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41

Friday, April 11th 2014, 12:59am

rom is a burn because rw almost design it to be a burn. lets just look at grotto, couple mobs in your at 1st, half a dozen mobs after your at 2nd boss. ill like to go back to the days where trash lasted more then 30 sec before each boss. what rom needs to do is not allow bosses to be burn and thats for them to fix. burn has been a problem since RT days, RW never cap tiering on weapons/armors/accesories, never stop lute and tamb from stacking. people find out about more buffs stacking and we're at where we are today. just look at this event rom is pushing for more burn with +20s. boss burn is what they letting us do, this also hurts siege/pvp as it is already bad enough. the dmg scaling in this game is so f up atm and will only get worse.

42

Friday, April 11th 2014, 1:40am

Finally a new point brought up! Yes, trash should be increased, and that isn't something players can do. Although that would be counter productive to the "let's run more in less time" mentality, I like that idea very much. Thanks for mentioning it! But the amount of trash before a boss has little to do with the length of the boss fight itself.

And of course, reducing max damage output is also something we as players can't do. And I played during chapter 3, Scouts of Magic. I was a warrior. I could dps, but more often tanked, with things like mage dps and w/r dps players. We never completed RT, but we sure as hell tried a bunch of times. We even managed to down the first 5 bosses. We struggled and ultimately failed on the 6th boss, the Tree. RT was hard as hell without burning the bosses...players have learned how to stack damage, but even then that doesn't mean you HAVE to stack all that damage or play the OP classes to do the boss.

I guess the point of this thread is falling on some def ears though....

Quoted

That is the core problem. Nobody in their right mind is going to bring classes that can't do anywhere close to decent dps just to do strats for no reason
There is a reason......how about having fun? Is that such a strange notion, that you might have fun on a s/d? Or on any other odd class? The reason I play any video game, RoM or otherwise, is to have fun...if someone has fun being top dps, I get why they play the best dps classes. But is it such a rare idea that someone might get bored of r/m or wd/w and try tanking on wd/s instead? Or dps as a r/w ? Or to test out the potential of "support" classes? Where else will they try these things, if not in instances or on world bosses?

Quoted

They are branded as DPS classes yet don't do dps, and if they're support, they don't provide enough support to justify how low their dps is
I love this arguement. It is definitely valid -- I think you're right and having a r/m or other dps is better then some s/p or other suport class. But instead of making threads lobbying for improved support, or looking specifically for support classes like wl/m which is very strong even for non-mage groups (check all the warlock skills AND wl/m elites), or allowing your boss fights to go from 15s to 18s because you replaced 1 dps with 1 support, you again just decide more dps is the only route -- when its not.

There's a difference, that I've been trying to make, between killing a boss and "killing it as fast as you can". Last I checked there isn't some competition where you get an award for killing a boss in the least time...You can replace 1 or 2 dps with support classes, burn bosses in 20 or 25s instead of 15. The 6 r/m who remain should do more dps if you are in fact bringing support classes that up party damage, but overall group damage might be lower, hence the longer fights. But the boss still dies...so why the hate against support classes? Why wait until you have your 9 OP dps, when you can take 6 and 3 support classes, still perform the beloved burns and avoid strats? Or just do the strats in general...

I don't think I can get Borella to see things the way I see them. I see the flaws with rom -- I know burning is better then strat, I know there's crashes, I know there are things RW should fix, that we can't. But I still see RoM as being fun. I try or at least think about weird things like swapping in the middle of boss fights to survive a DoT, or trying groups centered around scout support skills. I hope readers of this thread get inspired, even if for a short time, to try something else instead of being cookie cutter and complaining RW doesn't make rom fun for you.

I think Borella left once before right? Did you, and have many players not quit before/after you, because the game was boring? If not Borella specifically, I'm certain droves of players have left because rt, kt, wa, sardo (for the most part), grafu for the most part, bethomia, and grotto are all the same for boss strats. I'm here offering a different perspective, a different way to go about things. Use your burns to get your gear, and then when that's done, HAVE SOME FUN! I mean holy crap, everyone keeps saying that the game "appears to be made for burns" and RW does nothing about it , and it sux and its boring -- try something different. Try inviting someone new to group, try levelling and gearing a new character/class, one that no one has played -- try a m/c or w/wl and see what you can make it do in instances.

