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21

Thursday, February 6th 2014, 10:23pm

K/W + 11 C/M in DPS mode, all using Elemental Rampage at the same time


This sounds freaking awesome but I don't think this would work D:

I think the best option would be the m/wd burn, can't really think of other.

I heard back in the days where scouts ruled RoM, you could go in RT and just have 6 scouts snipe the boss then combo shot and GG lol
Osha Erebos - Evilempires
Shaynoff R/S/M (98/98/85)
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22

Thursday, February 6th 2014, 10:26pm

Yeah scouts in chapter 3 can do 700k dps with RT weapons. OP

23

Saturday, February 8th 2014, 9:00pm

Theoretical aside, what is the current practical best set up?

By this I mean that we account for lag, a reasonable crit rate, and aggro issues.

24

Saturday, February 8th 2014, 11:15pm

Current best set up (imo) would be

k/w
d/w
2nd healer
9 r/m

A more Debuff oriented method is
k/w
druid
m/wl
wl/m (for 15% attack/casting speed increase and if magic damage present, 36% fire/dark dmg)
second healer
s/r
6 strong/beneificial dps [w/m wd/w wd/s r/m etc.]

ruisen2000

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25

Saturday, February 8th 2014, 11:18pm

Can the warlock/mage fire damage increase debuff stack 4 times per warlock, or 4 times max on boss no matter how many Wl/M you have in the party?

@ Darwec: A couple W/M and R/M just burns Beth-H down really quickly. With 4-5 W/M and 3-4 R/M bosses die in like 25 seconds, would be even faster with K/W and Wl/M. Without W/M and R/M it was absolute hell lol.
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Kikosi 98/50/60 Wl/Ch/M
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26

Saturday, February 8th 2014, 11:34pm

Current best set up (imo) would be

k/w
d/w
2nd healer
9 r/m

A more Debuff oriented method is
k/w
druid
m/wl
wl/m (for 15% attack/casting speed increase and if magic damage present, 36% fire/dark dmg)
second healer
s/r
6 strong/beneificial dps [w/m wd/w wd/s r/m etc.]


but is the group increase dps from the wl/m and s/r enough to justify losing a w/m or r/m? also, r/wd's still put out decent dps and give a 5% pdam and mdam buff to the whole group.

So the question comes down to, what classes do enough damage while providing enough dps to the group while still giving buffs or putting debuffs.

So like, k/w is clearly amazing. So is wd/s and d/w. are R/wd's worth it for that 5% dps increase per person? is 15% attack speed from a wl/m enough of a group boost? is sapping arrow worth it?

what if you ran groups like this?
high dps = w/m r/m m/wd etc
(de)buff support = classes like wd/s r/wd wl/m that do dps and still provide useful buffs

g1 k/w, d/w, high dps x2, (de)buff support x2
g2 healer, high dps x3, (De)buff support x2.

if that seems like a good set up, how do we categorize differt classes into those categories of high dps and (de)buff support

edit:
i was trying to make this about classes only, btw. Not about sw titles.

27

Sunday, February 9th 2014, 12:13am

s/r only worth it if there's only/primarily physical dps. Otherwise choose a strong dps (w/m r/m w/e)

wl/m always worth it since the 15% increase is RAID WIDE, and is refreshed on command.

In terms of trying to find optimum group compositions, I don't think there is one combination. If you take a group of dps like 9x r/m the bosses might die before Assasin's Rage is even over, so in this case that might be better burst dps then having 5x support players, who don't make up for the loss of the 5 other r/m.

Example:
9 r/m at 1m dps each = 9dps a second

4 r/m at 1.5m dps each = 6dps
5 support players at 400k dps each = 2m dps
Total 8m dps.

Random numbers, but more support doens't necessarily result in more damage output. Again, it depends on WHO is present, not just what classes. Different players, despite using the same class combinations, will do different damage, and same for support players. I think its impossible to say with any definity what is the "best", but you can probably say what is the "easiest" way to burn and that's with an army of the top dps classes. This may not be true in other games, but it holds for runes of magic.

Example of above:
Sometimes a lvl 50 c/p is more helpful for burning bosses then a low dps player, just because 20% of 3 dps is more then that he can contribute. In other cases, 1m dps player might be better then the c/p ...

ruisen2000

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28

Sunday, February 9th 2014, 12:42am


but is the group increase dps from the wl/m and s/r enough to justify losing a w/m or r/m? also, r/wd's still put out decent dps and give a 5% pdam and mdam buff to the whole group.
is 15% attack speed from a wl/m enough of a group boost? is sapping arrow worth it?


Wl/M increases all fire/dark damage boss takes by 36%. That alone is more than enough to justify bringing it if there are quite a few mages and warmages lol.
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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29

Monday, February 10th 2014, 5:08am

1 Wdn/W tank, 9 W/Wdn Dps, 2 Heals. W/Wdn major P.Att with Berserk, Savage Power, Savage Strike. 36.6%, 17%, ~18% ( For 5 seconds? no clue how much it is anymore, haven't played in a long time.) Throw in Amp. Att from Priest. 10 Slashes equals 11 Tactical Attacks from 9 warriors. Everyone Slashes, wait 1 second, pop Awakening of the Wild (makes next attack a critical hit) 99 Tactical crits. GG.

