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  • "PrincessJosie" started this thread

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1

Thursday, July 18th 2013, 10:06pm

I hate this patch!!!!

I don't think I'm the only one who absolutely HATES the new "even lvls" with the mini games. Mini games aren't supposed to be some sort of CHORE that we need to do. I finally got strong enough to blow through them so it doesn't take me HOURS to do my freaking mini games and dailies on all my toons and then you freaking do this patch where you mess everything up!

I don't want HARD mini games, mini games are supposed to be easy and fun! I used to do ancient treasure within 3 minutes, just run through and done! and now it stresses me out so bad I pull out my freaking hair because you can't sneak past the mobs! it's absolutely impossible to sneak past them!!!

Getting to a higher level and strength so that you can do the mini games was easy, but now that there ISN'T a higher level and strength because the level of the mini games raises with you then it's freaking pointless! Makes me not want to play this game any more. Can't do mini games, too hard to quest as a healer, I absolutely hate siege and pvp where money beats skill.

Why don't you take into consideration how your players feel? No one wants to do mini games, especially mini games that are harder than end-game instances! at least in instances you can gear and strat with a party. You have to solo mini games. GAMES are supposed to be FUN, not a bloody head ache.

I hate this patch. I want OLD rom back. I hate this patch with a passion! Go ahead and delete my post FAILROM. I hate this patch!!!!!!


I've died twice in a row on goblin mines and I died on ancient treasure. This game sucks. I'm contemplating just deleting my account instead of putting more of my hard-earned cash into it.
Govinda - d/s/r 80/77/67 The huggable, lovable, infamous Princessjosie.

This post has been edited 1 times, last edit by "PrincessJosie" (Jul 18th 2013, 10:47pm)


Yrcanos

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2

Thursday, July 18th 2013, 11:12pm

The minigames were designed and implemented during chapter 1 which is why they capped out at 50. (Treasure Ruins was chapter 2 so 55 cap.)

They were originally designed to scale to your level, which they still do when you enter then below level 50.

Now, they do so again.

I'm at a loss for understanding why people complain when Runewaker doesn't fix bugs, never updates old content yet still complain when they do fix bugs and update old content.

Lemonater

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Thursday, July 18th 2013, 11:40pm

Whilest me doth agree wit yer, Yrcanos, the thing that ppl seem ter be sayin tis this: The "chores" in this game taker too long. An this do be true. Dailies were all that one needed ter run as a "requirement" ter keeper up, an then yer could quest, instance, goof around, etc. The game hasn't been like that fer along time. An more keepeth gettin added. Minis fer stats/gears. Then events. Then titles. Now upgrades ter minis. The time sink fer this game be growin exponentially. An players be startin ter wig out (aye, some did quit already bout this). One could argue that yer no needeth ter do all these things, an me would agree. However, yer cannot really run the cuttin edge instances in dirty stated gears, yer HAST ter do the minis, etc. This be the problem.

Runewaker an Gameforge needeth ter changer the way the game be run. Rather than creatin a situation where EVERYTHIN needeth ter be done, a player can get by wit only doin a few. As an example, instead o pet craftin items fer events, hand out shells. Create a vendor where players can turn in shells fer pet craftin items. Then, players no hast ter decide WHERE ter put there time, only how ter spend their game rewards. I do applaude Runewaker an Gameforge fer their work in creatin multiple an varied parts o the game. The problem lies in that each part doth seem required in order ter get the full experience o the game. An that can cause such meltdowns.



Lemon

4

Thursday, July 18th 2013, 11:57pm

I'm with u lemon, this patch sucks, half the ppl cant raise crafting skills, half the ppl cant do mini games and get stats to make gear. They nerfed eoj's so u cant do mini's for stats at a reasonable pace, and u can cant do eoj events to get stats as a solo person, so its basically screwed all non instance running ppl.

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Friday, July 19th 2013, 12:25am

Actually, me done did liker this patch. Me thought it twas long overdue. Runewaker doth get a "well done" from me. Sail on.

ruisen2000

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Friday, July 19th 2013, 6:40am

Only Ancient Treasure is more difficult then previously. The rest of the minigames are the exact same, even with max level mobs. The only difference for the mobs in the level - the mobs still hit for the same damage, take the same damage, and have the same HP.