When that first player decided "hey I think r/m is or can be OP" I'm sure there were people that said "you're nuts, I've been playing r/s for ages and there's a reason why!" -- Turns out r/m IS OP, but someone somewhere had to say "fk it I'm gonna see what its like" regardless. Try something new. Have some fun. Don't burn every boss (even though you can). Rom might feel like a totally new game -- you won't know till you try.

This post has been edited 6 times, last edit by "BlankMinded" (Apr 11th 2014, 2:04am)


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43

Friday, April 11th 2014, 2:02am

If bringing a support class lowers overall party DPS, doesn't that defeat the whole purpose of a support class though?
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44

Friday, April 11th 2014, 2:06am

Yes. It does. But individually the players do more. I'm not saying having support is better -- I thought I already admitted more dps classes are better then support? But that's less the point here -- haven't you ever wanted to try some funky dps class out like p/w or m/k or support classes like wl/p in an instance? If you adhere to the "UBER dps> shtty dps > support" rule, you won't ever get the chance to try that, except for pointless content like DoD...


And specifically, if you have 4 r/m doing 2m dps EACH, would it be better to bring a low dps "friend/guildy" along who does maybe 300k because he/she is ungeared, or a support who can boost the 4 r/m up to 2.2m dps each? In this situation, the support is better, although I suspect anyone who does 300k dps will not even be considered for an invite where there are r/m's who do 2m dps -- which of course means neither get invited and two players sit on the sidelines doing nothing.

This post has been edited 1 times, last edit by "BlankMinded" (Apr 11th 2014, 2:13am)


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45

Friday, April 11th 2014, 2:13am

Xamd, I dunno what kind of crazy unlimited budget you have, but for a lot of us, dying repeatedly for no gains aside from "fun" isn't fun.

Now, give me a challenging instance that has nifty new upgrades that make me excited about loot, make it really hard, make it strat-heavy... and I guarantee you that every single core player, even the shy ones that never talk, will be in vent talking up strategy and new things to try, and we'll all stay up too late and we'll all get punchy from lack of sleep, and we'll all be ridiculously excited for days until we get the bosses down. We will spend a gazillion dias and a gazillion gold and die a billion times and waste a ton of resources and we won't care. We will have fun.

And then we will feel like we've accomplished something worthwhile, we will know our teammates better, we will have built lasting friendships, we will be proud, and rightly so, of ourselves.

And that's why I play this game.

It almost sounds to me like that's the experience you're looking to recreate- and you've already have to have had that experience on Indigo, since you all had to work so hard to get Beth and Grotto down- a lot harder than the rest of us did, since we walked in and cleared in an hour on release day.

And half of us logged off and haven't logged in since.

The rest of us are hanging out with the people we love and marking time til the next instance, really hoping we get a real one this time. Really, really hoping. And some of us pass the time with other games. I was retired against my will and came back against my better judgement, and god knows, the people who miss me in "that other game" bug me constantly to come back, and I probably will.

But what I play RoM for is that moment in Grafu when Barkud finally dies. After 21 nights of staying up til 4 am and going to work at 9 am, of getting drunk and crying because it was so good.

And I sure as hell am never going to get that out of Beth or Grotto, even if I take all my gear off. I don't want substitute fun. I want real fun. If that's what is fun for you, Xamd, then I would never diss it. I don't think experimenting with weird classes or trying new stuff is bad, by all means if you can afford it, and you enjoy it, do it! And tell us all the new neat things you learned from it. But I know what I like, and I know what I want, and that isn't it.
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46

Friday, April 11th 2014, 2:30am

I am much releived to hear your comments. If players will go that far to enjoy new content, then bring on the challenges!

I however, do not have an umlimited, crazy budget. The things I'm talking about have been said with new players, and "not OP" classes in mind. We have had an unprecedented number of new players on Indigo in the month -- five? I think I lost count, there were so many! -- and these players, along with the mages and the scouts and the non-r/m players, and the non-k/w guys are the ones that drive my comments.

