This post has been edited 1 times, last edit by "PrincessJosie" (Jul 18th 2013, 10:47pm)

Actually, me done did liker this patch. Me thought it twas long overdue. Runewaker doth get a "well done" from me. Sail on.

I'm a druid with 92k hp, 83k defense, and 20kish matk. the mobs were doubled ^ like you said and they were hitting me 2-5k and when swarmed they were killing me, my aoe's only 2-3 days ago were one-shotting them, and now it depends if I crit or not. my non crit hits 20-30k, my crit hits 40-60k, if I don't crit, it takes me 2 hits. As a druid, my aoe has a CD, and sometimes I can't get off that second attack fast enough when swarmed by a mob of them.Only Ancient Treasure is more difficult then previously. The rest of the minigames are the exact same, even with max level mobs. The only difference for the mobs in the level - the mobs still hit for the same damage, take the same damage, and have the same HP.
The only exception to this is the Goblin Mine bug, where occationally, twice the amount of mobs spawn. But even then, mobs with 10k HP that hit for 400 damage should not be difficult, unless you're doing a nakie GObs run...
I have no idea what your second or third classes are, you didn't say. But you were already aware that a Druid is *not* a DPS machine to start with. What you're either forgetting or ignoring is that the mobs in Gobln Mines and Survival Games are scaled, for the most part, to your character's main class level. If you're in a party in GM, then they scale to the the level of the highest level character in the party. The barriers in Course of Terror also scale in that fashion. Since I don't do Ancient Treasures, I don't know for certain how the mobs there scale, and besides, you don't use your native skills in there anyway. But I'm going to presume they scale appropriately.I'm a druid with 92k hp, 83k defense, and 20kish matk. the mobs were doubled ^ like you said and they were hitting me 2-5k and when swarmed they were killing me, my aoe's only 2-3 days ago were one-shotting them, and now it depends if I crit or not. my non crit hits 20-30k, my crit hits 40-60k, if I don't crit, it takes me 2 hits. As a druid, my aoe has a CD, and sometimes I can't get off that second attack fast enough when swarmed by a mob of them.
You have 30 minutes to clear GM. If you can't do that, even as a Druid, ur doin' it rong. Since you're doing the minigames to get Phirius Shells, what does it matter which class you're on, unless it's a class that's below lvl 50?Yes, I would just have to take the game slower, but as a druid, I'm already slow enough. They aren't "the same" they are stronger and my attacks do less damage. For a geared mage, yes, they are the same... Because mages just blow through it anyway. What about a half-stated warlock who just started the game but a month ago and isn't any where close to end-game. Or a scout who is still wearing HOS gear. People like that are dying in goblin mines, and those are the people who NEED the shells to pull the stats to get new better gear.

That sounds more like a problem with Crit. Since crit chance is based on mob level, it would be expected that you'd crit quite a bit less against level 80 mobs. I highly doubt that this change would be reverted, as most people seem to enjoy the change, so a long term solution would be to stack more crit. But in the short term, use Housekeeper Mdam food if you don't already. You can also level up pet passive buffs, one of which increases your Crit Damage by 10%. Or just bring a fail mage to do it with you.
I'm a druid with 92k hp, 83k defense, and 20kish matk. the mobs were doubled ^ like you said and they were hitting me 2-5k and when swarmed they were killing me, my aoe's only 2-3 days ago were one-shotting them, and now it depends if I crit or not. my non crit hits 20-30k, my crit hits 40-60k, if I don't crit, it takes me 2 hits. As a druid, my aoe has a CD, and sometimes I can't get off that second attack fast enough when swarmed by a mob of them.
Yes, I would just have to take the game slower, but as a druid, I'm already slow enough. They aren't "the same" they are stronger and my attacks do less damage. For a geared mage, yes, they are the same... Because mages just blow through it anyway. What about a half-stated warlock who just started the game but a month ago and isn't any where close to end-game. Or a scout who is still wearing HOS gear. People like that are dying in goblin mines, and those are the people who NEED the shells to pull the stats to get new better gear.
This post has been edited 1 times, last edit by "ruisen2000" (Jul 20th 2013, 10:08am)
I enjoy this post and agree with it.I think that one of the problems with instance changes as well as a lot of the newer questing areas is that object behind them is to simply kill mobs. In most of the older zones there were more quests involving problem solving that did not require you to kill anything. There really should be more quests and mini's like that to help people gear up, especially since a lot of the end game players now did not get to where they are using 100% legit tactics and this is causing an unbalanced game for those of us that have tried to do everything by the rules and i'm sure none of them have any problems with the mini's.
Legit tactics dont include glitching the Hippo, using a Wd/S to farm the TB boss, pulling the spider out to avoid adds, using the Bidim buff to farm other instances.. all the things that are corrected now mostly, but those who did not benefit from that may never have a way to catch up.
Everything is a factor, and personally, I don't like this patch... and I'm not the only one, there are a LOT of people who do not. Sounds like an extended "WAAAAAAAAHHHHH!" to me, and it has nothing to do with the subject at hand--the latest patch in general, and the minigame modifications, specifically.I think that one of the problems with instance changes as well as a lot of the newer questing areas is that object behind them is to simply kill mobs. In most of the older zones there were more quests involving problem solving that did not require you to kill anything. There really should be more quests and mini's like that to help people gear up, especially since a lot of the end game players now did not get to where they are using 100% legit tactics and this is causing an unbalanced game for those of us that have tried to do everything by the rules and i'm sure none of them have any problems with the mini's.
Legit tactics dont include glitching the Hippo, using a Wd/S to farm the TB boss, pulling the spider out to avoid adds, using the Bidim buff to farm other instances.. all the things that are corrected now mostly, but those who did not benefit from that may never have a way to catch up.
So, getting better gear for your Scout class and at least dirty-statting that gear is too difficult? I sincerely doubt that. I do have a semi-retired 75/70 P/S that, once GF/RW reduced Ice Blades to near uselessness, I started doing GM, SG, and CoT as 70/70 S/P. Granted, I've not done those minigames on that toon since the update. However, I rarely had issues with "mass pulls", never died from them in GM, and was always able to get through GM successfully, with plenty of time left on the clock. Maybe I should take her through at least GM to see how things stack up now. I might report back and let you know how things work out.
@Malignatus
Druid is my strongest class. My scout is lvl 78 now, as you can see in my signature I play d/s/r and my scout is very undergeared since it is my secondary class. My scout would die almost every time when I go alone because they group pull even if you try to kill one. When 5 come at you and 3 of them are stunning you, it's hard to survive.
Not everyone has the luxury to always group up, especially when you have a hectic work schedule and when you /do/ get to play not many players are on who haven't done gobs already that day.Everything is a factor, and personally, I don't like this patch... and I'm not the only one, there are a LOT of people who do not.
), but it's faster and easier for me to solo it instead of feeling that "I'm not doing my part" when grouped with higher-level guildies.From what I saw on the YouTube videos on this mini it didn't look worth the time to run it. Could be and probably am wrong.
Thanks much for your reply on this. I have always wondered what good there was to this mini.From what I saw on the YouTube videos on this mini it didn't look worth the time to run it. Could be and probably am wrong.
Sorry, but yeah, it is wrong. This mini gives you 7 or 30 day backpack ticket for 5 days worth of runs. So, since permanent packs are not for sale anymore, and unlikely to ever be for sale, I relied on those to give some space for my alts.
It is not hard to run mini, either. Whereas COT was always DPS mini, Survival an AOE mini, and GG a defense mini, the Ancient treasure one requires no particular class to do it well. Now, it is possible, but not worth running.![]()