This ^ fix the tp curve. I'm currently now worrying about farming more tp for my druid, warrior, mage and scout classes just because I know how stupid more of an amount of TP will be needed to plus skills 3 more levels.To max wl I think is around 900 million Tp. And that is just one class.........wtb 800 Drts for 10 Dias ea.
welcome to min/maxing and endgame.Unless a class or combo is significantly impaired by not having all their skills maxed

Honestly I don't see this as such a huge issue. Unless a class or combo is significantly impaired by not having all their skills maxed then really it is more of a "nice to have" issue not a "need to have" one. In fact, on most of the classes/combos I have played this has not been my experience at all.
Certainly some skills more effective maxed out, but in many cases the improvement is so marginal that the amount of time/effort/resources required to get them there have not really justified it. My strategy is to get the majority of the skills I use within 10 levels of cap which I have found is much more manageable without any significant loss of performance or ability.
No offense taken in the least, I'm barely even an active player anymore. But my point remains, the difference IS marginal whether you are at endgame and/or a min/max player or not. As to the argument made that "it all adds up", well, that is probably another discussion all together really. That any instance level would require a group of players to invest the amount needed to max every skill and +20/T8-9 just to be able to be able to complete it says just as much about poor game design as it does the players who would even consider investing that heavily into this game in it's current state. It also really brings up a chicken/egg debate whether players gear out of necessity to compete or if the end game instances are deliberately tuned to wring out the most money possible because they know there are players out there who will pay whatever it takes. Either way, as I said, that is most likely an entirely different discussion and not really germane to my point with regards to the issue of TP.Honestly I don't see this as such a huge issue. Unless a class or combo is significantly impaired by not having all their skills maxed then really it is more of a "nice to have" issue not a "need to have" one. In fact, on most of the classes/combos I have played this has not been my experience at all.
Certainly some skills more effective maxed out, but in many cases the improvement is so marginal that the amount of time/effort/resources required to get them there have not really justified it. My strategy is to get the majority of the skills I use within 10 levels of cap which I have found is much more manageable without any significant loss of performance or ability.
As cike said, that's why you're not an endgamer. Don't take that as an offense because it wasn't. I'm not an endgamer either.
As far as the new zone goes, we really do need a server merge before a level raise, although this will keep players distracted for a while and buy ROM some more time.
This post has been edited 2 times, last edit by "Tuulikki" (Sep 16th 2015, 4:50am)
although this will keep players distracted for a while

Nobody wants the kind of 'kiss up' that I can clearly see you detest
This post has been edited 1 times, last edit by "acypcar90" (Sep 16th 2015, 10:05am)

Tbh i dont think TP is an issue much anymore as long as you got fancy Item shop tp pots for one hour... Before i quit this last time .. (i know) i would sell a few things here or there... wait for reset sale... buy a bunch of resets with gold... and spam them for tp, and if i focused i could easily get 100 Million Tp in one hour spamming resets at new daily...


wow... for tldr version.. or lazy version...
1. Farm some shell stats, sell some easy mode stats, w/e u do to make any gold in the game....
2.. wait for daily reset sale... buy a bunch of resets with gold earned....
3... use the 50% xp/tp pots and 20% tp pots for one hour for dailies... and spam them till you run out.... get minimum 50 mil tp each time sale comes around if you play/farm enough...
i get from new daily like 130k tp per hand in with pots zodiac pet etc... im sure can get more... just a example..
Just giving people a f2p way to get a bunch of tp./


Tp is much more easy to get these days with those potions we get in IS and should be put there permanently to be obtained. Since Gameforge can't seem to figure out how to give us TP events on quest turn ins like Frogster did back in the day