In chapter 4, when scouts got nerfed to pieces, didn't a lot of them quit? Someone else brought that up. Has no one connected the dots? A new player joins your server, decides "I wanna try out something new like r/c" and begins his journey of futility. He levels it up, gets his elites, learns the class inside and out. He starts gearing it up, might even be half decent, maybe he/she even bought some dias OMG! But then comes that awkward moment -- when an endgamer on that server says "r/c suks, and can't do dps. Make something else." and then that player discovers he/she will never have a spot in a raid, that their time, effort and possibly their money has been wasted on a character that others deem unfit. Guess what they do? Some re-roll, just like the scouts who becaome rogues in ch4, but others leave. In no way am I trying to say that is the onyl reason why new players quit, but instead of RW deciding that scouts will be useless, players themselves are doing the same thing, by imposing standards that only certain classes can meet, and by branding methods that make these classes useful (boss strats) as pointless because they can burn instead.

Some classes have uses, not ones measurable on scrut. But as evidenced in Borella's previous post, even on strat bosses, you still want the highest dps classes right? So why are mages and scouts re-rolling, or why are new players not sticking around? One reason is because scouts are really bad compared to toher classes, but conversely it is because the damage trade offs aren't appreciated. It is because they don't want to play a class that meets the standards you guys have set. And I feel really, really sorry for those people.

This post has been edited 4 times, last edit by "BlankMinded" (Apr 11th 2014, 2:47am)


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47

Friday, April 11th 2014, 3:10am

When i advise a new player on how to choose a class, i always start with "play what you want to play. by the time you get leveled and geared, the current FotM may be nerfed to oblivion." That being said, i still tell them straight up whats top dps/tank/heals at the moment, but i also tell them my personal favorite classes and what are fun to me and why. i've found that the people that pick an unusual class combo with no aspirations of being uber-endgame, and just try to have fun are, not surprisingly, the people that have the most fun(not knocking anything about endgame btw, if that's your thing, go for it).

That's the thing with RoM. FotM is exactly that. flavour of the month. it's fickle. heck, i remember when the first endgame rogue on our server rerolled from r/wdn to r/m the first day of the new elites. we all laughed our butts off at him. he kept telling everyone he was gonna be top dps with it. nobody believed him except a couple people. because they actually talked with him and looked at the new elites(then they rerolled too). sure enough, r/m became the top dps class, and everybody followed him(not that they will admit that :P).

The US has one thing that other regions don't. we will pioneer new classes, combos, and builds. the germans(and to a lesser extent, the rest of EU) just take US ingenuity and push it to the max with epic gear.

while RoM may be about burns, even more important is to have fun. if endgame bosses dead in 5-7 sec is your thing, i'm not gonna look down on it. if taking your time, running the most unorthodox group(where everybody loves their combo and knows it inside and out) you can is your thing, by all means, have a blast. thats why we have been asking for scaling dungeons, old instance hardmodes and such because we want more challenge. not the "this boss has 100m more HP than usual so we just need to burn harder/better/faster/stronger(that one's for ginger ^.^)" challenge, but a "i have no idea how we'll pull this off with a group like this, but i assume everyone knows what they are doing with their toon, and everybody has some cool thing they can do, so lets go for it" challenge.

seriously though, most people know i love running instances for fun(when i don't need gear or anything). i(at least used to, before i got busy) would grab a healer and some dps and maybe a tank just to see what the group could do. and since most of my friends are like me(play the class they love, no matter whether it's FotM or not, and are honestly epic at it whatever it is), it makes some interesting groups. i remember one time we had the healer tanking with 1/2 dps gear, 1/2 healer gear(yeah, he seriously outgeared us, but like i said, about as random of a group of people/abilities/gear/classes/combos as you can get). the run went fine. another time we had a wdn/d in healer gear as main healer(that one had less success, but you can't heal a one shot, and my gear, as well as a couple others, wasn't quite up to par with the instance :P). heck, sometimes i even end up tanking, with my fail glass-cannon gear and awesome(shamelessplug) kiting skills(and lots and lots of immunes/damage mitigation/defense buffs).

