This post has been edited 3 times, last edit by "BlankMinded" (Apr 10th 2014, 3:24am)
This post has been edited 2 times, last edit by "BlankMinded" (Apr 10th 2014, 6:39am)
This post has been edited 4 times, last edit by "BlankMinded" (Apr 10th 2014, 8:07am)
Or people bought so much power that they way outgeared the instance months before it even releases...
You can't blame the players for an instance being all burn. That is a developer problem. They either made classes too strong or bosses too weak.
This post has been edited 2 times, last edit by "Hipocrates" (Apr 10th 2014, 10:10am)
This post has been edited 3 times, last edit by "BlankMinded" (Apr 10th 2014, 5:41pm)
So if you have a party of mages, discharge rotation pretty much makes the boss a big fat scorpion that just stands there like a dummy and hands out free loot o.OSounds like you can just stun lock the boss and be fine then, yes? As in, not receive the problematic debuff? I also thought about gear swapping, but while it may be viable, I don't particularly view that as a common strategy -- perhaps you are supposed to swap but I'd rather stun lock the boss as you have suggested rather then swap gear to live.
Note that 1 warrior/warden 1 other class that can stun every 20-25s for 4s will be able to perma lock down the boss.
I rescind my previous comment then, and will no longer call it a "burn or die boss" if this is indeed the case. Back down to 1.
." And that is the problem mindset. The correct mindset is in between the two extremes, which is demonstrated by the OP.
. As a personal opinion if you combine this with jenny giants at every x % thing. You got yourself one bad mamma-jamma of a boss
. You can burn for the first x% then you got to play with the strats. Which if there are adds, means better gear gets it done faster. Then boss again. Rinse and repeat. I think everyone would see this as a fair concession.
. And w/p gets some nice passives for tanking. Defensive formation that doesn't reduce your Physical attack sounds good!
However it is my belief that we must move beyond the burn stage of the game and into the strat burn. "Ye may burn, but ye must perform a start to have thou burn phase." And sadly the endgame community is going to have reactions like this, because we are stuck in tradition of "we have always burned".
So the burn will continue I guess. 1st boss rt has a strat -- one of the two adds that spawns debuffs the tank, so you want a ranged dps to play keep away with it. The adds all drop a cloak item, you want 1 member of your party to grab one each. When it comes time for the pwnage boss skill, you use the cloaks and it reduces the damage from guranteed death to something you can survive. Just throwing that out there.
I edited my previous post in regards to sando's but I'll reiterate here in case some haven't noticed:
EDIT: while you can stun the boss, it doesn't prevent the debuff. So the
tactic most likely involves swapping to make staying full p easier.
Also if only a limitted number of players get the debuff then this is
viable, since you won't lose all your dps, and as Hippocrates stated,
you can just fear/stun the boss if tank gets it. Warrior fears last 20
full seconds. Bring one if you gonna strat this boss to save your tank
(or work out a 20s stun rotation among your players -- you can just root
the boss with lightnings or something too), or bring a 2nd tank and
keep it out of debuff range, then charge in and taunt to rotatae a
non-debuffed tank for one that has the debuff.
Important thing to realise is that what people have been calling broken or "burn or die" has a possible working, viable strategy -- no one's tried it yet, but it might work regardless -- it can be tested easier in a group of 3-4+ in Easy mode -- 2 healers, two /mages. The Mages can alternate lightnings to keep the boss from mauling you while in swap gear, the two healers can heal each other when they get the debuff. You don't nneed a d/s as hippocrates suggested, but it will make it significantly easier. Priests have hots too ya know xD
This post has been edited 7 times, last edit by "BlankMinded" (Apr 10th 2014, 8:31pm)
This post has been edited 8 times, last edit by "BlankMinded" (Apr 10th 2014, 8:33pm)
I came up with a good analogy for how players treat boss fights. I hope it conveys the same meaning to you as it does to me:
The players you associate yourself with represent a huge hockey team. You can hire as many players as you want, different kinds of players -- goalies, offence, defense players, players who's purpose is to get in fights or body check opponents. All kinds of players fulfilling all kinds of roles. Like a normal hockey game, you're allowed to only have 6 players on the Ice during a game at a time -- you need to pick which 6 out of all the team members you have.
A hockey match represents an instance. The net is the boss loot, the goalie the bosses, and the opposing teams offense and defense players represent the boss mechanics/attacks/buffs/debuffs. They, like you, have a large team to pick their players from, and will change their on-ice line up frequently.
Burning a boss is like being able to press a button and get a power play whenever you want it -- where the enemy team MUST bench every player but the goalie and there is nothing they can do about it. Essentially they become defenseless, you can shoot as many times on net as you can in an allotted time frame, say 3 minutes (or 3 hours in game time) before you need to switch one of your players with another. You should be able to score an insane number of goals. You should be able to play a lot of matches in one day, since a score of 100 to 0 is a guaranteed win.
You win the games -- obviously, how would 1 goalie beat your 6 men on the ice? You score tons of goals. But do you have fun? You're the one with the magic button that forces the enemy team to bench their players, its not their fault you win every game 1000 goals to 0. Once in a blue moon you might decide, "hey, let's challenge ourselves. Let's have a fair hockey game every 10th match". You'd have fun every 10th hockey game, still be the reigning champions of the hockey league.
Complaining its the enemy team's fault, blaming their management for your lack of entertainment, is BS. Again, you're the ones with the magic button -- if you use it every game, expect yourself to have an extremely productive, but boring hockey career. You can use it when it suits you, when you need to score X goals to meet some quota or to become the top scorer of the league or w/e. But that's your choice, not the enemy team. The enemy teams are out there and willing to take your team on, but the decision to have fun or just get down to business and win quickly lies squarely on your team, not the enemy team.
The reason you don't see any and I mean ANY wl/w? how bout s/p? Its partly because thyre broken. but also because they aren't viable for what people WANT them to do. For example mages back in HOS days were used for Crowd control. Need to perma stun those mobs or they gonna wipe the WHOLE party. Now days? LOOK AT ME MOM!!!! 20 flames in 5 seconds. (60 seconds worth normally. [even more if you consider the fact they get all the boost from tambo and catalyst etc...])I agree with this, but at the same time....did the same players not go out of their way to reroll from a s/r to a r/m? Or from m/k to w/m? If r/m is your most favourite class in the whole game, GRATZ! Play it! But I know tons of people from the forums, and the servers I visit that say r/m is boring as all hell. And yet...they made one, levelled it to 85, got the 70 elite...No its not our responsibility to go out of our ways to make things fun or challenging....but you certainly tried really hard to make it easy!
Quoted
It's not the players' responsibility to nerf themselves or deliberately go out of their way to make an instance challenging
This post has been edited 2 times, last edit by "BlankMinded" (Apr 11th 2014, 12:18am)