To answer an earlier comment from a different thread, I decided to make this one. There have been many attempts to try and find fun things to do in rom, like Project ALT and blueson's similar project, where you take new chars and try to run older content without using new stats to make your life easy. Here's the comment that spawned this Thread...
I think this doesn't just apply to mages, but is an issue in general with
this game. Instances are Dps races. Support classes haven't been popular
for a long time now. Many of the class combo's that nobody ever plays
because they "aren't vaible" are actually viable. its just that they
aren't viable in OP DPS - they're support classes. And you can see where
they end up.
Instances are dps races because that's what players on RoM want them to be. I'm not trying to call people out, or be rude or anything of the sort, just stating my observations. Why are k/w's brought on runs, even if they are alts ? If people wanted strat fights and didn't care about burning bosses, any tank should do, not just k/w, and k/w alts wouldn't be necessary. Why are buff alts brought out to world bosses like Kolanda and Taren? Why are buff alts used in siege? Why do people wait to do certain fights until attack sigils spawn?
It is natural for players to make use of everything possible, but in doing so they reduce the game down to Burns.
You don't HAVE to burn bosses. There are strats, that you can purposefully try out -- don't burn the bosses on purpose. Or get an army of mages together, who can't burn the bosses because they don't have all the debuffs/buffs to make increase damage, and do the strats yourselves. Out of accident one day, on 4th boss Bethomia we failed to burn it -- we were lvl 85 i think, so yes you are all allowed to laugh at us. However, from doing things randomly, we managed to make the boss attackable again, and the few remaining players finished it off. Even easy bosses, like 4th boss Beth hm, have strats to them that you could learn so that weaker groups can do the instance or so that stronger groups have fun.
Mind you, some bosses like 1st boss grotto are horrifically laggy, and burning might be the only way for people to do them. On that particular boss, we get players dc'ing or unable to attack or do anything, let alone executs any game mechanics. But fights like that are only a small portion of the game.
The game is all burn because that's what's easiest, and that's what is working. That's what's getting the gear with the fewest deaths, in the least amount of time. Its a conscious choice on the part of the players. Why did all the scouts re roll r/m ? So they can be a high damage class, and burn bosses. Why does no one appreciate support role classes anymore? Because they choose to be blinded by super high dps.
RW can easily be blamed for making things too easy and I am most definitely not saying that we as a community are the only ones at fault. But this was foreseeable years ago. As level caps go up and skills get upgraded, as weapon damage goes up, base damage of even ungeared skills goes up. I hit harder naked with my fayleod's axe then geared players hit during lvl 55 cap. Yes, RW should have anticipated this and done something about it. Or maybe they did reallise it, and didn't think it was an issue -- it is their game, their product and they can do with it what they want. They are also responsible for making certain classes very strong, and others weak in comparison. It will anger the player base, and threads and discussion will take place with the masses asking for change -- but they don't HAVE to change, just like you don't have to play. I'm not saying you should all quit playing but if you find things to easy, try something different.
In any event, the game is a burn because people want it to be one. When boss fights are "too hard" the solution almost ALWAYS seems to be "get more dps". Why can't people do Tomb of the Seven Heroes? Because they can't do strats.. Why do groups struggle with Belathis? Because they can't learn strats. Yeah sure 4th boss might be a pain, but there MUST be some way to kill it, without a c/m nuking the adds or 9 r/m's burning him before anyhting happens.
For any boss you can Kite the adds, bring more healers, use two tanks, stun or interrupt this skill or that skill, click on something, run to this spot when boss says message ABC, etc etc.... instead, we get groups of 9 r/m 1 k/w and 2 healers with 10s or less boss fights. That's a player choice, not a game maker issue as far as I see it. And the consequences reach far and wide.