i don't know if any1 remembers that long ago, but i used to do a thing(idk, maybe most of the people may have moved on O.o ...makes me feel old lol) every friday and/or saturday night called CEP(cike's epic party). i would inv all my friends(or any1 that was on at the time) that happen to be on(usually had at least a couple of the same people each week), and we would look at each other, look at how far our lvl/skill/gear progressed since we last ran and say "whats something we can run together that is only slightly less than suicidal?". some of my friends would want to try a new char, new class, new build, so we'd figure out what would be an appropriate place and go there. if there was one guy that happen to be way farther along(like at the point to solo whatever we were running, not some small level difference or anything) than the rest, he would be happy to go to his 2ndary or alt to make it a bit more even. even though we spent tons of gold on food, pots, and repairs, and more time than we'd like to admit laying face down, we all had a blast. it was not even close to endgame, but it was still, and even coming from some endgame friends that got on lower chars to come, some of the funnest things we ever did in the game.

point is, it's about fun. if RW/GF isn't delivering the fun you want, you can either walk away until the next release comes out, and hope that one is more fun than current content, or you can make your own fun. yes, ik thats not what people want to hear, game should be fun by itself, blah, blah, blah...but fact is, it's NOT going to be fun for everybody. heck, maybe some guild LOVES burns. the last 2 instances have been like the best thing ever for them. i'm not knocking that either, if thats their thing, burn baby, burn.



/end senseless, mostly off-topic, and kinda pointless rambling with a hint of fan


have fun,
cike
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 4 times, last edit by "Cike" (Apr 11th 2014, 4:04am)


48

Friday, April 11th 2014, 5:48am

That's the thing with RoM. FotM is exactly that. flavour of the month. it's fickle. heck,
I dunno, in this game it seems more apt to call them flavor of the year. And it becomes even more trivial when all that is needed is to change your secondary class and nothing else, ie r/s or r/wd -> r/m. And after the ch3 nerf to go from s/r -> r/s with all the same gear and everything. Somewhat similar for mages who went from m/w to w/m and kept mostly everything the same.

But be a p/w and have fun with your do nothing class whose hybrid gear cant be used for anything else even if u re-roll.
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49

Friday, April 11th 2014, 11:27am

Offtopicly referring to the Beth#2 talking: You can avoid the debuff by popping Serenstum if timed well. Usually works at the 3rd line the boss says. Of course it can be used only once due to CD, but it does buy time.

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50

Friday, April 11th 2014, 2:11pm

Well this thread of yours Xamd is pretty interesting and i agree with you on most of it. I truly hope that at level 87 they install more strat like GCH/TOSH and makes bosses double the HP, get adds with 30M HP each, as to where people will do strat to clear it no matter how well geared they think they are. Make it challenging and make it so that if you can't run it, you can't move forward. Maybe then people will learn to play their classes, gear up and learn strats for it.

I do agree that you have a lot of individual that just complain and complain how hard GCH and TOSH are hard on strat, that is what it makes it fun!!! We've had players in TS, we explained the strat, what to do, when to do it and what do they do on annelia?? they try to burn it, aggro everything and then everyone dies. Then they complain that it's too hard and not worth their time, cost of gold, hammers etc. Those for me are not real players, they are just : I WANT IT NOW and truly aren't worth our time.

I love doing food boss in GCH, i love doing Sardo castle etc, they are challenging and reflects what instances should be like.

Some may think that it costs so much gold to play the game and that they have to make sure they do not die or else too costly, well if you are F2P all it costs you is time, so ya.

This is a game not a job or business, you come here to have fun and enjoy the content, if you are not able to do that, what are you doing here?? i've seen way too many control freaks in game and it saddens me to see it. FUN!! i remember the first time Sadakko was nice enough to bring me in Sardo castle, explained the strat, i died a lot, but he was very patient and made it so much fun. Since then i try to repeat the experience with other people and understand why he took his time to run it for me. Make the server better and for me to do it for someone else one day. Which i did and still does today, you encounter people like that in game, helpful, nice, patient and overall generous with their time. People are more inclined in complaining how stuff is and forget to play the game ;-(

To those who enjoy Runes of Magic for what it is, hats off too you.

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51

Friday, April 11th 2014, 2:15pm

I think the problem for Gameforge is you have 2 types of players. The hardcore geared to the max guilds on high population servers and you avg player that may not plus 16 everything due to cost or have a T11 instead of T12 staff.

Who do you make the instances for? They can make is so hard it takes PewPew and Heretic a month to clear. Does the avg geared player ever stand a chance at that point? Will you now need to spend 1 grand to complete something on Hard Mode?

