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1

Tuesday, February 19th 2013, 4:54am

Most valuable PvE class for groups?

What would be the most sought after class combination by most groups when going for hardcore instance runs? What would be the least common, but most wanted class by guilds for this purpose?

Also I would prefer one that is fun :)

2

Tuesday, February 19th 2013, 5:19am

The most sought after would be W/M, but that doesn't meet the criteria of fun OR least common.

The problem with your question is if it is the most sought after, it's gonna be common because ALOT of people are gonna be the best class combination.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


3

Tuesday, February 19th 2013, 5:23am

My question makes perfect sense. If a particular class combo is very common.... then why would it be most saught after. If it's common that would mean the guild can easily get a lot of them. What about those classes combos that are wanted but hard to find?

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4

Tuesday, February 19th 2013, 6:07am

Quoted from "Xtensity;589532"

My question makes perfect sense. If a particular class combo is very common.... then why would it be most saught after. If it's common that would mean the guild can easily get a lot of them. What about those classes combos that are wanted but hard to find?


Just play what your gonna have fun With.. All classes can pull alright DPS, You just gotta learn how to play it.
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Tuesday, February 19th 2013, 7:08am

Quoted from "Xtensity;589532"

My question makes perfect sense. If a particular class combo is very common.... then why would it be most saught after. If it's common that would mean the guild can easily get a lot of them. What about those classes combos that are wanted but hard to find?


Classes are uncommon because they're not wanted for instance runs, either because their skills are broken, or they just aren't viable. Otherwise they'd be common very fast, just like W/M, which was pretty uncommon, then as soon as they made them OP, in 1 month W/M is everywhere.
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6

Tuesday, February 19th 2013, 5:05pm

Quoted from "Xtensity;589530"

What would be the most sought after class combination by most groups when going for hardcore instance runs? What would be the least common, but most wanted class by guilds for this purpose?

Also I would prefer one that is fun :)


Priests and tanks.....but neither is "fun". I cannot speak about Champion/Rogue as I do not have one, but what I am seeing in the forums is a tank that can also DPS...DPS is what most players consider fun..however, you must also accept that fun is a concept that may be tied to the individuals personality.
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7

Tuesday, February 19th 2013, 5:18pm

Quoted from "Auros;589590"

Priests and tanks.....but neither is "fun". I cannot speak about Champion/Rogue as I do not have one, but what I am seeing in the forums is a tank that can also DPS...DPS is what most players consider fun..however, you must also accept that fun is a concept that may be tied to the individuals personality.


*Druids and tanks. You dont actually need a priest for anything these days, Druids can do everything.
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If you play P/K in instances you're garbage


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8

Tuesday, February 19th 2013, 5:40pm

Depends upon your definition of fun. Do you want to level up easily or hard? Do you want to be squishy or solid? Want to spank/burn everything around you or do you want to have to rely on strategy?

As for what guilds look for, a rogue is always a good fit.

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9

Tuesday, February 19th 2013, 6:31pm

The most valueable class for pve hardcore content is any healer and tank combo. And none of those are excatly "fun".

I play a healer in ROM and other games and can tell you it is quite a bit of work, and if everything goes right, you don't get the glory, butttttt if everything goes wrong, you often get the blame.

I dont like playing tank because of the repair bills and low dps.

currently a couple of good(popular) tank combos:
Ch/R
K/W
Wd/W
Wd/D

a couple of good(popular) healer comobs:
D/S
D/Wd
P/K
95wd/95s/65d
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10

Tuesday, February 19th 2013, 6:32pm

Quoted from "Borella;589593"

*Druids and tanks. You dont actually need a priest for anything these days, Druids can do everything.


Maybe change that to D/S not Druids. Bout the only viable druid build for heals....others can work but not hold up against a priest.

Can you buff up to over 300k physical and magical defense?

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11

Tuesday, February 19th 2013, 7:06pm

In this game most important is gear - then class.

12

Tuesday, February 19th 2013, 10:28pm

When building a group, it's usually the tank/healer that is needed most. Then you fill in with DPS after. 6 man group usually 1 tank, 1-2 healer, 3-4 DPS. 12 man group usually 1-2 tank, 2-3 healer, 7-10 DPS. Gear is incredibly important: well geared class X will be preferred over lesser geared class Y even if Y would be more useful otherwise.

