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  • "HAYNHELLFIRE" started this thread

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Location: CALIFORNIA/HAWAII

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1

Monday, July 9th 2012, 8:52am

Concerning AC. (slightly passive aggressive)

Aside from the fact that most of the first boss drops are worthless, we select few left on Grimdal even CLOSE to making any real progress in the new instance (having downed 3/5 bosses) are having some pretty ridiculous issues simply getting there. I am just wondering firstly, whats up with the gargoyle statues glitching in statue form, keeping us in combat, attacking whomever has aggro and not being targettable? It doesnt happen often, but it's a huge nuisance when it does, and lags us all out the same way krolin being glitched on 2 out of 3 channels does, by dropping FPS from 50 to 0.5 in a matter of seconds... If that issue hasnt been reported yet and this post isnt enough then please someone tell me where to go :) so I can make sure it gets to the right place.

Also, has anyone else encountered the issue of just randomly getting stuck on absolutely nothing anytime you get close to things (like WALLS, for example--WTF) in the first large tornado room? Is this issue just on Grimdal? If getting runs together and looting actually decent, usable items wasnt such a pain (looting 5 useless things in a row off the first sentry...lol) I probably wouldnt care. But it's not often we get in there for a good chunk of time. We have about 10 active and willing people left capable of farming the instance efficiently as far as I know, and these simple glitches alone regardless of dying to learn strats, down bosses, etc, are pretty costly when dias are 100k per :D so please forward this, or tell me where to go so that these pointless diamond eating issues are resolved.

2

Monday, July 9th 2012, 9:24am

Yeah every other run we get a gargoyle who glitches so we just cant kill it. Makes things difficult. Its always in the starting area too. The one on the bridge before the first tornados. Glitches all the time.

regentego

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3

Tuesday, July 10th 2012, 11:03pm

Yeah 50% of the time the gargoyle glitches, not a huge deal cause you can lose them easily. But I have to say the drops are pretty much terrible. Our first attempt we figured out the instance so it's moderate difficulty. But unfarmable which ticks me off. Just takes too long to get to first boss to farm stats. Gimme another WA or something quick like SC.

I hate to say this but this is one instance I just don't enjoy, and the drops seem rigged to fail, dex/str galore.

  • "HAYNHELLFIRE" started this thread

Posts: 81

Location: CALIFORNIA/HAWAII

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4

Wednesday, July 11th 2012, 2:26am

YEAH man!! what the HECK?! I swear the drops are just ABSOLUTELY horrible! I'd hate to think something like this would be implemented purposefully but it seems impossible for the drops to be THIS BAD. What a buncha bs
Grimdal<3 ~forever in my heart~

Winston

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5

Wednesday, July 11th 2012, 7:27pm

We have this issue, we just continue onward and leash it. Our guild has downed all 5 bosses (Myself only the first 4). If you have a slash warden in the party, if they run in to tornadoes with briar shield on the tornadoes will be frozen and will stop moving. Fyi to help you guys out. :)
Character: Divineshield
Server: Artemis Guild: PewPewKittens
Class: 72P/72K/50S

6

Wednesday, July 11th 2012, 9:16pm

TBH if the gargoyles bugged it is almost better/faster to just reset the entire instance, since they aggro every time you try to run back through.

My newest annoyance is the rune golem has been missing on several runs. You get to the boss room and he just isn't there. The door is closed, no way to move forward, just have to reset.

Also the last boss, when we were learning it if you wipe more than a couple times the barrier/door comes up like you are in the boss fight but no one is in the room and can't seem to get it to reset/go down. Again, just have to reset.

I actually think AC is kind of fun, reminds me more of like a kt or something but for all the effort there really is crap for drops. I hardly see good stats at all - let alone ones I need. And if you are a dps, good freaking luck. The one good dps stat that drops out of a billion runs is up for grabs for half the party.

  • "HAYNHELLFIRE" started this thread

Posts: 81

Location: CALIFORNIA/HAWAII

Occupation: Pocket healer

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7

Saturday, July 14th 2012, 3:39am

YES!!! haha that was another one! for the party on grimdal opening the next port can be quite troublesome with those 4 spawns if ppl get LoS issues. I remember it was like only the second or third time we had done it and the portal didnt even OPEN after we got three glowy orbs in a row xD we were all just standing there jumping on the portal seeing if we could stomp it open. needless to say that didnt work :/
Grimdal<3 ~forever in my heart~

8

Tuesday, September 4th 2012, 10:46am

Reactive from Grimdal. Yup its horrible in AC currently, the lag is sometimes unbarrable. Between the gargolye on the bridge glitching (which we just rest if it does). And the treasure chests producing a huge lag spike sometimes when doing there shadow step. ANd the tornados in first boss glitching all the time. Its a awesome instance i love wiping cuz of fail coding only to get UD crap statting mem roll gear on runs. Also i love the line of sight issue we have and mobs dont. I watch mobs pat right through walls. Aggro through walls so much fun. Tosh is no different on Grimdal. Boss 1 always glitching telport lagging, gets stuck in the wall. 4th boss glitching out and rocks not protecting the one shot. Also current content being CV (chaos vortex) and grimdal doesnt even have all the proper mob spawns so yea mostlikely another fail attempt to translate code so that needs fixed as well. On top of the instances lagging horribly and boss's glitching out. We have also had many boss's dissappear before we could even loot. Lag and crappy coding is one thing. But steal our loots cuz of glitchs thats just awesome. Also grimdal servers in general lag lately has been horrible. Idk if its just grimdal or all servers.

There is 100's if not 1000's of minor annoying and very sserious glitchs all over in this game as of right now. And frogster finds it that they need to impliment a feature to tell us about low memory? My PC has 16 gigs of DDR3 i highly doubt ur 4 year old game takes 16 gigs to run. No current game on the market does. So basically wat frogster did was took wat we all know to be true. the game has horrible memory leaks. ANd they made a feature that tells everyone "hey we have memory leaks, lag and dont care. But we will tell u with this messege." Great feature Frogster/ Gameforge. Also when u gonna remove the in game vocie funtion that has never worked since ch 3 lol. I could go on and on for hrs about the 1000's of things wrong. But hey watever. This is about AC and how fail of a ttempt to make a instance it was.