52

Friday, April 11th 2014, 2:24pm

Hard Mode is Hard Mode for a reason. It SHOULD be made for the absolute bleeding edge. If you're not the absolute bleeding edge, that's what you have normal and easy modes for. The average player in my opinion shouldn't be able to clear the current endgame on hard mode. What they need to do is make easy/normal mode gear actually viable so that you CAN clear the current normal modes with normal mode gear. It really ought to just be something like the exact same green values with like a 20-30% reduction from hardmode. No more of this accuracy crap on Normal Mode gear. Hard Mode gear + PoM gear shouldn't be the only viable gear in the game, and too often that is the case.
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53

Friday, April 11th 2014, 3:17pm

I spend money on the game so I tend to follow the same line of thinking Borella, but there would need to be some way to bridge the gap from normal mode to hard mode. If they make new instances so hard no avg player can run them then how do they become a better player. Less people would sell HM gear due to difficulty. For your idea to work there would need to be something like very good gear that drops on normal mode but not as good hard mode but close.

54

Friday, April 11th 2014, 3:48pm

the main problem is that gearing - statting - plussing - drilling etc cost ALOT noadays. this makes the average player to reluct to "waste" their resources for investing in norm-mode gear. this results in not being able to gear up for hm and the story goes on. most common strategy is to sell stuff, get gold, buy (not-latest) modded stuff from AH. but this ends up to be economics and not gaming..

55

Friday, April 11th 2014, 3:51pm

I spend money on the game so I tend to follow the same line of thinking Borella, but there would need to be some way to bridge the gap from normal mode to hard mode. If they make new instances so hard no avg player can run them then how do they become a better player. Less people would sell HM gear due to difficulty. For your idea to work there would need to be something like very good gear that drops on normal mode but not as good hard mode but close.

There are viable normal mode sets for rogues/scouts and healers. Wardens / warriors / champs can use the leather sets or use crafted chain pieces. Tanks are kind of SOL, but atleast on reni tank gear isnt super expensive. I got tatha's peices at 10-15k each not counting chest. No one wants to use these because they think "ew normal mode, thats not good gear" but it is. A party of rogue/x a tank and heals in beth normal/lvl 80 crafted gear could clear beth hard. Im sure wardens would hold up to the same standard. Mages might have a bit more of a rough time, i never found a normal mode / crafted set combination that really worked well. Atleast on leather you can get a 4 piece bonus for +3k pa, and still only be using pieces that give pa/hp/crit as ghost stats. which is why i would recomend beth norm/crafted set for chain wearers too. As a physical dps you can use the plague lindworm helm boots gloves and belt, and then choose any pieces you want for pants shoulders and chest. It gives you 4 piece bonus form plague lindworm (all four pieces are hp/crit/pa ghost stats) and leaves 3 slots open for other decent sets. Acessories are mems/eojs. weapon is expensive, but if that is the only expensive piece, thats ok. Cape is crafted. That set up would litreally get a r/m in grotto hard. Any other r/? combo or warden or champ or w/wd into beth hard.

Healers can do similar set ups with normal and crafted gear simply because healers have a low req for gear. As long as they make sure they have sufficent healing bonus and crit, they will be fine.

Quoted

the main problem is that gearing - statting - plussing - drilling etc cost ALOT noadays. this makes the average player to reluct to "waste" their resources for investing in norm-mode gear. this results in not being able to gear up for hm and the story goes on. most common strategy is to sell stuff, get gold, buy (not-latest) modded stuff from AH. but this ends up to be economics and not gaming..
this is only because of perceptions of the players. gearing with resold hm pieces is just as effective as using the set up i listed. As i said in my guide, that set up is better than a tosh hard set of gear. It is compareable to a KBNH set. The only reason people scoff at normal mode gear is because they are not familiar with the pieces and are uneducated.

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56

Friday, April 11th 2014, 4:19pm

There are viable normal mode sets for rogues/scouts and healers.


Yes there currently is, However we are talking about making a Hardmode instance so hard that the "big" guilds struggle with it. That means either it is heavy strat or the bosses are tougher than nails or a combo of both. So I doubt under that presumption that Grotto normal mode gear would be good enough.

57

Friday, April 11th 2014, 4:26pm

the main problem is that gearing - statting - plussing - drilling etc cost ALOT noadays. this makes the average player to reluct to "waste" their resources for investing in norm-mode gear. this results in not being able to gear up for hm and the story goes on. most common strategy is to sell stuff, get gold, buy (not-latest) modded stuff from AH. but this ends up to be economics and not gaming..

