
what's the point of having all these awesome class combos, elite skills, statting flexibility, and gearing options if everybody is gonna play "cookie-cutter chars"(forgot who made that up) just to be viable.
This post has been edited 3 times, last edit by "Mrpushpop" (Apr 14th 2014, 7:30pm)
Lies. We had cleared tosh, just that was eons ago and just about everyone in those raid groups had quit -- some people like myself have tosh set skills (I have the warrior one, the knight one, and have an extra plate chest so 3+ clears of tosh before Beth was released). We also cleared sardo, although that's not something to brag about, and we cleared CoB. So you're statement is false, although it gets the point across xD
Quoted
I credit BBlak for the lightbulb going off in my head as too raiding in Rom. When Beth came out, Indigo had not cleared Grafu or anything above it.
Every class has it's own "specialty." Not all classes are created, or meant to be, equal.

I like the teamwork aspect of it. I like all the buffing and working towards something. What I don't like is that all classes don't have an opportunity to shine and the cost of making a new class. I would love to see an instance built around different classes. So boss 1 requires some rogue aspect and you will fail without one. Boss 2 requires mages because u cant get close to him. Boss 3 has a crazy strat and gobs of HP so the fight goes 7 minutes and non burn dps have a moment to shine. etc..
Now the problem most people will have at this point with a good change like that is they already have a set group or don't wish to reroll R/D because now you want one for the 7 minute boss fight. So the cost of rerolling would need reduced in some way.
This is an interesting Idea and could lead to a lot more cash for RW, but the problem I see is something very similar was done in another game ( Dungeon and Dragons Online ) if anyone remembers that one. You had to have the right party composition to beat their dungeons and it lead to a very empty game very quickly. I know that game is still going but I have no idea how well it is fairing.I like the teamwork aspect of it. I like all the buffing and working towards something. What I don't like is that all classes don't have an opportunity to shine and the cost of making a new class. I would love to see an instance built around different classes. So boss 1 requires some rogue aspect and you will fail without one. Boss 2 requires mages because u cant get close to him. Boss 3 has a crazy strat and gobs of HP so the fight goes 7 minutes and non burn dps have a moment to shine. etc..