The only exception to this is the Goblin Mine bug, where occationally, twice the amount of mobs spawn. But even then, mobs with 10k HP that hit for 400 damage should not be difficult, unless you're doing a nakie GObs run...
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7

Friday, July 19th 2013, 6:42am

I agree with the pirate... I'm happy with the change to minigames. They used to be just another daily chore, now they actually have a bit of challenge. Honestly, I think they are still a little to easy. Gobs was originally designed for a party, but it's still easily soloed (even with dirty statted gear). CoT barriers are still downed with minimal effort. Mobs in Survival still are one-shot. The only one that actually presents a suitable challenge is the Steppes game, and that one doesnt even require you to gear up in the least.

If you need shell stats to gear up to run minigames, then why not use the bag stats? They are cheap on AH, and always plentiful, at least on Artemis. Don't even need a puri... dirty stat your gear with bag stats if you need to, and then you'll be able to run minis yourself.

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Friday, July 19th 2013, 4:46pm

Actually, me done did liker this patch. Me thought it twas long overdue. Runewaker doth get a "well done" from me. Sail on.

+1 all day, for neone that cant do em.. lrn2play
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  • "PrincessJosie" started this thread

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Friday, July 19th 2013, 5:41pm

Only Ancient Treasure is more difficult then previously. The rest of the minigames are the exact same, even with max level mobs. The only difference for the mobs in the level - the mobs still hit for the same damage, take the same damage, and have the same HP.

The only exception to this is the Goblin Mine bug, where occationally, twice the amount of mobs spawn. But even then, mobs with 10k HP that hit for 400 damage should not be difficult, unless you're doing a nakie GObs run...
I'm a druid with 92k hp, 83k defense, and 20kish matk. the mobs were doubled ^ like you said and they were hitting me 2-5k and when swarmed they were killing me, my aoe's only 2-3 days ago were one-shotting them, and now it depends if I crit or not. my non crit hits 20-30k, my crit hits 40-60k, if I don't crit, it takes me 2 hits. As a druid, my aoe has a CD, and sometimes I can't get off that second attack fast enough when swarmed by a mob of them.

Yes, I would just have to take the game slower, but as a druid, I'm already slow enough. They aren't "the same" they are stronger and my attacks do less damage. For a geared mage, yes, they are the same... Because mages just blow through it anyway. What about a half-stated warlock who just started the game but a month ago and isn't any where close to end-game. Or a scout who is still wearing HOS gear. People like that are dying in goblin mines, and those are the people who NEED the shells to pull the stats to get new better gear.
Govinda - d/s/r 80/77/67 The huggable, lovable, infamous Princessjosie.

Malignatus

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Friday, July 19th 2013, 9:03pm

I'm a druid with 92k hp, 83k defense, and 20kish matk. the mobs were doubled ^ like you said and they were hitting me 2-5k and when swarmed they were killing me, my aoe's only 2-3 days ago were one-shotting them, and now it depends if I crit or not. my non crit hits 20-30k, my crit hits 40-60k, if I don't crit, it takes me 2 hits. As a druid, my aoe has a CD, and sometimes I can't get off that second attack fast enough when swarmed by a mob of them.
I have no idea what your second or third classes are, you didn't say. But you were already aware that a Druid is *not* a DPS machine to start with. What you're either forgetting or ignoring is that the mobs in Gobln Mines and Survival Games are scaled, for the most part, to your character's main class level. If you're in a party in GM, then they scale to the the level of the highest level character in the party. The barriers in Course of Terror also scale in that fashion. Since I don't do Ancient Treasures, I don't know for certain how the mobs there scale, and besides, you don't use your native skills in there anyway. But I'm going to presume they scale appropriately.

If you party up for GM, let the DPS machines do the heavy lifting. Toss in a few heals every so often if you feel you're "not doing your part". You still should be getting XP/TP when *they* kill mobs, and you get shells from the chests. Why should you care one way or another?