Edit: Forgot about Savage Whirlwind too. More P.Dmg.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
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Heretic- Reni

30

Monday, February 10th 2014, 2:53pm

Pretty much the same as what I stated in original post, but didn't think about using awakening of the wild to force crits. The dps would be higher with a k/w as tank then a wd/w though, and the k/w can still use slash.

IIRC I was able to buff up to 350k~ patk during cooldown phase on warrior/wd without sigil or warlock surge of awareness. For some reason I can't view the screenshots I saved so can't give exact number.


Edit: can buff to 400k+ patk for 6s without "cooldowns" from other classes.

This post has been edited 2 times, last edit by "BlankMinded" (Feb 13th 2014, 5:58pm)


31

Wednesday, February 12th 2014, 11:38am

Ch/m is kinda not an option imho. Haven't seen Elemental rampage to cause more than 3kk on low level mobs, so I doubt it can do 9k+ damage on end game boss.

As for the ideal setup of the party, this really depends on the gear and instance.

Lets say you have pure matt party in beth: Since the mdeg of bosses is not even 200k (189k in most cases) properly geared m/w can get over mdef cap easily. So K/W, 10x M/W, D/WD (with fixed elite) and you got 3-4kk dps from each mage in burst aka 30-40kk dps per second per party. Wuhuuu and the boss is down in notime.

Trying to do the same in Bela where the mdef of the bosses is 360-450k would not be a good idea, and I would rather change 1-2 dps for debuffers.

Quite similar situation is for physical attack dps. If you would have a party of w/wd (or ch/r for instance) who can buff to 400k patt in the burst, taking tank + healer and full dps squad is fine.
But if you have party of r/m who can buff up to 200k patt "only", than imho is wise to leave a couple of them at home and bring a debuffer.


Also as already mentioned by BlankMinded, more debuffs doesn't always mean more party dps :)
half retired until gameforge fix server lag.

32

Wednesday, February 12th 2014, 3:24pm

Ch/m is kinda not an option imho. Haven't seen Elemental rampage to cause more than 3kk on low level mobs, so I doubt it can do 9k+ damage on end game boss.

I've heard of c/m 1 shotting lvl 57 wodjin which has 7.5m hp or something.

33

Wednesday, February 12th 2014, 9:33pm

Ch/m is kinda not an option imho. Haven't seen Elemental rampage to cause more than 3kk on low level mobs, so I doubt it can do 9k+ damage on end game boss.

I've heard of c/m 1 shotting lvl 57 wodjin which has 7.5m hp or something.


With an attack sigil? Either way, that's like 8M damage on a level 57 boss with pitiful pdef. Would hit for a fraction of that in a real boss.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


34

Tuesday, February 18th 2014, 4:24pm

Well I would go:
K/W for 40% DMG debuff
and than if we really go full DPS without any lags/crashes etc... If so any other debuffing would take too long for it to be worth it, also any heal wouldn't be required and with really good DPS on trash all you need would be phirus potion, so:
11x W/WD
But in more realistic situation (tactical phases, some healing etc:
K/W - tank with debuff (he won't be tanking anyway most of the time)
D/R - crt+deff debuff +some healing
P/K - probably best healer as for now + patt buff
M/Wl - deff debuff, patt buff (and maybe even some DPS)
7-8x W/WD (Slash+TA and 8-9 hits + Spam from OF 1 warrior do not finish his PA+OF combo and CC spam)
0-1x WD/S - dmg buff + nice DMG

In that PT with SW skills you could put bosses def like 50% down on W/WDs you easily would have 450k patt and TA would do in total 2131,2-2397,6% DPS, so probably round 6M/skill+2M form CC in 4 sec fight 15M/each W/Wd.

35

Tuesday, February 18th 2014, 4:55pm

that PT with SW skills you could put bosses def like 50% down on W/WDs you easily would have 450k patt and TA would do in total 2131,2-2397,6% DPS, so probably round 6M/skill+2M form CC in 4 sec fight 15M/each W/Wd.
I can only get 450k patk with warlock surge of awareness, which only hits a max of 5 players, in party, including pets. Not all w/wd will get it. Is good idea though ofc :)

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36

Saturday, February 22nd 2014, 5:35pm

Does the old K/S, P/S and 10 x S/R with Poisonous BIte/Vamp Arrow combo still work?

hangman04

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37

Saturday, February 22nd 2014, 9:33pm

Does the old K/S, P/S and 10 x S/R with Poisonous BIte/Vamp Arrow combo still work?
From what i recall yes, but since scouts were so nerfed and everyone rerolled there aren't 10 per server :))

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38

Saturday, February 22nd 2014, 9:37pm

Hey, hey, he said theoretical :)