So if you're just starting out:
Tank: Ch/R, Wd/W, Wd/D (maybe?), or possibly Ch/P if you really want something uncommon. Ch/P combo I've never actually seen used well, but the skills list looks good for a dedicated tank (less dmg than Ch/R though). It's new enough that few have explored it. K/S, K/P and other flavors of K/* all do OK absorbing hits, but I cannot recommend them due to the low damage they put out. I personally play Ch/R and can tell you it works well.

Healer: P/K, D/S. Perhaps some others viable, but these are the good ones I know about.

DPS: W/M is flavor of the month for top DPS. R/S is common and works fine. R/Wd, R/K do alright DPS and work well in PvP because of more defensive abilities. Wd/S does fine DPS. W/Wd, W/R as well. Mage/anything has tricks, but currently shafted on overall DPS. S/Wd and S/K I see working well enough though definitely not top DPS.


If you want "desirable", most of your options are common. Champion might be the exception because they were introduced somewhat recently and only a few have gotten to the top so far. More may be coming though. If you want "uncommon", pick very very carefully: most are uncommon because not desirable.

13

Tuesday, February 19th 2013, 10:40pm

Quoted from "kakita01;589600"

Maybe change that to D/S not Druids. Bout the only viable druid build for heals....others can work but not hold up against a priest.

Can you buff up to over 300k physical and magical defense?


Ignore Borella's druid fetish, he should reroll already. P/K was, is, and will be for the foreseeable future the top dog among healers.

Many fail and some non-fail dps are rerolling W/M. As far as rotation, W/M is the "AFK dps" - it does not get easier than this. However, situation-awareness is more important for W/M than for other classes. Most fail W/Ms as of late just floor-tank most of the time due to the lack of skill.

If you want to break into the end-game, W/M is by far the cheapest class to gear and play.

Parties want non-fail players.
All of the following combos are "most wanted": K/S, K/P, Ch/R, Wd/W, Wd/S, W/R, W/Wd, W/M, R/S, R/Wd, S/R, S/Wd, M/P, M/D, M/Wd, M/K, M/S, M/R, P/R, P/S, P/K, D/Wd, D/W, D/S.

People will not tell you this straight up, but in the current state of the game, DPS is the biggest problem. In order to DPS, you need skill and gear. Gear gets extremely expensive. Parties most often fail in KBNHM because of the lack of dps.

14

Tuesday, February 19th 2013, 11:17pm

M/Wl seems to be pretty underrated over here. The 70 elite of M/Wl reduces Def AND M-Def by 30% and you can keep this debuff on your target all day long AND it even stacks with every other defence reducing debuff (scout/rogue's sapping arrow, druid's withering seed and so on...) as far as I know...

M/Wl is definitely the most valuable group-supporter AND damage dealer which is not very common yet.

15

Tuesday, February 19th 2013, 11:51pm

Quoted from "kakita01;589600"

Maybe change that to D/S not Druids. Bout the only viable druid build for heals....others can work but not hold up against a priest.

Can you buff up to over 300k physical and magical defense?


Defense has nothing to do with healing ability. D/S is much better overall than Priest at this point in the game, especially with their new 60 elite. KBH seems almost tailored to Druid/Scout. Casting speed decreases that don't affect a druid anywhere near as much as a Priest, Fourth boss needing a druid to cleanse it cause a Priest cleanse can hardly cleanse anything, Druid/Scout cleanse for sixth boss.

About the only thing a P/K excels in over a Druid/Scout is PvP healing. PvE healing I would always suggest a Druid/Scout to a new player not a Priest.

Anyway, on topic.

Best Tanks: Wdn/W, Champ/R, K/S, K/P
Best Healers: D/S, P/K, P/S, D/wdn
Best DPS (In rough order greatest to least): W/M, Wdn/S, W/wdn, R/wdn, R/S, W/r, S/wdn, Mages in general.

Out of all of these options healer is by far the cheapest, with W/M probably coming in second because you can do phenomenal dps with less gear because they're currently overpowered.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


16

Wednesday, February 20th 2013, 1:29am

Ah, the priest v druid argument again.

If either one is being played by a bad player (there are many), then the other automatically is better.

Raw heal output= priest
Party buffs= priest
6 man heals= depends. Although priests have it easier.
Raid healing= Druid
Utility= Druid
Cleansing= Druid
Party buffs= Priest
PvP healing= Priest, unless the druid stacks more survivability, then interchangeable.
Burst single target= Priest
Long period single target= Druid (blanket healing aka regens add up)
Quick hard mode response heals= Druid (mef)
Ease of play= Priest

In many cases theyre interchangeable. One or the other doesnt matter, priest tends to Overheal while druids are more preparatory/reaction healing.