RoM Tip: If your class includes Mage and it's at least at lvl 50, go as M/D. Mage does a better job at killing the mobs in GM and SG than D/X can, for the most part. In other words, choose the best class for the job.

I do GM and CoT on Rogue, then switch to Mage for SG. Every so often I miss out on a Special Key due to regular key tile positioning. Sucks to be me, I guess. I don't sweat it and just do the game again the next day.

Mobs in GM and barriers in CoT are lvl 70 for me (71 Rogue), SG mobs are lvl 62 (62 Mage). Again, level appropriate. I could just as easily do GM as Mage, mobs would be lvl 62. For SG, T-Storm the devices and the guardians that show up. Purg Fire guardians that show up when you're digging up tiles. Again, it's as simple as that. If you're not a Mage, then it may take longer if you don't have an AoE skill, but you should still be able to get through SG in less than 10 minutes. Again, use the best class for the job at hand.

Yes, I would just have to take the game slower, but as a druid, I'm already slow enough. They aren't "the same" they are stronger and my attacks do less damage. For a geared mage, yes, they are the same... Because mages just blow through it anyway. What about a half-stated warlock who just started the game but a month ago and isn't any where close to end-game. Or a scout who is still wearing HOS gear. People like that are dying in goblin mines, and those are the people who NEED the shells to pull the stats to get new better gear.
You have 30 minutes to clear GM. If you can't do that, even as a Druid, ur doin' it rong. Since you're doing the minigames to get Phirius Shells, what does it matter which class you're on, unless it's a class that's below lvl 50?

Think. About. It. Don't just whine and complain that "it's too hard, i'm gonna ragequit if they don't change it so I can blow through those games in 30 seconds each."

Note that I said I play a 71/62 R/M. That''s nowhere close to "end game", by any stretch of the imagination. And he has lvl 60 weapons (daggers and staff, respectively.) If I ever get him to 75 Rogue, I'll be looking for a pair of Dim Light daggers, and life will be *much* easier. :D

Silly people are silly. :lol: :rofl: :doofy: :thumbdown:

11

Saturday, July 20th 2013, 1:04am

I think that one of the problems with instance changes as well as a lot of the newer questing areas is that object behind them is to simply kill mobs. In most of the older zones there were more quests involving problem solving that did not require you to kill anything. There really should be more quests and mini's like that to help people gear up, especially since a lot of the end game players now did not get to where they are using 100% legit tactics and this is causing an unbalanced game for those of us that have tried to do everything by the rules and i'm sure none of them have any problems with the mini's.

Legit tactics dont include glitching the Hippo, using a Wd/S to farm the TB boss, pulling the spider out to avoid adds, using the Bidim buff to farm other instances.. all the things that are corrected now mostly, but those who did not benefit from that may never have a way to catch up.
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ruisen2000

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Saturday, July 20th 2013, 5:25am


I'm a druid with 92k hp, 83k defense, and 20kish matk. the mobs were doubled ^ like you said and they were hitting me 2-5k and when swarmed they were killing me, my aoe's only 2-3 days ago were one-shotting them, and now it depends if I crit or not. my non crit hits 20-30k, my crit hits 40-60k, if I don't crit, it takes me 2 hits. As a druid, my aoe has a CD, and sometimes I can't get off that second attack fast enough when swarmed by a mob of them.

Yes, I would just have to take the game slower, but as a druid, I'm already slow enough. They aren't "the same" they are stronger and my attacks do less damage. For a geared mage, yes, they are the same... Because mages just blow through it anyway. What about a half-stated warlock who just started the game but a month ago and isn't any where close to end-game. Or a scout who is still wearing HOS gear. People like that are dying in goblin mines, and those are the people who NEED the shells to pull the stats to get new better gear.
That sounds more like a problem with Crit. Since crit chance is based on mob level, it would be expected that you'd crit quite a bit less against level 80 mobs. I highly doubt that this change would be reverted, as most people seem to enjoy the change, so a long term solution would be to stack more crit. But in the short term, use Housekeeper Mdam food if you don't already. You can also level up pet passive buffs, one of which increases your Crit Damage by 10%. Or just bring a fail mage to do it with you. ^^

