There is a reason......how about having fun? Is that such a strange notion, that you might have fun on a s/d? Or on any other odd class? The reason I play any video game, RoM or otherwise, is to have fun...if someone has fun being top dps, I get why they play the best dps classes. But is it such a rare idea that someone might get bored of r/m or wd/w and try tanking on wd/s instead? Or dps as a r/w ? Or to test out the potential of "support" classes? Where else will they try these things, if not in instances or on world bosses?
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That is the core problem. Nobody in their right mind is going to bring classes that can't do anywhere close to decent dps just to do strats for no reason
I love this arguement. It is definitely valid -- I think you're right and having a r/m or other dps is better then some s/p or other suport class. But instead of making threads lobbying for improved support, or looking specifically for support classes like wl/m which is very strong even for non-mage groups (check all the warlock skills AND wl/m elites), or allowing your boss fights to go from 15s to 18s because you replaced 1 dps with 1 support, you again just decide more dps is the only route -- when its not.
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They are branded as DPS classes yet don't do dps, and if they're support, they don't provide enough support to justify how low their dps is
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).
). heck, sometimes i even end up tanking, with my fail glass-cannon gear and awesome(shamelessplug) kiting skills(and lots and lots of immunes/damage mitigation/defense buffs).
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I dunno, in this game it seems more apt to call them flavor of the year. And it becomes even more trivial when all that is needed is to change your secondary class and nothing else, ie r/s or r/wd -> r/m. And after the ch3 nerf to go from s/r -> r/s with all the same gear and everything. Somewhat similar for mages who went from m/w to w/m and kept mostly everything the same.That's the thing with RoM. FotM is exactly that. flavour of the month. it's fickle. heck,
)I spend money on the game so I tend to follow the same line of thinking Borella, but there would need to be some way to bridge the gap from normal mode to hard mode. If they make new instances so hard no avg player can run them then how do they become a better player. Less people would sell HM gear due to difficulty. For your idea to work there would need to be something like very good gear that drops on normal mode but not as good hard mode but close.
this is only because of perceptions of the players. gearing with resold hm pieces is just as effective as using the set up i listed. As i said in my guide, that set up is better than a tosh hard set of gear. It is compareable to a KBNH set. The only reason people scoff at normal mode gear is because they are not familiar with the pieces and are uneducated.
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the main problem is that gearing - statting - plussing - drilling etc cost ALOT noadays. this makes the average player to reluct to "waste" their resources for investing in norm-mode gear. this results in not being able to gear up for hm and the story goes on. most common strategy is to sell stuff, get gold, buy (not-latest) modded stuff from AH. but this ends up to be economics and not gaming..
There are viable normal mode sets for rogues/scouts and healers.
the main problem is that gearing - statting - plussing - drilling etc cost ALOT noadays. this makes the average player to reluct to "waste" their resources for investing in norm-mode gear. this results in not being able to gear up for hm and the story goes on. most common strategy is to sell stuff, get gold, buy (not-latest) modded stuff from AH. but this ends up to be economics and not gaming..
There are viable normal mode sets for rogues/scouts and healers.
Yes there currently is, However we are talking about making a Hardmode instance so hard that the "big" guilds struggle with it. That means either it is heavy strat or the bosses are tougher than nails or a combo of both. So I doubt under that presumption that Grotto normal mode gear would be good enough.
This is cool to know. In theory if serenstum works, other magic immunities should work like holy aura. Thanks for sharing and I hope it helps some people out.
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Offtopicly referring to the Beth#2 talking: You can avoid the debuff by
popping Serenstum if timed well. Usually works at the 3rd line the boss
says. Of course it can be used only once due to CD, but it does buy
time.
There is such a boss -- Furious Targenharl spawns adds with 25m hp each, and burning him makes them spawn faster/more frequently. He drops POM too so not a complete waste of time to try and figure it out, although just about anyone I know says "5 pom isn't worth dying to a tough strat boss". I know a good chunk of the strat, or at least I think I do, so if someone wants to discuss it elsewhere we can.
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makes bosses double the HP, get adds with 30M HP each
Crafted gear = you get nice gear without dyingAgain, this would go really far in gearing up new players, but wouldn't that make crafted gear useless? Unless of course, crafted gears become a middle ground...in which case why would you use the easy mode instance stuff....hmmm.....idk how to reconcile that.
Wouldn't be the best, but would be an alternative option to get "decent" normal mode gear for newer players/people who like gathering and relaxing and chatting.