There are viable normal mode sets for rogues/scouts and healers.


Yes there currently is, However we are talking about making a Hardmode instance so hard that the "big" guilds struggle with it. That means either it is heavy strat or the bosses are tougher than nails or a combo of both. So I doubt under that presumption that Grotto normal mode gear would be good enough.

Assuming the boss required harder strat and defense remained same, gear wouldent matter.

58

Friday, April 11th 2014, 6:37pm

Quoted

Offtopicly referring to the Beth#2 talking: You can avoid the debuff by
popping Serenstum if timed well. Usually works at the 3rd line the boss
says. Of course it can be used only once due to CD, but it does buy
time.
This is cool to know. In theory if serenstum works, other magic immunities should work like holy aura. Thanks for sharing and I hope it helps some people out.

Quoted

makes bosses double the HP, get adds with 30M HP each
There is such a boss -- Furious Targenharl spawns adds with 25m hp each, and burning him makes them spawn faster/more frequently. He drops POM too so not a complete waste of time to try and figure it out, although just about anyone I know says "5 pom isn't worth dying to a tough strat boss". I know a good chunk of the strat, or at least I think I do, so if someone wants to discuss it elsewhere we can.

There should be some more challenging bosses is what everyone seems to be saying, which isn't surprising.

Darwec makes a really good point. At level 82 cap, I looked into making a cheap gear set with crafted + quest (blue) gears, and bag stats. On a warrior or champion I got over 100k patk and 5k crit rate with almost all gear +12 (4 items +16), 3 runes and 4 mysterious bag stats, 2 p. shell stats on each item. Knowing what gears to pick, crafted or blue or instance or otherwise, is key to making decent equipment.

It seems like there's two trains of though in regards to new content
1) make is to that only end gamers can run end game content
2) make it so that anyone able to execute a difficult strat can run the content

I haven't though enough about each to have a preference yet, but I'll share my preliminary thoughts:
1) This makes it so that making really good pve gears is worth while -- without them you won't be able to run the new content. Aside from competing with other players or possibly making boss fights easier, being a (current) end game player would allow you to tackle the new content, where as someone moderately geared would not. Which of course, means it is much harder and more expensive for newer players to get in to the most challenging aspects of the game. Sure they can do normal or easy modes, but sometimes those are actually harder then "hard mode" because some strats are straight up easier with more players.

2) This makes it easier for newer players to jump into the game, but unless the bosses are designed extremely well, like targonharl (I think targ is actually a well made boss, high hp and he whallops you and your team if you dps too fast, same with Lagusen) then they'll just end up being called boring or too easy. If instead of only the 1 or two endgame guilds on a server being able to do a boss fight we have 5+ guilds on each server, farming the instances to make a profit becomes much harder as well. Those with the "run instances to make profit" mentality will suffer greatly because you have a lot of competition.

I really like the idea of actually making easy/normal mode gear viable though. Although some easy gears, like mage boots, have been quite good for some time now, it would be great to see full sets achievable. Again, this would go really far in gearing up new players, but wouldn't that make crafted gear useless? Unless of course, crafted gears become a middle ground...in which case why would you use the easy mode instance stuff....hmmm.....idk how to reconcile that.

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59

Friday, April 11th 2014, 6:48pm

Again, this would go really far in gearing up new players, but wouldn't that make crafted gear useless? Unless of course, crafted gears become a middle ground...in which case why would you use the easy mode instance stuff....hmmm.....idk how to reconcile that.
Crafted gear = you get nice gear without dying :D Wouldn't be the best, but would be an alternative option to get "decent" normal mode gear for newer players/people who like gathering and relaxing and chatting.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

60

Friday, April 11th 2014, 8:16pm

The way it currently works, for rogues, is this: If you cannot afford hard mode pieces, the best set comes out of easy, normal, and crafted pieces. You have to do all three. it should stay this way. Do the easy and crafted first, and from there go try to get the remaining normal mode pieces.

Even for hard mode sets, if you cant afford poms, some of the best sets come out of easy mode dungeons. The only reason to not be running easy mode is because you find it borring / you are lazy. Or you have your gear from it already.