Even with 102k Matk, it takes me forever to kill druids in siege. And those mobs can kill druids faster than me? Dam haxing mobs...
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This post has been edited 1 times, last edit by "ruisen2000" (Jul 20th 2013, 10:08am)


  • "PrincessJosie" started this thread

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Saturday, July 20th 2013, 5:35pm

I think that one of the problems with instance changes as well as a lot of the newer questing areas is that object behind them is to simply kill mobs. In most of the older zones there were more quests involving problem solving that did not require you to kill anything. There really should be more quests and mini's like that to help people gear up, especially since a lot of the end game players now did not get to where they are using 100% legit tactics and this is causing an unbalanced game for those of us that have tried to do everything by the rules and i'm sure none of them have any problems with the mini's.

Legit tactics dont include glitching the Hippo, using a Wd/S to farm the TB boss, pulling the spider out to avoid adds, using the Bidim buff to farm other instances.. all the things that are corrected now mostly, but those who did not benefit from that may never have a way to catch up.
I enjoy this post and agree with it.


As I said earlier Noblewarrior (ruisen) I think it was mainly because I just wasn't paying attention and they killed me cuz I pulled like 20 of them to aoe them all at once. lol


@Malignatus

Druid is my strongest class. My scout is lvl 78 now, as you can see in my signature I play d/s/r and my scout is very undergeared since it is my secondary class. My scout would die almost every time when I go alone because they group pull even if you try to kill one. When 5 come at you and 3 of them are stunning you, it's hard to survive.

Not everyone has the luxury to always group up, especially when you have a hectic work schedule and when you /do/ get to play not many players are on who haven't done gobs already that day. :) Everything is a factor, and personally, I don't like this patch... and I'm not the only one, there are a LOT of people who do not.
Govinda - d/s/r 80/77/67 The huggable, lovable, infamous Princessjosie.

Malignatus

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Saturday, July 20th 2013, 8:14pm

I think that one of the problems with instance changes as well as a lot of the newer questing areas is that object behind them is to simply kill mobs. In most of the older zones there were more quests involving problem solving that did not require you to kill anything. There really should be more quests and mini's like that to help people gear up, especially since a lot of the end game players now did not get to where they are using 100% legit tactics and this is causing an unbalanced game for those of us that have tried to do everything by the rules and i'm sure none of them have any problems with the mini's.

Legit tactics dont include glitching the Hippo, using a Wd/S to farm the TB boss, pulling the spider out to avoid adds, using the Bidim buff to farm other instances.. all the things that are corrected now mostly, but those who did not benefit from that may never have a way to catch up.
Sounds like an extended "WAAAAAAAAHHHHH!" to me, and it has nothing to do with the subject at hand--the latest patch in general, and the minigame modifications, specifically.


@Malignatus

Druid is my strongest class. My scout is lvl 78 now, as you can see in my signature I play d/s/r and my scout is very undergeared since it is my secondary class. My scout would die almost every time when I go alone because they group pull even if you try to kill one. When 5 come at you and 3 of them are stunning you, it's hard to survive.

Not everyone has the luxury to always group up, especially when you have a hectic work schedule and when you /do/ get to play not many players are on who haven't done gobs already that day. :) Everything is a factor, and personally, I don't like this patch... and I'm not the only one, there are a LOT of people who do not.
So, getting better gear for your Scout class and at least dirty-statting that gear is too difficult? I sincerely doubt that. I do have a semi-retired 75/70 P/S that, once GF/RW reduced Ice Blades to near uselessness, I started doing GM, SG, and CoT as 70/70 S/P. Granted, I've not done those minigames on that toon since the update. However, I rarely had issues with "mass pulls", never died from them in GM, and was always able to get through GM successfully, with plenty of time left on the clock. Maybe I should take her through at least GM to see how things stack up now. I might report back and let you know how things work out.

But...her gear is mixed between lvl 55 HoS/ZS/DL armor and accessories, and she uses a lvl 70 bow. The armor and accessories are statted, yes, but nothing particularly outstanding. I'd bet a donut she could do GM easily with what she has.

