there. Something else like the Ystra lab but for higher levels would be interesting too, multi-instance zones all linked together. Alas, such will never come to pass, but can't hurt to wish for it i guess.

17

Tuesday, December 6th 2011, 2:56pm

Quoted from "docbones;464500"

I think a new player is better off going through xavier first since the gear they get from that chain is so good and can help them get to 67 where they can then wear crimson gear. Then go back into HOS / DL / ZS for your set skills.

ROM broke the old quest progression gear with those dungeons - and your gear choice really starts to narrow down. At that point stat progression really took off. They have somewhat corrected it with sardo graffu easy.

Edit: it also helps to do that so you can save up the old quests zones for when the next dbl xp comes out. (You cant get to max level on all 3 classes with the current quest xp provided)


I disagree. I think Xav gimps new players if they use it to level their primary class. Here's a basic outline of what happens.

New play joins Rom
New player asks what is the fastest way to level
Someone says I'll port you to Xav you can be level 50 in 2 days!
New player levels to 50-52 in one weekend in Xav
New player spams that he's a rising star looking for a guild
New player gets in a guild.
New player goes to DoD with his guild
New player is one-hit by first boss.
New player QQs because his 8K life wasn't enough to survive

sickdust

Intermediate

Posts: 323

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18

Tuesday, December 6th 2011, 4:25pm

WarPhox has good points, i suggest you read over what he's saying cause its true

You miss out on Bag Quests (Free Puri's, transport runes, Golden Hammers..), sure you can go back and do them but your gonna hate how many low lvl quests you'll have to do to obtain them eventually.

CoO Gimps you HEAVILY on TP. Some may argue "Your getting even XP vs TP when you turn the quests in" Noooooo... that is not the case, your LOOSING XP and TP. "Why?" you may say... cause of the fact your not killing as many mobs as you would be in Ystra/DDC/etc.

Pro-Tip: Use CoO/Xavi Sparingly between lvls for your secondary and third classes. just look around at how many lvl 67/52/24's (CoO/Xavi dependant toons) you have in your server. Those Toons cant survive a rain storm if RoM decided to add weather changes in the graphics lol

Add: And if you think "Im going to go back later on and finish them zone by zone when im higher lvl".. when you kill mobs at lvl 50 against lvl 30 enemies, you get 0 TP.

So all in all, adding new Instance in CoO/Xavi would un-intentionally hurt Runes of Magic. People that cant get through WA+ will eventually give up on RoM-Life and commit Uninstall. People would be attracted to blast through CoO/Xavi in hopes of fast lvling to grab that Gear
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19

Wednesday, December 7th 2011, 4:48am

There's nothing wrong with the zones themselves, they work as advertised. Its the failure of the community to both accept that its not meant for 1st time players nor primary classes, and to properly inform new players of the downside of speedleveling. Its never gonna change because the new generation of players expect instant results and have no "inkling of the slow and steady wins the race" concept. One way I try to put it to new players that I have found helpful: Ok speedlevel your primary class, maybe some of your secondary with dailies there...now what you gonna do about your 3rd class? Take weeks to get to 50 by only CoO/Xav dailies, or grind it out the old way. I don't know about you, but after doing 2 classes already, i sure don't wanna be grinding out the old way. Its meant to speed along 3rd class and get you free easy gear for it. End of story. <--- missing out on that free gear is usually a selling point for them

MegaMouseSEC

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20

Sunday, December 18th 2011, 12:38pm

I actualy agree witht eh OP buit not for the reasons that he states. here is my reason for new dungeons in teh fast lvling areas:

Due to the speed at which you can lvl in CoO there should be a low lvl dungeon for 20-25 that teaches players what to do when in an instance (since coming back I ahve encountered several players that didn't even know how to make a party let alone how to properly play their class), Make it so that teh new dungeons must be done before a player can continue on (do not make them so hard that players give up). Set teh new dungeons up so that in order to enter you have to be in a full group, and you must have a quest that can only be completed inside it. A secobd dungeon should be stuck in the 45-50 area, and ahve the exact same requirements of the first. Doing this will give any new players a taste of what is to come without the harrasment from existing players due to their lack of knowledge.

Right now as it stands most of the new players blow right through to lv 60 in a few days jsut doing general quests. Never hitting an instance and pretty much missing out on some much needed experience in a group working together.