Either way, boils down to the player themself. Being able to predict where and who damage is coming from/to is a huge asset for both classes. Many dont have that. Want to test a healer? Put them in a non-burn situation and note their awareness. Most "end game" healers (same could be said with dps) are just geared, but completely suck at keeping their party alive on stress situations.

In the end, both can heal well, some have better perks than others, but there is no boss at current end game that *requires* one or the other. Each just makes the fight easier.

Priest or Druid? Depends on the player behind the toon.

edit: oya as a druid, if duo healing, prefer a p/s to a p/k in all honesty. Curing shot is just too good. But if we're taking dmg (which we shouldnt be), id pick a p/k.

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17

Sunday, February 24th 2013, 8:58am

Anyone tried out Warlock/Champion as DPS? Saw an ungeared one not long ago, and apparently they can buff themselves with a buff that gives 50% critical magical damage. Besically a magical version of Combat Master. Looks like it might have some potential.
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18

Sunday, February 24th 2013, 9:10am

Quoted from "ruisen2000;590044"

Anyone tried out Warlock/Champion as DPS? Saw an ungeared one not long ago, and apparently they can buff themselves with a buff that gives 50% critical magical damage. Besically a magical version of Combat Master. Looks like it might have some potential.

Yeah, it lasts for 5 hits, and costs 10 rage to refill. Oh, the skill also has a cooldown time of 30 seconds.

@Xtensity: It really all depends on how you want to play the game. Tanks are the most wanted classes because they are the most expensive class to gear up. Healers are also usually in abundance but good healers are tough to find. Warlock is a Support/DPS class that people are beginning to figure out. It's an uphill battle right now but I think Warlocks offer a really fun experience and are fairly simple to play. If you want a combo that will serve well in a group, I'd suggest trying out Warlock/Priest. It's got Support, Healing and DPS (Support is their main appeal, but they can help healing greatly).

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19

Sunday, February 24th 2013, 4:08pm

Quoted from "Rossbot;590046"

Tanks are the most wanted classes because they are the most expensive class to gear up.


Why? I know it takes longer to be viable/helpful (easier for champion) as a tank, but it is easier to get stats nowadays. You can get hp/pdef as filler and sta/def from kbne, and then go mostly shell stats and you can tank most instances with that (at least champion can idk very much about knight except that it is harder ;p). Then lvl 70 set (10-20mil a piece), accessories you can farm with mems (if you have very good friends aoth salvation). Cape with mems, maybe 2 parts of world boss set and eoj to fill in gaps. There are runes/plussing too, but it'll be easier to manage when you get your statted gear.

^Depends on how much time you put into the game, but attainable even if you play f2p. Depends on whether you like to deal damage, to keep others from dying, and how patient you are.

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20

Sunday, February 24th 2013, 9:33pm

Quoted from "RoMunited;590062"

Why? I know it takes longer to be viable/helpful (easier for champion) as a tank, but it is easier to get stats nowadays. You can get hp/pdef as filler and sta/def from kbne, and then go mostly shell stats and you can tank most instances with that (at least champion can idk very much about knight except that it is harder ;p). Then lvl 70 set (10-20mil a piece), accessories you can farm with mems (if you have very good friends aoth salvation). Cape with mems, maybe 2 parts of world boss set and eoj to fill in gaps. There are runes/plussing too, but it'll be easier to manage when you get your statted gear.

^Depends on how much time you put into the game, but attainable even if you play f2p. Depends on whether you like to deal damage, to keep others from dying, and how patient you are.


It's significantly easier as a champion or warden to gear up as a tank, their skills natively do more damage and they use chain armor predominantly which focuses on offense attributes. Knights got the short stick with low damage skills and no weapon mastery (except for K/W has a 2h Axe Mastery Elite).

The primary problem with gearing up a tank is getting into groups that can carry you to gear up. Not only is your DPS low but you probably can't hold aggro over your DPS and are thus labeled as "Dead Weight" in the group. Most tanks have little to no group utility skills which makes the situation even worse.

Finding tanks that are selling their gear for reasonable prices is like trying to find a needle in a haystack. Tanks are probably the smallest population of players in RoM so their gear is few and far between. The good ones sell their gear for outrageous prices, especially plate gear.