One more RoM Tip: GM may be a group-capable minigame, but it's also a mini-instance. Now that some parameters have changed, consider taking up a strategy of some kind for running it. You know the old aphorism: "Slow and steady wins the race." It's true.

Finally, while I like doing GM with guildies, I've taken to doing it solo lately. It's not that I've become anti-social (or, more anti-social than I normally am :D), but it's faster and easier for me to solo it instead of feeling that "I'm not doing my part" when grouped with higher-level guildies.

I have no problems with the changes made to the minigames. In fact, i like getting XP and TP in them now. Previously, the last time I got XP/TP in GM was back when my toon(s) were lvl 60. Now, my 71 rogue gets about 4800/480 TP per mob in GM and 800 TP in SG. No complaints about that here!

15

Sunday, July 21st 2013, 3:33am

GM mini

Overall I agree with Lemonater.

Only thing I don't like about this patch is something that just started up. One: not always getting TP in the Survival Game. REALLY liked getting that as it is running me almost 1 million TP to upgrade things I use the most. The other item is super irrating. Go to get into the Goblin Mine and am not able to get in, then crash about a minute later. Like running it solo or as highest in a group as a DRUID/Warden and getting the TP on Druid, exp/TP on Warden.

I understand what you are talking about with the mini in the Steppes, but haven't run that since around level 50 as I noticed I was unable to sneak by any of the MOBS. From what I saw on the YouTube videos on this mini it didn't look worth the time to run it. Could be and probably am wrong.

16

Sunday, July 21st 2013, 4:24am

From what I saw on the YouTube videos on this mini it didn't look worth the time to run it. Could be and probably am wrong.


Sorry, but yeah, it is wrong. This mini gives you 7 or 30 day backpack ticket for 5 days worth of runs. So, since permanent packs are not for sale anymore, and unlikely to ever be for sale, I relied on those to give some space for my alts.

It is not hard to run mini, either. Whereas COT was always DPS mini, Survival an AOE mini, and GG a defense mini, the Ancient treasure one requires no particular class to do it well. Now, it is possible, but not worth running. :(
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


17

Sunday, July 21st 2013, 3:28pm

From what I saw on the YouTube videos on this mini it didn't look worth the time to run it. Could be and probably am wrong.


Sorry, but yeah, it is wrong. This mini gives you 7 or 30 day backpack ticket for 5 days worth of runs. So, since permanent packs are not for sale anymore, and unlikely to ever be for sale, I relied on those to give some space for my alts.

It is not hard to run mini, either. Whereas COT was always DPS mini, Survival an AOE mini, and GG a defense mini, the Ancient treasure one requires no particular class to do it well. Now, it is possible, but not worth running. :(
Thanks much for your reply on this. I have always wondered what good there was to this mini.

18

Tuesday, July 23rd 2013, 6:05pm

ok I agree that one mini game was over the top and that is ancient treasure. It would have been fine if instead of scaling it they put it to like.... level 75, so there still was the "if I level to max level, it will be easier to run". With it scaling, as you level you have to replace gear to be as effective if you ever oops and make a mistake. A little too unforgiving.



Now I don't understand the goblin mines problems. First if you are having trouble, go with a few friends. I run it usually 3 times a day, dragging my alts behind. Most of our characters use hand-me-down gear and they don't have a problem in there, especially making sure 1 healer per group. I made a level 44 mage, dirty statted him gear with bag stats... no plussing. Grabbed a cheapy staff +5ed it, T7 it... Was running it solo in no time using the hp pots I found in there. However, I think they could put the old versions of the mini-games back in.. then people would have a choice of which ones to run. Personally I LOVE the tp grind in GM now, but I woulda given it up for a shot at finding my damn Steel nail faster. Finally got it and got REALLY lucky crafting OD on my first try. If I hadn't though I woulda KILLED to be able to run the lower level gobs on my higher chars for more chances a day at getting the nails.

I don't know, ill admit I don't do ancient treasures anymore. Now I just do Andor on those chars and get 20-30 shells every try so my shells/day stays the same without aggravation, and I don't spend anymore ptokens, and get more needed guild mats.