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1

Tuesday, July 2nd 2013, 11:09am

Tosh Easy Power Level

So Ive heard most people power level their alts in ToSH with like 20k exp per mob.
Is it 20k exp per mob in Easy, Norm or Hard?
my question is "Does the difficulty of the instance change the amount of exp from power leveling?"
because I tried to power level KBN easy before and the exp was terribly low

also wheres the fountain where the mobs respawn in ToSH?

Istalantar

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2

Tuesday, July 2nd 2013, 11:59am

In Tosh you need to attack the bugs, three of them are right at entrance. When the bug have less than 30% hp then they beginn to cast the skill 'breakout' (i think that's how it's called), when they finish the cast 8 little bugs spawn (which are on easy, normal and hm exactly the same). In the first room, the circled one, you can kite them as long as you want to (cast comes again and again and again), so only the little bugs to kill. You can even try to kite 2-3 bugs at once. I guess mages have it the easiest way,

This post has been edited 1 times, last edit by "Istalantar" (Jul 2nd 2013, 5:00pm)


YomanROM

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3

Tuesday, July 2nd 2013, 12:58pm

the point about the difficulty modes is that only the damage of the "mother bug" is affected and its HP - and therefore its XP.

But the little bugs, the SPAWNS - are the same in all modes, and hit equally hard, and grant you equally xp.

So you can do it on easy without being oneshot to mama bug - the little ones will still hit hard and if you get hit by their aoe on spawn its goodbye either. So you need to know what your doing - Istalantar described the method pretty well.

Oh btw another german here? wtf :p

Istalantar

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4

Tuesday, July 2nd 2013, 5:08pm

Oh btw another german here? wtf :p
Yes, its good to keep an eye on everywhere you can get information from ... an help to explain tactics or so =D

5

Tuesday, July 2nd 2013, 10:10pm

is there a way to reset the instance w/o breaking party?
i got to the 1st boss (Jenny) and left then the instance seemed to have reset

Cike

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6

Tuesday, July 2nd 2013, 11:44pm

wait 5 min outside
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

7

Wednesday, July 3rd 2013, 1:00am

only getting 1k exp for my alt...
how do some people get 20-40k per mob?

camagic

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8

Wednesday, July 3rd 2013, 2:09am

it is an exploit, but simple to recreate

aggro the big bug
wait for it to spawn a mob of little bugs
kill only the mob of little bugs
keep kiting the big bug
repeat

the mob of little bugs that spawn are normal mode, even on easy mode and hm, so mages get advantage with their aoes.
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9

Wednesday, July 3rd 2013, 5:13am

it is an exploit, but simple to recreate

aggro the big bug
wait for it to spawn a mob of little bugs
kill only the mob of little bugs
keep kiting the big bug
repeat

the mob of little bugs that spawn are normal mode, even on easy mode and hm, so mages get advantage with their aoes.
Not really an exploit.. lol.
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camagic

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10

Wednesday, July 3rd 2013, 8:07am

not really not an exploit :P
95wd/95s/65d
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Please do not "class balanace" the tactics I use.

Istalantar

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11

Wednesday, July 3rd 2013, 4:28pm

only getting 1k exp for my alt...
how do some people get 20-40k per mob?

This is simply depending on your characters level and the size of the group... and of course items/potions to increase exp/tp.

12

Wednesday, July 3rd 2013, 4:54pm

Exploit is in a mind of beholder. Is it reasonably intentional for hard-mode bug (and if it hits for as much as describes, it is most likely hard mode bug) to be spawned from easy mode bug? If not, then taking advantage of it would certainly fall in exploit territory. Not huge one, but still.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


gigilomann

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13

Wednesday, July 3rd 2013, 5:25pm

I never knew it was an exploit, however the same amount of xp/tp can be gotten from easy mode bugs in Tosh. Just wait for the big bug to cast his skill.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


YomanROM

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14

Wednesday, July 3rd 2013, 6:22pm

whats the correct name of the small bugs again? i dont remember either the german or english name. but i think the "hard" edition of this mob is the only one that exists.

the big bug scales down with difficulty and so does the tp/xp reward for killing it, you get less for killing mother bug on easy than on normal or hard. the small bug does not scale with difficulty so doesnt its reward, there simply is no other mob than this one, atleast not implemented,maybe not even in the DB... nothing to see here. you kill the correct mob to get the correct reward for it. the endless spawn is also intended by the mechanics. "Hits too hard for easy" is not an exploit and its not player-influenced either... Just that the whole point of this is that you dont have to kill the big bug at all, dead bugs dont spawn small mobs ... so its ... totally moot. the small ones matter, only this version exists, no trick.

not everything is an exploit just because someone does something the developer did not think of. 8| :sleeping: :wacko:

gigilomann

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15

Wednesday, July 3rd 2013, 10:07pm


not everything is an exploit just because someone does something the developer did not think of. 8| :sleeping: :wacko:
Well, thank you Yoman ;)
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


16

Wednesday, July 3rd 2013, 11:09pm

Pshaw. If software acts in a manner that developers didn't think of, and the behavior is not reasonable, then it is a bug. And then if you take advantage of the bug, it is an exploit.

If you want to argue that spawning the same difficulty mob in all 3 difficulty levels is not a software bug, then yes, taking advantage of the bug is not exploit. That would not be reasonable argument, in my view.

There is a grey area, sure, where a bug (such as line of sight issues in siege, for example) is so prevalent that you can't help but trigger it, in which case you taking advantage of the bug is not really exploit. Not the case here, you deliberately execute rather involved process to trigger a bug.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


YomanROM

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17

Thursday, July 4th 2013, 4:40am

it simply doesnt matter because the mechanic taken advantage of is "mother bug spawns small bugs endlessly, kill endless amounts of small bugs" which is what the mob is supposed to do unless killed. The only purpose the mother bug has at all is "can u haz <30% life plz" and in an optimal case you don't kill a single mother bug and just run around in circles doing ranged aoes for the next 2 hours if you're good at it. the small bugs will kill you regardless if you're on easy normal or hard , hell even the aoe that happens on spawn will kill you.

Yes, its probably an oversight that only one version of the mob "small bug" (whatever the actual name is .. grave bug or whatever?) exists or is used ... so? its the hardest one, giving the reward for killing the hardest one. mother bug if killed scales its reward down to the appropriate difficulty so there's no unfair advantage either.

so at the end of the day all you do is kill endless amount of the correct mob to get the correct reward - it doesnt matter WHERE the mob is for the users case. i'd rather argue the developer never thought of people being so bored (or desperate for xp/tp) to farm this mechanic for hours - but creativity is hardly an exploit. The behaviour of the mob is totally reasonable too - big bug spawnes small bugs in waves, on every mode.

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18

Friday, July 5th 2013, 12:42am

Pshaw. If software acts in a manner that developers didn't think of, and the behavior is not reasonable, then it is a bug. And then if you take advantage of the bug, it is an exploit.
Were you trying to be punny or does it com naturally?

19

Friday, July 5th 2013, 1:15am

Pshaw. If software acts in a manner that developers didn't think of, and the behavior is not reasonable, then it is a bug. And then if you take advantage of the bug, it is an exploit.
Were you trying to be punny or does it com naturally?


Hey, it is not my fault that bug involves a bug spawning a bug.

And, yes, Yoman, not having easy mini-bug and normal mini-bug is the problem. All mobs in easy mode should be easy mode mobs, and in normal mode to be normal mode mobs. Those mobs are not defined. People don't do power level in hard mode because it is too risky to operate with so many hard mode mobs. Being able to get just a small number of hard mode mobs in easy mode is what makes the technique viable and the method an exploit.

I have done exploits like that myself, in other games. In Wizardry, there was a little alcove in a wall separating low level zone from high level zone, and that alcove was part of high level zone even if accessible from low level. If you stood in that alcove, just a few high level mobs would spawn on low level side of the wall; killing those mobs gave you gear that was completely unbalanced for the low level. Very similar situation - I just don't pretend that I was not exploiting a software bug.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


ruisen2000

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20

Friday, July 5th 2013, 9:35am

Imo, it would make sense for Gameforge to declare it as not an exploit.

First off, it doesn't really harm anyone, not to mention farming TP is allowed.

Even in TOSH easy, people are spending hours of their time farming for TP. Now, if they were getting millions of TP in seconds, that would give them an unfair advantage. But... they're not. Also, with level cap being 80, TOSH easy is slowly becoming obsolete with every level increase.

From a business perspective, this allows GF to sell XP/TP pots and pets, which causes people to buy diamonds, or at least spend them. Given regular circumstances where the diamonds are obtained legally, this is good for Gamrforge.

As far as powerleveling goes, people will powerlevel, with or without farming TOSH easy bug farm.

And as Yoman said, the big bugs are supposed to spawn little bugs. The player is just doing what a player should do - killing them before they kill you.
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